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Speaking of White Wolf.. discussion of the end of the World of Darkness
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<blockquote data-quote="frankthedm" data-source="post: 1112634" data-attributes="member: 1164"><p>Just like every one of us, the setting was born to die. The writing was on the wall, scribed with the same ink that wrote the playtest documents. </p><p></p><p>I am kinda glad they will give the setting an ending, UNLIKE so many game-settings and TV shows that go on and on until they fade to obscurity. </p><p></p><p>And Even when the setting officially ends, you can play the official game as a period peice [1990's] to say nothing of the home games where the storyteller decides to use thier vision of the WOD.</p><p></p><p>Then again, my favorite horror game has this unpleasant habit of sometimes causing the end of the game world when an adventure goes wrong. And Call of Cthulhu been round since the 80's.</p><p></p><p>It would be nice to see the WW system unified or even become its own open gaming system. </p><p></p><p>Please don't get me wrong, i like the WW system, but they made a promise, and now they are making good on it.</p><p></p><p>Myself, I'm of the Wyrm, so this means I win! </p><p></p><p>What i am expecting in the next incarnation are less plot-tied rules:</p><p></p><p>No more 'masquerade friendly' vampire licking a claw or bite wound he made causes said wound to close. </p><p></p><p>no more world spanning masquerade.</p><p></p><p>No more cain </p><p></p><p>No more clans/ tribes determining powers. </p><p></p><p>No more Delirium from werewolves so humans can do more against the furballs. Most should still run, but should be governed by normal rules applying to all 'weird things'.</p><p></p><p>Maybe no more wyrm }=(</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1112634, member: 1164"] Just like every one of us, the setting was born to die. The writing was on the wall, scribed with the same ink that wrote the playtest documents. I am kinda glad they will give the setting an ending, UNLIKE so many game-settings and TV shows that go on and on until they fade to obscurity. And Even when the setting officially ends, you can play the official game as a period peice [1990's] to say nothing of the home games where the storyteller decides to use thier vision of the WOD. Then again, my favorite horror game has this unpleasant habit of sometimes causing the end of the game world when an adventure goes wrong. And Call of Cthulhu been round since the 80's. It would be nice to see the WW system unified or even become its own open gaming system. Please don't get me wrong, i like the WW system, but they made a promise, and now they are making good on it. Myself, I'm of the Wyrm, so this means I win! What i am expecting in the next incarnation are less plot-tied rules: No more 'masquerade friendly' vampire licking a claw or bite wound he made causes said wound to close. no more world spanning masquerade. No more cain No more clans/ tribes determining powers. No more Delirium from werewolves so humans can do more against the furballs. Most should still run, but should be governed by normal rules applying to all 'weird things'. Maybe no more wyrm }=( [/QUOTE]
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