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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5445661" data-attributes="member: 57383"><p>Easy enough:</p><p></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Ram</span></span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Medium Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong>2d8+2 (11 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong>+1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong>30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong>13 (+1 Dex, +2 natural), touch 11, flat-footed 12</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong>+1/+2</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong>Horns +2 melee (1d4+1)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong>Horns +2 melee (1d4+1)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong>5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong><strong> Powerful charge</strong> </span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong>Low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong>Fort +4, Ref +4, Will +0</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong>Str 12, Dex 13, Con 12, Int 1, Wis 11, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong>Listen +5, Spot +5</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong>Alertness</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong>Any land</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong>Flock (1-8 plus 10-100 sheep plus 50% noncombatants)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong>1/2</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong>None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong>Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong>3 HD (Medium)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment</strong><strong>: —</strong>–</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">The statistics here describe a powerful male sheep, use standard sheep stats for females and lesser males.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Rams usually flee from threats, but may charge opponents who threaten their ewes and lambs.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Powerful Charge (Ex):</strong> When a ram charges, its horns attack deals 2d4+2 points of damage.</span></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Ram, Giant</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Large Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong>4d8+16 (34 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong>+0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong>30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong>16 (-1 size, +4 natural), touch 12, flat-footed 13</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong>+3/+12</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong>Bite +7 melee (1d6+7) or horns +8 melee (1d8+7)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong>Bite +7 melee (1d6+7) or horns +8 melee (1d8+7)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong>10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong><strong> Powerful charge, s</strong>tampede</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong>Low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong>Fort +8, Ref +4, Will +2</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong>Str 20, Dex 11, Con 18, Int 1, Wis 11, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong>Listen +5, Spot +6</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong>Alertness, Weapon Focus (horns)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong>Temperate mountains, hills, and plains</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong>Flock (1-8 plus 10-100 giant sheep plus 50% noncombatants)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong>2</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong>None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong>Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong>5-8 HD (Large); 9-10 HD (Huge)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment</strong><strong>: —</strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>This massive sheep is larger than a horse, with spectacular curled horns.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Giant rams are big and powerful specimens of male giant sheep. They are nearly identical to their lesser cousins except in size. They are often raised as livestock by giants. Use giant sheep stats for females and immature males.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A giant ram is 6 to 8 feet long and weighs 1000 to 1300 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Giant rams usually flee from creatures that appear to be powerful predators, but may charge opponents who threaten their ewes and lambs.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Powerful Charge (Ex):</strong> When a giant ram charges, its gore attack deals 2d8+10 points of damage.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Stampede (Ex):</strong> A frightened flock of giant sheep flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five sheep in the flock (Reflex DC 16 half ). The save DC is Strength-based.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5445661, member: 57383"] Easy enough: [B][FONT=Arial][SIZE=4]Ram[/SIZE][/FONT][/B][FONT=Arial] [/FONT][FONT=Arial]Medium Animal [B]Hit Dice:[/B]2d8+2 (11 hp) [B]Initiative:[/B]+1 [B]Speed:[/B]30 ft. (6 squares) [B]Armor Class:[/B]13 (+1 Dex, +2 natural), touch 11, flat-footed 12 [B]Base Attack/Grapple:[/B]+1/+2 [B]Attack:[/B]Horns +2 melee (1d4+1) [B]Full Attack:[/B]Horns +2 melee (1d4+1) [B]Space/Reach:[/B]5 ft./5 ft. [B]Special Attacks:[/B][B] Powerful charge[/B] [B]Special Qualities:[/B]Low-light vision [B]Saves:[/B]Fort +4, Ref +4, Will +0 [B]Abilities:[/B]Str 12, Dex 13, Con 12, Int 1, Wis 11, Cha 4 [B]Skills:[/B]Listen +5, Spot +5 [B]Feats:[/B]Alertness [B]Environment:[/B]Any land [B]Organization:[/B]Flock (1-8 plus 10-100 sheep plus 50% noncombatants) [B]Challenge Rating:[/B]1/2 [B]Treasure:[/B]None [B]Alignment:[/B]Always neutral [B]Advancement:[/B]3 HD (Medium) [B]Level Adjustment[/B][B]: —[/B]– [/FONT][FONT=Arial]The statistics here describe a powerful male sheep, use standard sheep stats for females and lesser males.[/FONT][FONT=Arial] [B]COMBAT[/B] Rams usually flee from threats, but may charge opponents who threaten their ewes and lambs. [B]Powerful Charge (Ex):[/B] When a ram charges, its horns attack deals 2d4+2 points of damage.[/FONT] [SIZE=4][B][FONT=Arial]Ram, Giant[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Large Animal [B]Hit Dice:[/B]4d8+16 (34 hp) [B]Initiative:[/B]+0 [B]Speed:[/B]30 ft. (6 squares) [B]Armor Class:[/B]16 (-1 size, +4 natural), touch 12, flat-footed 13 [B]Base Attack/Grapple:[/B]+3/+12 [B]Attack:[/B]Bite +7 melee (1d6+7) or horns +8 melee (1d8+7) [B]Full Attack:[/B]Bite +7 melee (1d6+7) or horns +8 melee (1d8+7) [B]Space/Reach:[/B]10 ft./5 ft. [B]Special Attacks:[/B][B] Powerful charge, s[/B]tampede [B]Special Qualities:[/B]Low-light vision [B]Saves:[/B]Fort +8, Ref +4, Will +2 [B]Abilities:[/B]Str 20, Dex 11, Con 18, Int 1, Wis 11, Cha 4 [B]Skills:[/B]Listen +5, Spot +6 [B]Feats:[/B]Alertness, Weapon Focus (horns) [B]Environment:[/B]Temperate mountains, hills, and plains [B]Organization:[/B]Flock (1-8 plus 10-100 giant sheep plus 50% noncombatants) [B]Challenge Rating:[/B]2 [B]Treasure:[/B]None [B]Alignment:[/B]Always neutral [B]Advancement:[/B]5-8 HD (Large); 9-10 HD (Huge) [B]Level Adjustment[/B][B]: —[/B][/FONT][FONT=Arial] [I]This massive sheep is larger than a horse, with spectacular curled horns.[/I] Giant rams are big and powerful specimens of male giant sheep. They are nearly identical to their lesser cousins except in size. They are often raised as livestock by giants. Use giant sheep stats for females and immature males. A giant ram is 6 to 8 feet long and weighs 1000 to 1300 pounds. [B]COMBAT[/B] Giant rams usually flee from creatures that appear to be powerful predators, but may charge opponents who threaten their ewes and lambs. [B]Powerful Charge (Ex):[/B] When a giant ram charges, its gore attack deals 2d8+10 points of damage. [B]Stampede (Ex):[/B] A frightened flock of giant sheep flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five sheep in the flock (Reflex DC 16 half ). The save DC is Strength-based.[/FONT] [/QUOTE]
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