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<blockquote data-quote="RuminDange" data-source="post: 1816260" data-attributes="member: 5412"><p>No problems with high level play at all IMX. I’ve been running the same campaign since before 3.0E came out. We upgraded to 3.0E and incorporated house rules to fix problem areas or to keep the favor and continued onward. </p><p>The biggest problem I have is over-challenging the players with simple stuff. </p><p>Most of my players have characters ranging from 35th to near 40th level now, but it is the simple stuff that really can drive them nuts or beat them because of over-confidence or lack of thinking about their actions or plans.</p><p>I've had a 34th Ftr/Sorc/Bladesinger nearly beaten to his last hit point by 4 trolls with 4 class levels each (barb, cleric, Rgr and Sor) before another character came in to help him. All due to lack of thinking on his part, and he forgot trolls have reach and he didn’t move too well in deep snow.</p><p></p><p>The problem of insta-kill or easy encounter applies to all levels of play. The problem most see is the DM's tend to get bored or lazy in making encounters at later levels. And I can be one of them at times due to lack of time. Don’t always have the time to create 2-3 major NPCs/Monsters and stuff when working 40 hours, Master’s degree classes and certification courses are chewing up most of my week.</p><p>It takes a lot longer to create, equip and prepare 30-40th level NPCs (like 2 days sometimes) that it just makes you wonder if it is worth it and then one mistake (just like at 1st level) can end in a TPK or a BBEG going down with little to no effort. </p><p></p><p>Players also effect how the play is at all levels. Like I said lack of thinking or just getting bored or lazy, lack of rules knowledge or forgetting things that have been done before tend to make players make mistakes and end the same way. And this happens at all levels. Had a Ranger in a lower level game I am running on the side while we take a break from the main timeline nearly get killed by some ghouls and a vampire spawn under control of BBEG, because he went off into the forest to do the 24 hour ritual to companion his riding dog, and they still didn’t know anything about the woods and had already been given information that something had happened to a nearby kobold tribe that was very mysterious, that they had not checked out. The party had to break off of their plans to rescue him the next day when he didn’t come back. They tracked the attackers back to the lair and rescued him just in time before he became dinner to the BBEG. Guess what he tried again?</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1816260, member: 5412"] No problems with high level play at all IMX. I’ve been running the same campaign since before 3.0E came out. We upgraded to 3.0E and incorporated house rules to fix problem areas or to keep the favor and continued onward. The biggest problem I have is over-challenging the players with simple stuff. Most of my players have characters ranging from 35th to near 40th level now, but it is the simple stuff that really can drive them nuts or beat them because of over-confidence or lack of thinking about their actions or plans. I've had a 34th Ftr/Sorc/Bladesinger nearly beaten to his last hit point by 4 trolls with 4 class levels each (barb, cleric, Rgr and Sor) before another character came in to help him. All due to lack of thinking on his part, and he forgot trolls have reach and he didn’t move too well in deep snow. The problem of insta-kill or easy encounter applies to all levels of play. The problem most see is the DM's tend to get bored or lazy in making encounters at later levels. And I can be one of them at times due to lack of time. Don’t always have the time to create 2-3 major NPCs/Monsters and stuff when working 40 hours, Master’s degree classes and certification courses are chewing up most of my week. It takes a lot longer to create, equip and prepare 30-40th level NPCs (like 2 days sometimes) that it just makes you wonder if it is worth it and then one mistake (just like at 1st level) can end in a TPK or a BBEG going down with little to no effort. Players also effect how the play is at all levels. Like I said lack of thinking or just getting bored or lazy, lack of rules knowledge or forgetting things that have been done before tend to make players make mistakes and end the same way. And this happens at all levels. Had a Ranger in a lower level game I am running on the side while we take a break from the main timeline nearly get killed by some ghouls and a vampire spawn under control of BBEG, because he went off into the forest to do the 24 hour ritual to companion his riding dog, and they still didn’t know anything about the woods and had already been given information that something had happened to a nearby kobold tribe that was very mysterious, that they had not checked out. The party had to break off of their plans to rescue him the next day when he didn’t come back. They tracked the attackers back to the lair and rescued him just in time before he became dinner to the BBEG. Guess what he tried again? RD [/QUOTE]
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