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<blockquote data-quote="freyar" data-source="post: 4094486" data-attributes="member: 40227"><p>Let's try this:</p><p></p><p>Attraction (Su): Three times a day, a pavilion dragon can cause a single target to be attracted to some object or creature for one hour. If the target fails a DC X Will save, it will take reasonable steps to find or get close to the object of its attraction. It will not, however, take suicidal actions or act on its attraction during combat. If the pavilion dragon chooses to make itself the object of attraction, it gains a +4 bonus on all Charisma-based checks against an affected target. The save DC is Charisma-based.</p><p></p><p>Aversion (Su): Three times a day, a pavilion dragon can cause a single target to feel a strong aversion to some object, creature, or action for one hour. If the target fails a DC X Will save, it will take reasonable steps to avoid the object of its aversion. If an object or creature, the victim will attempt to stay 30 feet away; if an action, the victim will avoid performing that action. If the victim has to approach the object of its aversion or perform that specific action, it takes a -2 penalty to all relevant checks. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="freyar, post: 4094486, member: 40227"] Let's try this: Attraction (Su): Three times a day, a pavilion dragon can cause a single target to be attracted to some object or creature for one hour. If the target fails a DC X Will save, it will take reasonable steps to find or get close to the object of its attraction. It will not, however, take suicidal actions or act on its attraction during combat. If the pavilion dragon chooses to make itself the object of attraction, it gains a +4 bonus on all Charisma-based checks against an affected target. The save DC is Charisma-based. Aversion (Su): Three times a day, a pavilion dragon can cause a single target to feel a strong aversion to some object, creature, or action for one hour. If the target fails a DC X Will save, it will take reasonable steps to avoid the object of its aversion. If an object or creature, the victim will attempt to stay 30 feet away; if an action, the victim will avoid performing that action. If the victim has to approach the object of its aversion or perform that specific action, it takes a -2 penalty to all relevant checks. The save DC is Charisma-based. [/QUOTE]
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