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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5460989" data-attributes="member: 57383"><p><strong>Weresmilodon Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Weresmilodon</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon, Human Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Medium Humanoid (Human, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 9d8+36 (82 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +7/+8</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Greataxe +8 melee (1d12+1/×3); or longbow +7 ranged (1d8/×3)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Greataxe +8/+3 melee (1d12+1/×3); or longbow +7/+2 ranged (1d8/×3)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> —</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +9, Ref +6, Will +8</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Balance +3, Climb +2, Handle Animal +1, Hide +6*, Intimidate +1, Jump +4, Listen +7, Move Silently +6, Spot +7 (includes -1 armor check penalty)</p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Dodge, Mobility, Spring Attack</span><span style="font-family: 'Arial'">, Iron Will (B), Multiattack (Bonus),</span><span style="font-family: 'Arial'"> Power Attack</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 9</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon, Smilodon Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Human, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 9d8+36 (82 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +7/+19</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +14 melee (2d6+8/x3)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +14 melee (2d6+8/x3) and 2 claws +12 melee (1d6+4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +12, Ref +8, Will +8</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 27, Dex 15, Con 18, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Balance +6, Climb +10, Handle Animal +1, Hide +5*, Intimidate +1, Jump +16, Listen +7, Move Silently +9, Spot +7</p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> </span><span style="font-family: 'Arial'">Alertness</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Dodge, Mobility, Spring Attack</span><span style="font-family: 'Arial'">, Iron Will (B), Multiattack (Bonus),</span><span style="font-family: 'Arial'"> Power Attack</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 9</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon, Hybrid Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Human, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 9d8+36 (82 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +7/+19</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +14 melee (2d6+8/x3); or claw +14 melee (1d6+8); or greataxe +14 melee (3d6+12)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Greataxe +14/+9 melee (3d6+12) and bite +12 melee (2d6+4/x3); or 2 claws +14 melee (1d6+8) and bite +12 melee (2d6+4/x3)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> </span><span style="font-family: 'Arial'">Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4</span></p><p><span style="font-family: 'Arial'"> <strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> </span><span style="font-family: 'Arial'">Fort +12, Ref +8, Will +8</span></p><p><span style="font-family: 'Arial'"> <strong>Abilities:</strong> Str 27, Dex 15, Con 18, Int 10, Wis 11, Cha 8</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Balance +6, Climb +10, Handle Animal +1, Hide +5*, Intimidate +1, Jump +12, Listen +7, Move Silently +9, Spot +7</p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> </span><span style="font-family: 'Arial'">Alertness</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Dodge, Mobility, Spring Attack</span><span style="font-family: 'Arial'">, Iron Will (B), Multiattack (Bonus),</span><span style="font-family: 'Arial'"> Power Attack</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 9</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Weresmilodons in humanoid form tend to be large and formidably muscled, with slightly pronounced upper canines. They prefer to dress in simple garments of leather or fur that are easy to remove, repair, or replace.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">COMBAT</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span>Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee.</p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Alternate Form (Su):</strong> A weresmilodon can assume the form of a smilodon or a smilodon-humanoid hybrid.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Augmented Critical (Ex):</strong> A weresmilodon deals triple damage if it scores a critical hit with its bite attack.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> </span><span style="font-family: 'Arial'">To use this ability, a weresmilodon must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.</span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Pounce (Ex):</strong> </span><span style="font-family: 'Arial'">If a weresmilodon in animal or hybrid form charges a foe, it can make a full attack with both its claws, a bite, and two rake attacks.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Rake (Ex):</strong> </span><span style="font-family: 'Arial'">A weresmilodon in animal or hybrid form gains two additional claw attacks against grappled foes or foes it pounces on (attack bonus +12, damage 1d6+4). Rake attacks are not subject to the normal -4 penalty for attacking with a natural weapon in a grapple.</span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Scent (Ex):</strong> A weresmilodon can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Sabre-Tooth Tiger Empathy (Ex):</strong> Communicate with tigers, smilodons, and dire tigers, and +4 racial bonus on Charisma-based checks against tigers, smilodons, and dire tigers.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a weresmilodon’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Weresmilodons gain a +4 racial bonus on Balance, Hide, and Move Silently checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">*In forest terrain, their Hide bonus improves to +8.