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General Tabletop Discussion
*Pathfinder & Starfinder
Special abilities as skills?
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<blockquote data-quote="threefallentrees" data-source="post: 425962" data-attributes="member: 7736"><p>I've done the rogue sneak attack as a skill thing, but modelled after Iaijutsu Focus in its bonus dice (well, actually what I did was fold IF and SA into a single skill...)</p><p></p><p>My mechanic had Sneak Attacks doing (check/3)-4 d6 damage, and IF attacks doing (check/5)-2 d6 damage.</p><p></p><p>So, each type of attack gets its first bonus die at DC15, and each then ramps up by 5 for IF and 3 for SA.</p><p></p><p>I like that because of the ability symmetry. Rogues still get their characteristic use of the skill, at better die progression and with more uses than IF users, but it's one clean mechanic.</p><p></p><p>The results of this are slightly stronger low-level rogues and slightly weaker high-level rogues, assuming average key ability with stat increases going there, max skill ranks, but not feats.</p></blockquote><p></p>
[QUOTE="threefallentrees, post: 425962, member: 7736"] I've done the rogue sneak attack as a skill thing, but modelled after Iaijutsu Focus in its bonus dice (well, actually what I did was fold IF and SA into a single skill...) My mechanic had Sneak Attacks doing (check/3)-4 d6 damage, and IF attacks doing (check/5)-2 d6 damage. So, each type of attack gets its first bonus die at DC15, and each then ramps up by 5 for IF and 3 for SA. I like that because of the ability symmetry. Rogues still get their characteristic use of the skill, at better die progression and with more uses than IF users, but it's one clean mechanic. The results of this are slightly stronger low-level rogues and slightly weaker high-level rogues, assuming average key ability with stat increases going there, max skill ranks, but not feats. [/QUOTE]
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Community
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Special abilities as skills?
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