Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Special abilities as skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="willpax" data-source="post: 427571" data-attributes="member: 1602"><p>I never find any of my own creations perfect; I'm always tweaking in some way or other. My players (who are all either brothers or friends of 15+ years now) know this about me and tolerate it. </p><p></p><p>One variation on all of these skills would be to use something other than a linear scale for progression. The first level of effect (say, 1d6 of sneak attack or 1d8 for healing) occurs at some base DC (say, 15). Each additional level comes at an increasingly higher DC: 17 for 2d, 20 for 3d, 24 for 4d, 29 for 5d, and so on. That might be more suitable for games with lower power levels, as it preserves the ability at the lower levels without unbalancing the upper power reaches. Of course, some people like their powerful characters to be truly powerful, so such a system wouldn't be for everyone. Tweak the numbers to taste. </p><p></p><p>One further minor observation: it migth be less unbalancing (in comparison to the other skills) for the water channeling skill to have the skill create a fluid current of a strength proportional to the skill check. Being able to propel your own boat can be very useful in some situations. . .</p></blockquote><p></p>
[QUOTE="willpax, post: 427571, member: 1602"] I never find any of my own creations perfect; I'm always tweaking in some way or other. My players (who are all either brothers or friends of 15+ years now) know this about me and tolerate it. One variation on all of these skills would be to use something other than a linear scale for progression. The first level of effect (say, 1d6 of sneak attack or 1d8 for healing) occurs at some base DC (say, 15). Each additional level comes at an increasingly higher DC: 17 for 2d, 20 for 3d, 24 for 4d, 29 for 5d, and so on. That might be more suitable for games with lower power levels, as it preserves the ability at the lower levels without unbalancing the upper power reaches. Of course, some people like their powerful characters to be truly powerful, so such a system wouldn't be for everyone. Tweak the numbers to taste. One further minor observation: it migth be less unbalancing (in comparison to the other skills) for the water channeling skill to have the skill create a fluid current of a strength proportional to the skill check. Being able to propel your own boat can be very useful in some situations. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Special abilities as skills?
Top