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*Pathfinder & Starfinder
spearing a ship until it sinks
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<blockquote data-quote="ShadesOfGrey" data-source="post: 5424797" data-attributes="member: 98317"><p>Yeah, it's kinda silly sinking a ship by just shooting enough arrows at it or such.</p><p>But yeah, it's up to the DM / group what kind of game they want to play.. allow everything in RAW as fairplay or arbit 'common sense' even if the rules allow you to do something.</p><p></p><p>Also, remember that no rule(system) is ever going to be completly realistic, and in general more realism means more complexity/overhead/bookkeeping.</p><p></p><p>But yeah, I felt a bit uncertain about the whole thing myself, when I was thinking about doing a somewhat nautical theme in a new game. </p><p>Biggest stumbling block for me was how to deal with ship to ship battles. I didnt want to do gunpowder, and archery + siege engines (balista, catapult) like suggested in various sources just doesnt quite feel right.</p><p></p><p>Then I thought that the whole thing didnt make sense, because this is a world with firebreathing flying dragons & magic being somwhat mundane enough. Especially considering destructive power & general accuracy.</p><p></p><p>No one would be stupid enough to man a wooden ship or send valuable cargos on such deathtraps, especially if for the cost of operating a ship, you can just get someguy to teleport your cargo a lot safer & faster.</p></blockquote><p></p>
[QUOTE="ShadesOfGrey, post: 5424797, member: 98317"] Yeah, it's kinda silly sinking a ship by just shooting enough arrows at it or such. But yeah, it's up to the DM / group what kind of game they want to play.. allow everything in RAW as fairplay or arbit 'common sense' even if the rules allow you to do something. Also, remember that no rule(system) is ever going to be completly realistic, and in general more realism means more complexity/overhead/bookkeeping. But yeah, I felt a bit uncertain about the whole thing myself, when I was thinking about doing a somewhat nautical theme in a new game. Biggest stumbling block for me was how to deal with ship to ship battles. I didnt want to do gunpowder, and archery + siege engines (balista, catapult) like suggested in various sources just doesnt quite feel right. Then I thought that the whole thing didnt make sense, because this is a world with firebreathing flying dragons & magic being somwhat mundane enough. Especially considering destructive power & general accuracy. No one would be stupid enough to man a wooden ship or send valuable cargos on such deathtraps, especially if for the cost of operating a ship, you can just get someguy to teleport your cargo a lot safer & faster. [/QUOTE]
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