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<blockquote data-quote="AbdulAlhazred" data-source="post: 5316824" data-attributes="member: 82106"><p>1) Yes, polearm gamble says "enters a square" which will happen regardless of how they got there as long as they weren't adjacent before.</p><p></p><p>2) Yes, Combat Superiority applies to ALL OAs and Polearm Gamble does grant an OA. You get a +WIS bonus to the attack and the enemy stops moving if you hit.</p><p></p><p>3a) I don't see why not. </p><p></p><p>3b) Yes</p><p></p><p>3c-d) This is open to interpretation. The rules don't really specify an order for these kinds of events. It is pretty common to allow players to resolve them in whatever order they like. In that case I believe you could both slide and then push + shift. </p><p></p><p>4) This has been argued about a lot. The most literal reading is just that you have the potential to make OAs but the power doesn't explicitly give you a trigger for OAs beyond what you normally have. This would mean movement that doesn't involve leaving an adjacent square wouldn't provoke. Other people have interpreted this power (and other similar stuff) to mean that the character has effectively Threatening Reach. Personally I say the stricter interpretation is correct since there are other instances where TR is explicitly granted, which it isn't here.</p><p></p><p>5) Basically what you have is the old 'Great Fisherman' build. There are actually some other ways to make it even MORE effective. A grasping weapon for instance might be handy. There is some footgear that would be handy as well. Using a glaive and HBO is another possibility. In other words you aren't even the most tricked out version of this build that is possible. Personally I'd be fine with it. You have a really potent build, any monster that gets within 2 squares of you is unlikely to ever get away. OTOH it is a bit of a niche build. Another mitigating factor is the way aura damage now stacks. A DM could really make your day miserable with a couple monsters with nasty auras. You can suck them in all right, but that might not go well for you. Obviously any set of monsters and/or terrain/traps/hazards that can bog you down and pound on you at range is going to be rough as well. I'd say DMs that are frustrated by your build are either lazy, unimaginative, or not very experienced/talented with 4e combat.</p><p></p><p>It is a nice character build. I've always liked this type of concept. It is nicely effective without being yet another DPR monster.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5316824, member: 82106"] 1) Yes, polearm gamble says "enters a square" which will happen regardless of how they got there as long as they weren't adjacent before. 2) Yes, Combat Superiority applies to ALL OAs and Polearm Gamble does grant an OA. You get a +WIS bonus to the attack and the enemy stops moving if you hit. 3a) I don't see why not. 3b) Yes 3c-d) This is open to interpretation. The rules don't really specify an order for these kinds of events. It is pretty common to allow players to resolve them in whatever order they like. In that case I believe you could both slide and then push + shift. 4) This has been argued about a lot. The most literal reading is just that you have the potential to make OAs but the power doesn't explicitly give you a trigger for OAs beyond what you normally have. This would mean movement that doesn't involve leaving an adjacent square wouldn't provoke. Other people have interpreted this power (and other similar stuff) to mean that the character has effectively Threatening Reach. Personally I say the stricter interpretation is correct since there are other instances where TR is explicitly granted, which it isn't here. 5) Basically what you have is the old 'Great Fisherman' build. There are actually some other ways to make it even MORE effective. A grasping weapon for instance might be handy. There is some footgear that would be handy as well. Using a glaive and HBO is another possibility. In other words you aren't even the most tricked out version of this build that is possible. Personally I'd be fine with it. You have a really potent build, any monster that gets within 2 squares of you is unlikely to ever get away. OTOH it is a bit of a niche build. Another mitigating factor is the way aura damage now stacks. A DM could really make your day miserable with a couple monsters with nasty auras. You can suck them in all right, but that might not go well for you. Obviously any set of monsters and/or terrain/traps/hazards that can bog you down and pound on you at range is going to be rough as well. I'd say DMs that are frustrated by your build are either lazy, unimaginative, or not very experienced/talented with 4e combat. It is a nice character build. I've always liked this type of concept. It is nicely effective without being yet another DPR monster. [/QUOTE]
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