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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Cleon" data-source="post: 4952628" data-attributes="member: 57383"><p>The names are OK by me. I was thinking Danartha would be an exotic alternative to their "common name", kind of like how Mind Flayer / Illithid works.</p><p></p><p>Oh, and Damage Resistance 10 seems too high for their probable CR, I'd think 5/cold iron would be enough.</p><p></p><p></p><p></p><p>Yup, those are probably the ones I'd pick if I had to choose only five. Are we having them at-will or x/day? If they can flame blade and fire pebble at will, I'm tempted to have them have their cantrips at-will too.</p><p></p><p></p><p></p><p>I'd probably split Disguise and Sleight of Hand rather than Listen and Spot. I feel they'd rely on their <em>alter self</em> and <em>mage hand</em> abilities as much as skill.</p><p></p><p>So, I'm thinking of dividing the skill points something like this:</p><p style="margin-left: 20px"> Bluff 4, Disguise 2, Hide 4, Listen 4, Move Silently 4, Sleight of Hand 2, Spot 4, Tumble 4.</p> <p style="margin-left: 20px"></p><p> Anyone have any preferences for what (if any) racial bonuses to skills it should have? Sprites get +2 on Listen, Search and Spot, which seems about right.</p><p></p><p>Hmm, if we give them a racial bonus to Listen & Spot we could cut a skill point off each and put them in Disguise and Sleight and still come out ahead:</p><p style="margin-left: 20px"> Bluff 4, Disguise 3, Hide 4, Listen 3, Move Silently 4, Sleight of Hand 3, Spot 3, Tumble 4.</p> <p style="margin-left: 20px"></p><p>Yes, I quite like that. Not sure what to do about Search, we could shift a couple of skill points in it, leave it at a default (if it gets +2 racial that's still a decent +4 bonus with its 15 Wisdom), or have it get a racial bonus in a different skill. Any of the skills above would do, but I'm tempted by Bluff or Sleight, since these strike me as creatures to which lying and stealing come naturally.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4952628, member: 57383"] The names are OK by me. I was thinking Danartha would be an exotic alternative to their "common name", kind of like how Mind Flayer / Illithid works. Oh, and Damage Resistance 10 seems too high for their probable CR, I'd think 5/cold iron would be enough. Yup, those are probably the ones I'd pick if I had to choose only five. Are we having them at-will or x/day? If they can flame blade and fire pebble at will, I'm tempted to have them have their cantrips at-will too. I'd probably split Disguise and Sleight of Hand rather than Listen and Spot. I feel they'd rely on their [I]alter self[/I] and [I]mage hand[/I] abilities as much as skill. So, I'm thinking of dividing the skill points something like this: [INDENT] Bluff 4, Disguise 2, Hide 4, Listen 4, Move Silently 4, Sleight of Hand 2, Spot 4, Tumble 4. [/INDENT] Anyone have any preferences for what (if any) racial bonuses to skills it should have? Sprites get +2 on Listen, Search and Spot, which seems about right. Hmm, if we give them a racial bonus to Listen & Spot we could cut a skill point off each and put them in Disguise and Sleight and still come out ahead: [INDENT] Bluff 4, Disguise 3, Hide 4, Listen 3, Move Silently 4, Sleight of Hand 3, Spot 3, Tumble 4. [/INDENT] Yes, I quite like that. Not sure what to do about Search, we could shift a couple of skill points in it, leave it at a default (if it gets +2 racial that's still a decent +4 bonus with its 15 Wisdom), or have it get a racial bonus in a different skill. Any of the skills above would do, but I'm tempted by Bluff or Sleight, since these strike me as creatures to which lying and stealing come naturally. [/QUOTE]
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