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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Cleon" data-source="post: 4950669" data-attributes="member: 57383"><p>Okay, now for a couple of trickier issues.</p><p></p><p>The original's 1+8 hit dice suggests they either have an amazingly high Constitution, or extra hit points from somewhere. We could give them Toughness as a bonus feat.</p><p></p><p>The dual-wielding a <em>flame blade</em> and dagger suggests the Two-Weapon Fighting feat.</p><p></p><p>I'd also suggest they have Weapon Finesse as a bonus feat, like a sprite, so they get a decent attack bonus. (+0 for 1 hit dice, -2/-2 for light weapons with TWF, +4 for Dex => +2 melee attack)</p><p></p><p>Hmm, that way they have a ranged attack with their pebbles 2 higher than their melee attack, just like the AD&D version.</p><p></p><p>That leaves us with "They are quick, agile, and unpredictable in combat; if they win initiative, they have a 30% chance that round to evade each blow struck at them that would have otherwise hit, regardless of the attacker’s roll."</p><p></p><p>We could homebrew an Extraordinary special quality for this, but I think I'd rather just give them a rogue's Improved Uncanny Dodge. If I'm feeling mean I might add Evasion, but they've already got spell resistance and high Reflex saves, so I could just as happily leave it out.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4950669, member: 57383"] Okay, now for a couple of trickier issues. The original's 1+8 hit dice suggests they either have an amazingly high Constitution, or extra hit points from somewhere. We could give them Toughness as a bonus feat. The dual-wielding a [I]flame blade[/I] and dagger suggests the Two-Weapon Fighting feat. I'd also suggest they have Weapon Finesse as a bonus feat, like a sprite, so they get a decent attack bonus. (+0 for 1 hit dice, -2/-2 for light weapons with TWF, +4 for Dex => +2 melee attack) Hmm, that way they have a ranged attack with their pebbles 2 higher than their melee attack, just like the AD&D version. That leaves us with "They are quick, agile, and unpredictable in combat; if they win initiative, they have a 30% chance that round to evade each blow struck at them that would have otherwise hit, regardless of the attacker’s roll." We could homebrew an Extraordinary special quality for this, but I think I'd rather just give them a rogue's Improved Uncanny Dodge. If I'm feeling mean I might add Evasion, but they've already got spell resistance and high Reflex saves, so I could just as happily leave it out. [/QUOTE]
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