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spearing a ship until it sinks
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<blockquote data-quote="UngeheuerLich" data-source="post: 5425373" data-attributes="member: 59057"><p>I actually agree with Dausuul. Giving Hp for a ship for a rare cornercase is ridicuous.</p><p></p><p>but when you think about fireballs etc., some measure for a DM to determine how long it takes to burn down is useful.</p><p></p><p>But will a fireball also do ongoing damage to a ship?</p><p></p><p>The sad thing here is: neither giving hardness nor giving no hardness and HP is really satisfying, as every HP/Hardness measurement can be (ab)used for silly outcomes.</p><p></p><p>So simple 300 HP dealt by appropriate weapons/tools before a ship has so many holes that it sinks seems like the best approach.</p><p>With hardness to simulate adamantine plating etc.</p><p></p><p>Contrary to normal combat you want those people using daggers not doing damage at all.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5425373, member: 59057"] I actually agree with Dausuul. Giving Hp for a ship for a rare cornercase is ridicuous. but when you think about fireballs etc., some measure for a DM to determine how long it takes to burn down is useful. But will a fireball also do ongoing damage to a ship? The sad thing here is: neither giving hardness nor giving no hardness and HP is really satisfying, as every HP/Hardness measurement can be (ab)used for silly outcomes. So simple 300 HP dealt by appropriate weapons/tools before a ship has so many holes that it sinks seems like the best approach. With hardness to simulate adamantine plating etc. Contrary to normal combat you want those people using daggers not doing damage at all. [/QUOTE]
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spearing a ship until it sinks
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