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Special Conversion Thread: Finishing off the fey
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<blockquote data-quote="Cleon" data-source="post: 5200567" data-attributes="member: 57383"><p>Come to think of it, a Dex of 18 would give them AC17, significantly higher than their listed AD&D AC. I've cut the Dexterity and NA to match its AC to the original stats, but I'd be OK raising it again - they might need a high AC when facing furious PCs!</p><p></p><p>How about this for a start, with much of it based on various Sprites:</p><p></p><p><strong>Gremlin</strong></p><p><strong></strong>Tiny fey (Extraplanar)</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft (4 squares)</p><p>Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12</p><p>Base Attack/Grapple: +0/-6</p><p>Attack: Weapon +4 melee (X +2)</p><p>Attack: Weapon +4 melee (X +2)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Spell-like abilities, spells</p><p>Special Qualities: Darkvision, low-light vision, spell resistance CR+X</p><p>Saves: Fort +0, Ref +5, Will +4</p><p>Abilities: Str 15, Dex 16, Con 10, Int 15, Wis 14, Cha 16</p><p>Skills: 28 ranks <strong>[</strong><span style="color: Red"><em>Bluff, Climb, Concentration, Disable Device, Escape Artist, Hide, Listen, Move Silently, Open Locks, Spot all seem appropriate</em></span><strong>]</strong></p><p>Feats: 1</p><p>Environment: Any</p><p>Organization: solitary, squad (5-10 plus one sawj) or platoon (20-40 plus 1 looey and 4 sawjes) <strong>[<span style="color: Red"><em>didn't want to go all the way up to a field army!</em></span>]</strong></p><p>Challenge Rating: ?</p><p>Treasure: ?</p><p>Alignment: Always Chaotic, often neutral ?</p><p>Advancement: By character class (sorcerer)</p><p>Level Adjustment: +4 ?</p><p></p><p><strong>Spells:</strong> A gremlin casts spells as a 1st-level sorcerer.</p><p></p><p>It can choose its spells known from the sorcerer list and from the lists for the Artifice, Chaos and Trickery domains. The cleric spells and domain spells are considered arcane spells for a gremlin, meaning that the creature does not need a divine focus to cast them. <strong>[</strong><span style="color: Red"><strong><em>I'm not sure about the Chaos domain</em></strong></span><strong>]</strong> </p><p></p><p><strong>Spell-Like Abilities</strong>—at will: <em>feather fall</em>, <em>invisibility</em> (self only). Caster level 8th.</p><p></p><p><strong>Skills:</strong> Some racial bonus in Climb, Disable Device or Move Silently might go well.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5200567, member: 57383"] Come to think of it, a Dex of 18 would give them AC17, significantly higher than their listed AD&D AC. I've cut the Dexterity and NA to match its AC to the original stats, but I'd be OK raising it again - they might need a high AC when facing furious PCs! How about this for a start, with much of it based on various Sprites: [B]Gremlin [/B]Tiny fey (Extraplanar) Hit Dice: 1d6 (3 hp) Initiative: +4 Speed: 20 ft (4 squares) Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-6 Attack: Weapon +4 melee (X +2) Attack: Weapon +4 melee (X +2) Space/Reach: 2½ ft./0 ft. Special Attacks: Spell-like abilities, spells Special Qualities: Darkvision, low-light vision, spell resistance CR+X Saves: Fort +0, Ref +5, Will +4 Abilities: Str 15, Dex 16, Con 10, Int 15, Wis 14, Cha 16 Skills: 28 ranks [B][[/B][COLOR=Red][I]Bluff, Climb, Concentration, Disable Device, Escape Artist, Hide, Listen, Move Silently, Open Locks, Spot all seem appropriate[/I][/COLOR][B]][/B] Feats: 1 Environment: Any Organization: solitary, squad (5-10 plus one sawj) or platoon (20-40 plus 1 looey and 4 sawjes) [B][[COLOR=Red][I]didn't want to go all the way up to a field army![/I][/COLOR]][/B] Challenge Rating: ? Treasure: ? Alignment: Always Chaotic, often neutral ? Advancement: By character class (sorcerer) Level Adjustment: +4 ? [B]Spells:[/B] A gremlin casts spells as a 1st-level sorcerer. It can choose its spells known from the sorcerer list and from the lists for the Artifice, Chaos and Trickery domains. The cleric spells and domain spells are considered arcane spells for a gremlin, meaning that the creature does not need a divine focus to cast them. [B][[/B][COLOR=Red][B][I]I'm not sure about the Chaos domain[/I][/B][/COLOR][B]][/B] [B]Spell-Like Abilities[/B]—at will: [I]feather fall[/I], [I]invisibility[/I] (self only). Caster level 8th. [B]Skills:[/B] Some racial bonus in Climb, Disable Device or Move Silently might go well. [/QUOTE]
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