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Special Conversion Thread: Angels (and possibly other heavenly creatures)
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<blockquote data-quote="Shade" data-source="post: 4616533" data-attributes="member: 287"><p>An excellent suggestion. In fact, I think all its fiery SLAs should do partial divine damage, since most fiends resist or are immune to fire.</p><p></p><p>Here's a stab at it...</p><p></p><p>Wrath of God (Su): Once per day, a seraphic deva can channel the divine power of its deity into a spectacular offensive display. </p><p></p><p>When called, four 2-foot-diameter spheres spring from the seraphic deva's outstretched hand and streak in straight lines to the spots it selects. The spheres leave a sparkling trail of pure light.</p><p></p><p>If a sphere is aimed at a specific creature, the deva may make a ranged touch attack to strike the target with the sphere. Any creature struck by one of these spheres takes 4d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s divine damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one sphere at the same target.</p><p></p><p>Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 12d6 points of divine damage to each creature in the area (Reflex DC X half). If a creature is within the area of more than one sphere, it must save separately against each. This effect has the good descriptor. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 4616533, member: 287"] An excellent suggestion. In fact, I think all its fiery SLAs should do partial divine damage, since most fiends resist or are immune to fire. Here's a stab at it... Wrath of God (Su): Once per day, a seraphic deva can channel the divine power of its deity into a spectacular offensive display. When called, four 2-foot-diameter spheres spring from the seraphic deva's outstretched hand and streak in straight lines to the spots it selects. The spheres leave a sparkling trail of pure light. If a sphere is aimed at a specific creature, the deva may make a ranged touch attack to strike the target with the sphere. Any creature struck by one of these spheres takes 4d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s divine damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one sphere at the same target. Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 12d6 points of divine damage to each creature in the area (Reflex DC X half). If a creature is within the area of more than one sphere, it must save separately against each. This effect has the good descriptor. The save DC is Charisma-based. [/QUOTE]
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Special Conversion Thread: Angels (and possibly other heavenly creatures)
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