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Speaking of Sacrifice
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<blockquote data-quote="Hammerhead" data-source="post: 2213493" data-attributes="member: 73"><p>In one of my campaigns, there was a moment where the party's Paladin, who held the essence of a dead god inside of him, considered using himself as the god's vessel so the party could defeat the BBEG at the end of the campaign. Of course, using him as such a vessel would have meant a total loss of identity. I didn't create my situation with this outcome in mind, and in the end the player decided not to go with it.</p><p></p><p>It turns out conventional methods (well, if you consider a Wish spell to reverse the effects of a Mord's Disjunction to be conventional) worked just fine to send the evil-doer to his grave. </p><p></p><p>There may be a future moment in my campaign as well, where a group of super powerful characters might volunteer to enter a one-way portal to defeat the evil Chaos gods. Naturally, I've foreseen several ways it might not be "one way," but it's one-way as far as anyone knows at this point and time. And I'm sure that my players will think of a dozen other ways to avoid certain death.</p><p></p><p>From a player standpoint, I greatly resent being 'forced' to sacrifice myself for the team, and will go to extreme lengths to avoid anyone sacrificing themselves for everyone else.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 2213493, member: 73"] In one of my campaigns, there was a moment where the party's Paladin, who held the essence of a dead god inside of him, considered using himself as the god's vessel so the party could defeat the BBEG at the end of the campaign. Of course, using him as such a vessel would have meant a total loss of identity. I didn't create my situation with this outcome in mind, and in the end the player decided not to go with it. It turns out conventional methods (well, if you consider a Wish spell to reverse the effects of a Mord's Disjunction to be conventional) worked just fine to send the evil-doer to his grave. There may be a future moment in my campaign as well, where a group of super powerful characters might volunteer to enter a one-way portal to defeat the evil Chaos gods. Naturally, I've foreseen several ways it might not be "one way," but it's one-way as far as anyone knows at this point and time. And I'm sure that my players will think of a dozen other ways to avoid certain death. From a player standpoint, I greatly resent being 'forced' to sacrifice myself for the team, and will go to extreme lengths to avoid anyone sacrificing themselves for everyone else. [/QUOTE]
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