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Special Conversion Thread: Angels (and possibly other heavenly creatures)
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<blockquote data-quote="Shade" data-source="post: 4647442" data-attributes="member: 287"><p>Do these look OK?</p><p></p><p>Holy Terror (Su): Evil creatures viewing a seraph for the first must succeed on a DC X Will save or cower for 1d6 rounds, as the seraph appears as a great flaming serpent. Even on a successful save, an evil creature is shaken for 1 round. After that, a creature that succeeds on its Will save remains immune to that seraph's holy terror for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.</p><p></p><p>Smite Evil (Su): Once per day a seraph can make a normal melee attack to deal extra damage equal to its Hit Dice against an evil foe.</p></blockquote><p></p>
[QUOTE="Shade, post: 4647442, member: 287"] Do these look OK? Holy Terror (Su): Evil creatures viewing a seraph for the first must succeed on a DC X Will save or cower for 1d6 rounds, as the seraph appears as a great flaming serpent. Even on a successful save, an evil creature is shaken for 1 round. After that, a creature that succeeds on its Will save remains immune to that seraph's holy terror for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based. Smite Evil (Su): Once per day a seraph can make a normal melee attack to deal extra damage equal to its Hit Dice against an evil foe. [/QUOTE]
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Special Conversion Thread: Angels (and possibly other heavenly creatures)
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