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Spear houserule
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<blockquote data-quote="Sword of Spirit" data-source="post: 8402209" data-attributes="member: 6677017"><p>After following along with the discussion and put a lot of thought in it, I think I'm going to revise my house rule.</p><p></p><p>I discovered that there were phalanxes with ranks of one-handed spear and shield wielders, and they did have enough reach to attack from behind the rank in front of them.</p><p></p><p>That being said, I've decided that the easiest way to deal with that in game is just to say it's a special property of phalanx formation--for mass combat rules. On the standard D&D level it doesn't need to be represented.</p><p></p><p>That leaves me with just my other issue--wanting the spear to be better--and the way I'm planning on doing that is creating a martial spear with the same stats as a war pick (d8, versatile d10, piercing). I'll treat the simple spear as the basic weapon that's ubiquitous and easy to make, while the martial version ("warspear" for lack of a better term) is the kind that is balanced to be used in a phalanx situation, and just in general balanced better for a weapon that you aren't intending to throw. Tribal warriors and other statblocks with limited military technology will keep the simple spear, while guards and other statblocks demonstrating higher military tech-levels will get upgraded to the warspear.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8402209, member: 6677017"] After following along with the discussion and put a lot of thought in it, I think I'm going to revise my house rule. I discovered that there were phalanxes with ranks of one-handed spear and shield wielders, and they did have enough reach to attack from behind the rank in front of them. That being said, I've decided that the easiest way to deal with that in game is just to say it's a special property of phalanx formation--for mass combat rules. On the standard D&D level it doesn't need to be represented. That leaves me with just my other issue--wanting the spear to be better--and the way I'm planning on doing that is creating a martial spear with the same stats as a war pick (d8, versatile d10, piercing). I'll treat the simple spear as the basic weapon that's ubiquitous and easy to make, while the martial version ("warspear" for lack of a better term) is the kind that is balanced to be used in a phalanx situation, and just in general balanced better for a weapon that you aren't intending to throw. Tribal warriors and other statblocks with limited military technology will keep the simple spear, while guards and other statblocks demonstrating higher military tech-levels will get upgraded to the warspear. [/QUOTE]
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