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Spear houserule
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<blockquote data-quote="jgsugden" data-source="post: 8364365" data-attributes="member: 2629"><p>The one area of the game where they could do more to make the game more distinct would be weapon flair. I want to see weapon choice feel like it matters. To that end, I would:</p><p></p><p>1.) Give more creatures vulnerability and resistance to certain weapon types. </p><p>2.) Give every weapon (or weapon class, like axes, etc...) a 'special feature' which usually triggered on a 20 on the attack roll. They'd focus on giving weapons different flavor. However, for something like the spear, I think allowing it to be a one handed reach weapon would make sense for the 'distinct' flavor. </p><p>3.) I'd make the melee based class fighting styles 'weapon dependent' to encourage a focus on one weapon. Like the Heavy Weapon Master feat, they'd have two tiers - a general ability useful with any weapon and a specialized ability that works with only one type of weapon. I'd also do this for a variety of class abilities, allowing a barbarian build that uses a maul to feel different than one that uses a greataxe, a pair of scimitars, or a speak and shield - but have all be effective and fun.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8364365, member: 2629"] The one area of the game where they could do more to make the game more distinct would be weapon flair. I want to see weapon choice feel like it matters. To that end, I would: 1.) Give more creatures vulnerability and resistance to certain weapon types. 2.) Give every weapon (or weapon class, like axes, etc...) a 'special feature' which usually triggered on a 20 on the attack roll. They'd focus on giving weapons different flavor. However, for something like the spear, I think allowing it to be a one handed reach weapon would make sense for the 'distinct' flavor. 3.) I'd make the melee based class fighting styles 'weapon dependent' to encourage a focus on one weapon. Like the Heavy Weapon Master feat, they'd have two tiers - a general ability useful with any weapon and a specialized ability that works with only one type of weapon. I'd also do this for a variety of class abilities, allowing a barbarian build that uses a maul to feel different than one that uses a greataxe, a pair of scimitars, or a speak and shield - but have all be effective and fun. [/QUOTE]
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