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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Shade" data-source="post: 5054788" data-attributes="member: 287"><p>Hmm...it looks like there's a 3.5 house brownie in Dragon #331.</p><p></p><p>Here are its stats for comparison:</p><p></p><p>Tiny Fey</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft. (6 squares), fly 20 ft. (average)</p><p>Armor Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13</p><p>Base Attack/Grapple: +0/-10</p><p>Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)</p><p>Full Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 11</p><p>Saves: Fort +0, Ref +6, Will +4</p><p>Abilities: Str 6, Dex 18, Con 11, Int 14, Wis 15, Cha 14</p><p>Skills: Appraise +4, Bluff +4, Escape Artist +8, Handle Animal +4, Hide +16, Knowledge (local) +6, Knowledge (nature) +4, Listen +4*, Move Silently +8*, Open Lock +6, Spot +4*, Tumble +6</p><p>Feats: Dodge</p><p>Environment: Farm house, manor, temperate forests</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: No coins; 50% goods; 50% items</p><p>Alignment: Always chaotic good</p><p>Advancement: 1-5 HD (Tiny)</p><p>Level Adjustment: +4</p><p>  </p><p>Spell-Like Abilities: At will--alter self, calm animals, detect magic, open/close, pass without trace, prestidigitation, speak with animals; 3/day--alarm, animate rope, charm animal (DC 13), dancing lights, detect secret doors, entangle (DC 13), knock, locate object, mage hand. The save DCs are Charisma-based.</p><p></p><p>Skills: House brownies have a +6 racial bonus on Listen, Move Silently, and Spot checks within the house they've adopted as their own. These bonuses only function within one home that a brownie has resided in for more than 30 days.</p></blockquote><p></p>
[QUOTE="Shade, post: 5054788, member: 287"] Hmm...it looks like there's a 3.5 house brownie in Dragon #331. Here are its stats for comparison: Tiny Fey Hit Dice: 1d6 (3 hp) Initiative: +4 Speed: 30 ft. (6 squares), fly 20 ft. (average) Armor Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13 Base Attack/Grapple: +0/-10 Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3) Full Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Spell-like abilities Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 11 Saves: Fort +0, Ref +6, Will +4 Abilities: Str 6, Dex 18, Con 11, Int 14, Wis 15, Cha 14 Skills: Appraise +4, Bluff +4, Escape Artist +8, Handle Animal +4, Hide +16, Knowledge (local) +6, Knowledge (nature) +4, Listen +4*, Move Silently +8*, Open Lock +6, Spot +4*, Tumble +6 Feats: Dodge Environment: Farm house, manor, temperate forests Organization: Solitary Challenge Rating: 1 Treasure: No coins; 50% goods; 50% items Alignment: Always chaotic good Advancement: 1-5 HD (Tiny) Level Adjustment: +4 Spell-Like Abilities: At will--alter self, calm animals, detect magic, open/close, pass without trace, prestidigitation, speak with animals; 3/day--alarm, animate rope, charm animal (DC 13), dancing lights, detect secret doors, entangle (DC 13), knock, locate object, mage hand. The save DCs are Charisma-based. Skills: House brownies have a +6 racial bonus on Listen, Move Silently, and Spot checks within the house they've adopted as their own. These bonuses only function within one home that a brownie has resided in for more than 30 days. [/QUOTE]
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