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spearing a ship until it sinks
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<blockquote data-quote="Mallus" data-source="post: 5427884" data-attributes="member: 3887"><p>I took a look at the most recent object-damage rules in the Essentials Rules Compendium, which, in retrospect is something I probably should done <em>before</em> posting in the rules forum, and you're not <em>quite</em> right about this.</p><p></p><p>The text makes it pretty clear the whole object damage section is just a set of loose guidelines. It's not a comprehensive modeling system. It's basically, it's "PC's sure like to break stuff. Here some advice on how to handle that." It relies on DM discretion. For example, it's clearly states reducing an object to 0 HP <em>doesn't</em> necessarily mean it's completely destroyed; in the case of a complex mechanism it could mean it's rendered non-functional, a statue could be toppled over, a door knocked off its hinges, etc. So the idea PC's could burrow through a dungeon like Purple Worms is right out.</p><p></p><p>The rules also say DM's should feel free to assign material Resistances and Vulnerabilities as they see fit --ie, cloth burns, glass doesn't-- or to disallow certain kinds of damage to objects as they see fit. </p><p></p><p>So in the case of your amamandine door, which BTW should probably have 300 HP (if you bother to construct a door out of adamantium, it's almost by definition going to be "reinforced"), the DM would be well within their rights to declare non-magical attacks don't do any damage, or powers below Paragon Tier, or it's invulnerable to anything save the Holy Pick-Axe of Antioch, or whatever. </p><p></p><p>Or the DM could let even a low-level party of heroes knock it off it's hinges, if that floats their boat. </p><p></p><p></p><p>I don't feel it's important so much as I feel it's traditional. D&D characters begin to resemble the heroes of folklore, myth and legend as they gain levels, and the core books themselves have been explicitly using characters like Hercules as <em>examples</em> of PC's since 2nd Edition (if not earlier).</p><p></p><p>Also, how much more plausible do the mining tools make John Henry -- he still bored through a mountain by himself over the course of an afternoon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>edit: come to think of it, I do like the fact 4e PC's can emulate the deeds of folkloric/mythic character without the explicit use of magic spells or items. Why should breaking the laws of physics be reserved for the guys in the pointed hats and miters? It's not like that in real mythology.</p><p></p><p></p><p>I'm guessing the rules in the Compendium supersede these. At least they should, the newer text is a lot more commonsensical.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5427884, member: 3887"] I took a look at the most recent object-damage rules in the Essentials Rules Compendium, which, in retrospect is something I probably should done [i]before[/i] posting in the rules forum, and you're not [i]quite[/i] right about this. The text makes it pretty clear the whole object damage section is just a set of loose guidelines. It's not a comprehensive modeling system. It's basically, it's "PC's sure like to break stuff. Here some advice on how to handle that." It relies on DM discretion. For example, it's clearly states reducing an object to 0 HP [i]doesn't[/i] necessarily mean it's completely destroyed; in the case of a complex mechanism it could mean it's rendered non-functional, a statue could be toppled over, a door knocked off its hinges, etc. So the idea PC's could burrow through a dungeon like Purple Worms is right out. The rules also say DM's should feel free to assign material Resistances and Vulnerabilities as they see fit --ie, cloth burns, glass doesn't-- or to disallow certain kinds of damage to objects as they see fit. So in the case of your amamandine door, which BTW should probably have 300 HP (if you bother to construct a door out of adamantium, it's almost by definition going to be "reinforced"), the DM would be well within their rights to declare non-magical attacks don't do any damage, or powers below Paragon Tier, or it's invulnerable to anything save the Holy Pick-Axe of Antioch, or whatever. Or the DM could let even a low-level party of heroes knock it off it's hinges, if that floats their boat. I don't feel it's important so much as I feel it's traditional. D&D characters begin to resemble the heroes of folklore, myth and legend as they gain levels, and the core books themselves have been explicitly using characters like Hercules as [i]examples[/i] of PC's since 2nd Edition (if not earlier). Also, how much more plausible do the mining tools make John Henry -- he still bored through a mountain by himself over the course of an afternoon :) edit: come to think of it, I do like the fact 4e PC's can emulate the deeds of folkloric/mythic character without the explicit use of magic spells or items. Why should breaking the laws of physics be reserved for the guys in the pointed hats and miters? It's not like that in real mythology. I'm guessing the rules in the Compendium supersede these. At least they should, the newer text is a lot more commonsensical. [/QUOTE]
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