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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Shade" data-source="post: 5077420" data-attributes="member: 287"><p><strong>Spell-Like Abilities: </strong>Always active—detect chaos, detect evil, detect good, detect law; at will—invisibility (self only). </p><p></p><p>A seelie faerie gains additional spell-like abilities based upon its theme (deceiver, helper, and so forth). The seelie faerie gains two spell-like abilities at Diminutive size, and two additional spell-like abilities for each size category greater. Thus, a Medium deceiver gains the abilities of Small, Tiny, and Diminutive deceivers. </p><p></p><p>Caster level for all spell-like abilities equals faerie's Hit Dice. The save DCs are Charisma-based. </p><p></p><p>Deceivers choose from the following list: </p><p>Diminutive: dancing lights, ghost sound, prestidigitation </p><p>Tiny: magic aura, silent image, ventriloquism </p><p>Small: minor image, mirror image, misdirection, phantom trap </p><p>Medium: hallucinatory terrain, major image, secret page </p><p>Large: illusory wall, mirage arcana, persistent image </p><p>Huge: maze, mislead, project image, veil </p><p></p><p><strong>Skills:</strong> A seelie faerie has skills common to all of its kind, in addition to a number of skills based on its theme. The number of additional skills and associated ranks are listed in its statistics block. When crafting a seelie faerie, assign the additional skills and ranks based on the following themes: </p><p></p><p>Deceiver: Bluff, Disguise, Forgery, Perform (comedy), Sense Motive </p><p></p><p><strong>Feats: </strong>A seelie faerie has feats common to all of its kind, in addition to a number of feats based on its theme. When crafting a seelie faerie, select feats from the common list and the list based on its theme: </p><p></p><p>Common: Alertness, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Skill Focus, Weapon Finesse (Tiny, Small, and Medium only) </p><p></p><p>Deceiver: Deceitful, Persuasive, Point Blank Shot, Stealthy</p></blockquote><p></p>
[QUOTE="Shade, post: 5077420, member: 287"] [B]Spell-Like Abilities: [/B]Always active—detect chaos, detect evil, detect good, detect law; at will—invisibility (self only). A seelie faerie gains additional spell-like abilities based upon its theme (deceiver, helper, and so forth). The seelie faerie gains two spell-like abilities at Diminutive size, and two additional spell-like abilities for each size category greater. Thus, a Medium deceiver gains the abilities of Small, Tiny, and Diminutive deceivers. Caster level for all spell-like abilities equals faerie's Hit Dice. The save DCs are Charisma-based. Deceivers choose from the following list: Diminutive: dancing lights, ghost sound, prestidigitation Tiny: magic aura, silent image, ventriloquism Small: minor image, mirror image, misdirection, phantom trap Medium: hallucinatory terrain, major image, secret page Large: illusory wall, mirage arcana, persistent image Huge: maze, mislead, project image, veil [B]Skills:[/B] A seelie faerie has skills common to all of its kind, in addition to a number of skills based on its theme. The number of additional skills and associated ranks are listed in its statistics block. When crafting a seelie faerie, assign the additional skills and ranks based on the following themes: Deceiver: Bluff, Disguise, Forgery, Perform (comedy), Sense Motive [B]Feats: [/B]A seelie faerie has feats common to all of its kind, in addition to a number of feats based on its theme. When crafting a seelie faerie, select feats from the common list and the list based on its theme: Common: Alertness, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Skill Focus, Weapon Finesse (Tiny, Small, and Medium only) Deceiver: Deceitful, Persuasive, Point Blank Shot, Stealthy [/QUOTE]
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