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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Shade" data-source="post: 4860138" data-attributes="member: 287"><p>That'll work.</p><p></p><p>Let's see how the big boy turns out...</p><p></p><p><strong>Undead Unseelie Hoary Hunter</strong></p><p>Medium Undead (Cold, Incorporeal)</p><p>Hit Dice: 46d12 (299 hp)</p><p>Initiative: +19</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 46 (+11 Dex, +15 insight, +10 deflection), touch 46, flat-footed 35</p><p>Base Attack/Grapple: +23/—</p><p>Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis)</p><p>Full Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Damage reduction 10/epic and cold iron, darkvision 60 ft., immunity to cold, incorporeal traits, low-light vision, spell resistance 36, +2 turn resistance, undead traits, unnatural aura, vulnerability to fire</p><p>Saves: Fort +28, Ref +36, Will +30</p><p>Abilities: Str —, Dex 33, Con —, Int 15, Wis 21, Cha 30</p><p>Skills: Diplomacy +16, Hide +60, Intimidate +59, Knowledge (geography, nature) +51, Listen +54, Move Silently +60, Ride +60, Search +51, Sense Motive +54, Spot +54, Survival +54 (+58 following tracks)</p><p>Feats: Blind-Fight, Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword)</p><p>Epic Feats: Dire Charge, Epic Weapon Focus (longsword), Overwhelming Critical (longsword), Superior Initiative</p><p>Environment: Any cold</p><p>Organization: Solitary, pair, or court (4-12)</p><p>Challenge Rating: 25+</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: 47+ HD (Medium)</p><p>Level Adjustment: —</p><p> </p><p>Combat</p><p></p><p>A hoary hunter's incorporeal touch attacks are treated as epic weapons for the purpose of overcoming damage reduction.</p><p></p><p>Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of an undead hoary hunter at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p></blockquote><p></p>
[QUOTE="Shade, post: 4860138, member: 287"] That'll work. Let's see how the big boy turns out... [B]Undead Unseelie Hoary Hunter[/B] Medium Undead (Cold, Incorporeal) Hit Dice: 46d12 (299 hp) Initiative: +19 Speed: 30 ft. (6 squares) Armor Class: 46 (+11 Dex, +15 insight, +10 deflection), touch 46, flat-footed 35 Base Attack/Grapple: +23/— Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis) Full Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Damage reduction 10/epic and cold iron, darkvision 60 ft., immunity to cold, incorporeal traits, low-light vision, spell resistance 36, +2 turn resistance, undead traits, unnatural aura, vulnerability to fire Saves: Fort +28, Ref +36, Will +30 Abilities: Str —, Dex 33, Con —, Int 15, Wis 21, Cha 30 Skills: Diplomacy +16, Hide +60, Intimidate +59, Knowledge (geography, nature) +51, Listen +54, Move Silently +60, Ride +60, Search +51, Sense Motive +54, Spot +54, Survival +54 (+58 following tracks) Feats: Blind-Fight, Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword) Epic Feats: Dire Charge, Epic Weapon Focus (longsword), Overwhelming Critical (longsword), Superior Initiative Environment: Any cold Organization: Solitary, pair, or court (4-12) Challenge Rating: 25+ Treasure: None Alignment: Always neutral evil Advancement: 47+ HD (Medium) Level Adjustment: — Combat A hoary hunter's incorporeal touch attacks are treated as epic weapons for the purpose of overcoming damage reduction. Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of an undead hoary hunter at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. [/QUOTE]
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