Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the fey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4937595" data-attributes="member: 287"><p>Halloween is approaching...</p><p></p><p><strong>BOGEYMAN</strong></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 1 or 1-4</p><p>ARMOR CLASS: 10</p><p>MOVE: 12”</p><p>HIT DICE: 2</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 2 claws</p><p>DAMAGE/ATTACK: 1-3</p><p>SPECIAL ATTACKS: Illusion, scare</p><p>SPECIAL DEFENSES: Darkness</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Semi-</p><p>ALIGNMENT Chaotic evil</p><p>SIZE: S</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defense Modes: Nil</p><p>LEVEL/X.P. VALUE: II/44 + 2/hp</p><p></p><p>A truly despicable creature, the bogeyman is a type of psychic leech that feeds on the fear and terror it creates in its victims, who are usually young children. The bogeyman attacks at night when its victim is alone in a darkened room. It surrounds itself with a form of continual darkness with a radius of 5 feet and uses phantasmal force and audible glamer to create night terrors out of familiar objects in the room. If the intended victim proves resistant to the illusion, the bogeyman will use its ability to scare, causing the target to fall into a trembling fit and allowing the creature to feed on the fear that the victim exudes.</p><p></p><p>The bogeyman does not confine its choice of victims to children. Lone travelers journeying through deserted woodlands or desolate moors, or a solitary person walking along a dark city street, may also find themselves victimized by this creature. A bogeyman usually appears alone, but in the city there is a 5% chance that 1-4 of these creatures will gang up on some unfortunate target.</p><p></p><p>Anyone attempting to attack a bogeyman will do so at -4 “to hit” because of the sphere of darkness surrounding the creature. Infravision and ultravision are useless against this magical darkness, but the bogeyman can see through it to the area beyond. When forced to fight, the bogeyman can attack twice per round with its claws. It uses each of its innate spell-like abilities (phantasmal force, audible glamer, scare, and continual darkness) at the 5th level of ability, and can employ each type of magic twice per day. </p><p></p><p>If its darkness aura is dispelled, the bogeyman is revealed as a puny-looking, 3’-tall creature with a bulging head, staring eyes, and dead-white skin. Because of its cowardly nature, the bogeyman will flee immediately from any strong opposition or upon losing its protective darkness. It will head for the nearest large patch of darkness and attempt to conceal itself until it can reuse its continual darkness ability.</p><p></p><p>Originally appeared in Dragon Magazine #101 (1985).</p></blockquote><p></p>
[QUOTE="Shade, post: 4937595, member: 287"] Halloween is approaching... [B]BOGEYMAN[/B] FREQUENCY: Uncommon NO. APPEARING: 1 or 1-4 ARMOR CLASS: 10 MOVE: 12” HIT DICE: 2 % IN LAIR: Nil TREASURE TYPE: Nil NO. OF ATTACKS: 2 claws DAMAGE/ATTACK: 1-3 SPECIAL ATTACKS: Illusion, scare SPECIAL DEFENSES: Darkness MAGIC RESISTANCE: Standard INTELLIGENCE: Semi- ALIGNMENT Chaotic evil SIZE: S PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: II/44 + 2/hp A truly despicable creature, the bogeyman is a type of psychic leech that feeds on the fear and terror it creates in its victims, who are usually young children. The bogeyman attacks at night when its victim is alone in a darkened room. It surrounds itself with a form of continual darkness with a radius of 5 feet and uses phantasmal force and audible glamer to create night terrors out of familiar objects in the room. If the intended victim proves resistant to the illusion, the bogeyman will use its ability to scare, causing the target to fall into a trembling fit and allowing the creature to feed on the fear that the victim exudes. The bogeyman does not confine its choice of victims to children. Lone travelers journeying through deserted woodlands or desolate moors, or a solitary person walking along a dark city street, may also find themselves victimized by this creature. A bogeyman usually appears alone, but in the city there is a 5% chance that 1-4 of these creatures will gang up on some unfortunate target. Anyone attempting to attack a bogeyman will do so at -4 “to hit” because of the sphere of darkness surrounding the creature. Infravision and ultravision are useless against this magical darkness, but the bogeyman can see through it to the area beyond. When forced to fight, the bogeyman can attack twice per round with its claws. It uses each of its innate spell-like abilities (phantasmal force, audible glamer, scare, and continual darkness) at the 5th level of ability, and can employ each type of magic twice per day. If its darkness aura is dispelled, the bogeyman is revealed as a puny-looking, 3’-tall creature with a bulging head, staring eyes, and dead-white skin. Because of its cowardly nature, the bogeyman will flee immediately from any strong opposition or upon losing its protective darkness. It will head for the nearest large patch of darkness and attempt to conceal itself until it can reuse its continual darkness ability. Originally appeared in Dragon Magazine #101 (1985). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the fey
Top