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Spear houserule
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<blockquote data-quote="Willie the Duck" data-source="post: 8364580" data-attributes="member: 6799660"><p>This is tangential to Spears in particular, but I'd suggest against this. Every time we limit one form or another of martial ability because of 1) allusions to realism, or 2) balance concerns between the various weapons, one has to consider whether weapon-based combat on a whole needs more limitations. I say this because both monks (who don't need weapons) and casters (who engage the game in means other than weapons) still exist as alternate player options and the later (casters) certainly already threaten to run away with the game. I say that even as someone who is really, really annoyed that the best options seem to be gimmicks --sharpshooting, XBE-ing people with ahistoric/barely historic hand crossbows; using the but end of halberds (definitely something that showed up in the treatises, but certainly not a primary combat type); PAM one-handed quarterstaves and shields; etc. Those <em>shouldn't</em> have such oversized capacity amongst the weapons, but IMO the solution is to bring the other options up to their level, not dilute all martial ability (which will only make the latest HexbladelockCoffeeTwilightSimalacrumMinionMasterCheezelikeproduct build all that more powerful compared to martials in general.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8364580, member: 6799660"] This is tangential to Spears in particular, but I'd suggest against this. Every time we limit one form or another of martial ability because of 1) allusions to realism, or 2) balance concerns between the various weapons, one has to consider whether weapon-based combat on a whole needs more limitations. I say this because both monks (who don't need weapons) and casters (who engage the game in means other than weapons) still exist as alternate player options and the later (casters) certainly already threaten to run away with the game. I say that even as someone who is really, really annoyed that the best options seem to be gimmicks --sharpshooting, XBE-ing people with ahistoric/barely historic hand crossbows; using the but end of halberds (definitely something that showed up in the treatises, but certainly not a primary combat type); PAM one-handed quarterstaves and shields; etc. Those [I]shouldn't[/I] have such oversized capacity amongst the weapons, but IMO the solution is to bring the other options up to their level, not dilute all martial ability (which will only make the latest HexbladelockCoffeeTwilightSimalacrumMinionMasterCheezelikeproduct build all that more powerful compared to martials in general. [/QUOTE]
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