Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the fey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5047508" data-attributes="member: 57383"><p>Right, let's start on converting Roger E Moore's "Fallen Brownie" version...</p><p></p><p>Shall we call it a "Boggie", to distinguish from the official Boggart?</p><p></p><p>Since a Boggart/Boggie is supposed to be a corrupted form of a Brownie, and it has the same 1/2 HD and Tiny size as the 3.5 Brownie, it would seem to make sense to take the wizards.com stats of a Brownie and "Boggify" them:</p><p></p><p><strong>The Boggie/Boggart is a lot stupider, with Intelligence Low to Average (or 5-10, median 7.5), so shall we halve the Brownie's Intelligence?</strong></p><p><strong></strong></p><p><strong>Moore's version has Dex 18, but so does the AD&D 1E version of the Brownie, if I remember correctly, so I think we'll keep the Dex at 20. That will let us retain the AC17 without having to give it another point from somewhere else.</strong></p><p><strong></strong></p><p><strong>Since these are a brutish, vicious form of Brownie, I suggest adding a point to its Strength.</strong></p><p><strong></strong></p><p><strong>That would give it the following stats:</strong></p><p><strong></strong></p><p><strong><strong>Abilities:</strong> Str 6, Dex 20, Con 14, Int 7, Wis 13, Cha 13</strong></p><p><strong></strong></p><p><strong>Apart from that, the main difference appears to be Boggie don't have as many skills and abilities.</strong></p><p><strong></strong></p><p><strong>The Boggie will retain the Brownie's Evasion, Hide in Plain Sight and Uncanny Dodge, but should lose Calm Animals and Wild Empathy. The only special attack it has is assuming a terrifying form thrice a day. This could be a supernatural ability, but the text mentions "spell powers", suggesting a SLA. I suggest using the more powerful <em>fear</em> rather than the single-target <em>cause fear</em>, since this is the only real offensive ability the nasty little critter has. The brownie has some higher level SLA's like <em>confusion </em>and <em>dimension door</em>, so that seems reasonable to me.</strong></p><p><strong></strong></p><p><strong>If we give them Int 7 they'll only have half the skill points of the Int 14 Brownie, so we'll need to cut out a bunch of the Brownie's skills. They're supposed to be sneaky, so we should max-out Hide and Move Silently. I don't think they'll need the Brownie's Craft, Diplomacy and Sense motive skill ranks, so we can distribute the remaining 8 skill points between Climb, Escape Artist, Listen, Spot and Tumble. 2 points in Listen, Spot & Tumble, 1 in the other skills?<p style="margin-left: 20px"><strong>Skills: </strong>Climb <strong>1</strong>, Escape Artist <strong>1</strong>, Hide <strong>4</strong>, Listen <strong>2</strong>, Move Silently <strong>4</strong>, Spot <strong>2</strong>, Tumble 2.</p></strong></p><p style="margin-left: 20px"><strong></p><p>I'm thinking we should keep the Brownie's Agile feat and give the boggie a racial bonus to Spot and Listen (as it has "extraordinary senses") - say a +4 bonus?</strong></p><p><strong></strong></p><p><strong>With its size and Dexterity it will have the same +17 modifier to Hide as the Brownie, so I don't think it needs a racial bonus to its stealth skills.</strong></p><p><strong></strong></p><p><strong>Its Challenge Rating is probably less than the Brownie's 3. Maybe CR2?</strong></p><p><strong></strong></p><p><strong>The Treasure type looks alright, except it needs to drop the masterwork artisan's tools.</strong></p><p><strong></strong></p><p><strong>Apart from that, the other changes I can see are:</strong></p><p><strong></strong></p><p><strong>Organisation: Solitary</strong></p><p><strong>Alignment: Often chaotic neutral, never good</strong></p></blockquote><p></p>
[QUOTE="Cleon, post: 5047508, member: 57383"] Right, let's start on converting Roger E Moore's "Fallen Brownie" version... Shall we call it a "Boggie", to distinguish from the official Boggart? Since a Boggart/Boggie is supposed to be a corrupted form of a Brownie, and it has the same 1/2 HD and Tiny size as the 3.5 Brownie, it would seem to make sense to take the wizards.com stats of a Brownie and "Boggify" them: [b]The Boggie/Boggart is a lot stupider, with Intelligence Low to Average (or 5-10, median 7.5), so shall we halve the Brownie's Intelligence? Moore's version has Dex 18, but so does the AD&D 1E version of the Brownie, if I remember correctly, so I think we'll keep the Dex at 20. That will let us retain the AC17 without having to give it another point from somewhere else. Since these are a brutish, vicious form of Brownie, I suggest adding a point to its Strength. That would give it the following stats: [B]Abilities:[/B] Str 6, Dex 20, Con 14, Int 7, Wis 13, Cha 13 Apart from that, the main difference appears to be Boggie don't have as many skills and abilities. The Boggie will retain the Brownie's Evasion, Hide in Plain Sight and Uncanny Dodge, but should lose Calm Animals and Wild Empathy. The only special attack it has is assuming a terrifying form thrice a day. This could be a supernatural ability, but the text mentions "spell powers", suggesting a SLA. I suggest using the more powerful [I]fear[/I] rather than the single-target [I]cause fear[/I], since this is the only real offensive ability the nasty little critter has. The brownie has some higher level SLA's like [I]confusion [/I]and [I]dimension door[/I], so that seems reasonable to me. If we give them Int 7 they'll only have half the skill points of the Int 14 Brownie, so we'll need to cut out a bunch of the Brownie's skills. They're supposed to be sneaky, so we should max-out Hide and Move Silently. I don't think they'll need the Brownie's Craft, Diplomacy and Sense motive skill ranks, so we can distribute the remaining 8 skill points between Climb, Escape Artist, Listen, Spot and Tumble. 2 points in Listen, Spot & Tumble, 1 in the other skills?[INDENT][B]Skills: [/B]Climb [B]1[/B], Escape Artist [B]1[/B], Hide [B]4[/B], Listen [B]2[/B], Move Silently [B]4[/B], Spot [B]2[/B], Tumble 2. [/INDENT]I'm thinking we should keep the Brownie's Agile feat and give the boggie a racial bonus to Spot and Listen (as it has "extraordinary senses") - say a +4 bonus? With its size and Dexterity it will have the same +17 modifier to Hide as the Brownie, so I don't think it needs a racial bonus to its stealth skills. Its Challenge Rating is probably less than the Brownie's 3. Maybe CR2? The Treasure type looks alright, except it needs to drop the masterwork artisan's tools. Apart from that, the other changes I can see are: Organisation: Solitary Alignment: Often chaotic neutral, never good[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the fey
Top