</span></p><p><span style="font-family: 'Arial'"></span></p><p> <strong><span style="font-size: 12px">In Mystara</span></strong> </p><p>Weresmilodon are not known to exist on on the surface of Mystara, but can be encountered in the hollow interior of that world, where they are known as weresabretooths. A Mystaran weresmilodon, like other lycanthropes that live in the Hollow World, is not affected by the full moon — for there are no moons inside Mystara's Hollow World. A weresabretooth gains the Hollow Hunger ability described below, giving it shapeshifting problems based on hunger instead.<p style="margin-left: 20px"><span style="color: White"><strong>Hollow Hunger (Ex):</strong> The lycanthropes of Mystara's Hollow World are not tied to the cycle of the moon, their shapeshifting is driven by hunger instead.</span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">A Hollow World lycanthrope (both true and afflicted lycanthropes) can only derive nourishment by eating fresh meat while in animal or hybrid form. It may not satisfy its hunger with any other food. If a Hollow World lycanthrope goes for 24 hours without satisfying its hunger for flesh, it must succeed at a DC20 Control Shape check or involuntarily assume animal form and hunt for prey. If it succeeds, the lycanthrope must make additional Control Shape checks every 24 hours (DC 20 plus 5 per additional day), or whenever it is presented with fresh meat or prey. Once a hungry Hollow World lycanthrope makes an involuntarily change, it cannot change back to humanoid form until it has fed.</span></p> <p style="margin-left: 20px"><span style="color: White"></span></p> <p style="margin-left: 20px"><span style="color: White">A true lycanthrope with hollow hunger has Control Shape as a class skill for all its classes and its levels of animal. It also has a +5 racial bonus on Control Shape checks.</span></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Weresmilodon Sabrelord</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon Sabrelord, Elf Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> Elite Weresmilodon Wood Elf 12th-level ranger</p><p><span style="font-family: 'Arial'">Medium Humanoid (Elf, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 12d8+24 plus 9d8+45 (163 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +3</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 18 (+2 natural, +3 Dex, +3 masterwork studded leather armor), touch 13, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +18/+21</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong></span>Battleaxe +21 melee (1d8+4/19-20/×3); or shortsword +21 melee (1d6+4/17-20); or mighty [+3] composite longbow +21 ranged (1d8+3/×3)<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span>Battleaxe +21/+16/+11/+6 melee (1d8+4/19-20/×3); or battleaxe +19/+14/+9/+4 melee (1d8+3/19-20/×3) and shortsword +19/+14/+9 melee (1d6+1/17-20); or mighty [+3] composite longbow +21/+16/+11/+6 ranged (1d8+3/×3)</p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> </span><span style="font-family: 'Arial'">Combat style, combat style mastery</span><span style="font-family: 'Arial'">, f</span><span style="font-family: 'Arial'">avored enemy</span><span style="font-family: 'Arial'">, improved combat style</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, animal companion, evasion, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent, swift tracker, wild empathy, woodland stride</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +16, Ref +17, Will +11</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> </span>Str 16, Dex 16, Con 15, Int 10, Wis 10, Cha 10</p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span> Balance +7, Handle Animal +9, Hide +25*, Intimidate +12, Jump +5, Listen +19, Move Silently +25, Ride +5, Spot +19, Survival +15</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong></span> Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B)</p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 17</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon Sabrelord, </span></strong></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Smilodon Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> Elite Weresmilodon Wood Elf 12th-level ranger</p><p><span style="font-family: 'Arial'">Large Humanoid (Elf, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> </span><span style="font-family: 'Arial'">12d8+24 plus 9d8+45 (163 hp)</span></p><p><span style="font-family: 'Arial'"> <strong>Initiative:</strong> +5</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +18/+32</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> </span>Attack: Bite +27 melee (2d6+10/x3)</p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong></span> Bite +27 melee (2d6+10/x3) and 2 claws +25 melee (1d6+5)<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> </span><span style="font-family: 'Arial'">Alternate form, animal companion, </span><span style="font-family: 'Arial'">damage reduction 10/silver, </span><span style="font-family: 'Arial'">evasion, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent, swift tracker, wild empathy, woodland stride</span></p><p><span style="font-family: 'Arial'"> <strong>Saves:</strong> </span><span style="font-family: 'Arial'">Fort +19, Ref +19, Will +11</span></p><p><span style="font-family: 'Arial'"> <strong>Abilities:</strong> </span>Str 30, Dex 20, Con 21, Int 10, Wis 10, Cha 10</p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +16, Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> </span>Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B)<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 17</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Weresmilodon Sabrelord, </span></strong></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Hybrid Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> Elite Weresmilodon Wood Elf 12th-level ranger</p><p><span style="font-family: 'Arial'">Large Humanoid (Elf, Shapechanger)</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> </span><span style="font-family: 'Arial'">12d8+24 plus 9d8+45 (163 hp)</span></p><p><span style="font-family: 'Arial'"> <strong>Initiative:</strong> +5</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +18/+32</span></p><p><span style="font-family: 'Arial'"> <strong>Attack:</strong> Bite +27 melee (2d6+10/x3); or claw +27 melee (1d6+10)</span><span style="font-family: 'Arial'">; or battleaxe +27 melee (2d6+15/</span><span style="font-family: 'Arial'">x3</span><span style="font-family: 'Arial'">)</span><span style="font-family: 'Arial'">; or shortsword +27 melee (1d8+15/19-20</span><span style="font-family: 'Arial'">)</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span>Battleaxe +25/+20/+15/+10 melee (2d6+10) and shortsword +25/+20/+15 melee (1d8+5/19-20) and bite +25 melee (2d6+5/x3); or battleaxe +25/+20/+15/+10 melee (2d6+10) and claw +25 melee (1d6+5) and bite +25 melee (2d6+5/x3); or 2 claws +27 melee (1d6+10) and bite +25 melee (2d6+5/x3)<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> </span><span style="font-family: 'Arial'">Augmented critical, </span><span style="font-family: 'Arial'">c</span><span style="font-family: 'Arial'">ombat style, combat style mastery, </span><span style="font-family: 'Arial'">curse of lycanthropy</span><span style="font-family: 'Arial'">, </span><span style="font-family: 'Arial'">f</span><span style="font-family: 'Arial'">avored enemy</span><span style="font-family: 'Arial'">, improved grab, </span><span style="font-family: 'Arial'">improved combat style, </span><span style="font-family: 'Arial'">pounce, rake 1d6+4</span></p><p><span style="font-family: 'Arial'"> <strong>Special Qualities:</strong> </span><span style="font-family: 'Arial'">Alternate form, animal companion, </span><span style="font-family: 'Arial'">damage reduction 10/silver, </span><span style="font-family: 'Arial'">evasion, low-light vision</span><span style="font-family: 'Arial'">, sabre-tooth tiger empathy</span><span style="font-family: 'Arial'">, scent, swift tracker, wild empathy, woodland stride</span></p><p><span style="font-family: 'Arial'"> <strong>Saves:</strong> </span><span style="font-family: 'Arial'">Fort +19, Ref +19, Will +11</span></p><p><span style="font-family: 'Arial'"> <strong>Abilities:</strong> </span>Str 30, Dex 20, Con 21, Int 10, Wis 10, Cha 10</p><p><span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +12, Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> </span>Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B)<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 17</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The sabrelord presented here is a 12th-level wood elf ranger and natural lycanthrope, using the following base ability scores: </span>Str 16, Dex 16, Con 15, Int 10, Wis 8, Cha 10<span style="font-family: 'Arial'">. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">COMBAT</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span>Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee.</p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Alternate Form (Su):</strong> A weresmilodon can assume the form of a smilodon or a smilodon-humanoid hybrid.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Augmented Critical (Ex):</strong> A weresmilodon deals triple damage if it scores a critical hit with its bite attack.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> </span><span style="font-family: 'Arial'">To use this ability, a weresmilodon must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.</span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Pounce (Ex):</strong> </span><span style="font-family: 'Arial'">If a weresmilodon in animal or hybrid form charges a foe, it can make a full attack with both its claws, a bite, and two rake attacks.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Rake (Ex):</strong> </span><span style="font-family: 'Arial'">A weresmilodon in animal or hybrid form gains two additional claw attacks against grappled foes or foes it pounces on (attack bonus +12, damage 1d6+4). Rake attacks are not subject to the normal -4 penalty for attacking with a natural weapon in a grapple.</span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"><strong>Scent (Ex):</strong> A weresmilodon can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Sabre-Tooth Tiger Empathy (Ex):</strong> Communicate with tigers, smilodons, and dire tigers, and +4 racial bonus on Charisma-based checks against tigers, smilodons, and dire tigers.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a weresmilodon’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Weresmilodons gain a +4 racial bonus on Balance, Hide, and Move Silently checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">*In forest terrain, their Hide bonus improves to +8.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">SKILL BREAKDOWN</span></p><p><span style="font-family: 'Arial'"></span> <span style="color: Red"><strong>Human:</strong> Balance 0+4+0Dex-1^, Climb 2+1Str-1^, Handle Animal 2-1Cha*, Hide 3+4*+0Dex-1^, Intimidate 2-1Cha*, Jump 4+1Str-1^, Listen 5+0Wis+2, Move Silently 3+4+0Dex-1^, Spot 5</span><span style="color: Red">+0Wis+2</span></p><p><span style="color: Red"></span><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Balance +3^, Climb +2^, Handle Animal +1*, Hide +7*^, Intimidate +1*, Jump +4^, Listen +7, Move Silently +6^, Spot +7</p><p>^includes -1 armor check penalty</p><p></p><p> <span style="color: Red"><strong>Smilodon/Hybrid</strong><strong>:</strong> </span><span style="color: Red">Balance 0+4+2Dex, Climb 2+8Str, Handle Animal 2-1Cha*, Hide 3+4*+2Dex-4siz, Intimidate 2-1Cha*, Jump 4+8Str+4spd, Listen 5+0Wis+2, Move Silently 3+4+2Dex, Spot 5</span><span style="color: Red">+0Wis+2</span> <span style="font-family: 'Arial'"><strong></strong></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Balance +6, Climb +10, Handle Animal +1*, Hide +5*, Intimidate +1*, Jump +16, Listen +7, Move Silently +9, Spot +7</p></blockquote><p></p>
[QUOTE="Cleon, post: 5460989, member: 57383"] [b]Weresmilodon Working Draft[/b] [SIZE=4][B][FONT=Arial]Weresmilodon[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial] [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon, Human Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Medium Humanoid (Human, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 9d8+36 (82 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +7/+8 [B]Attack:[/B] Greataxe +8 melee (1d12+1/×3); or longbow +7 ranged (1d8/×3) [B]Full Attack:[/B] Greataxe +8/+3 melee (1d12+1/×3); or longbow +7/+2 ranged (1d8/×3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Alternate form, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent [B]Saves:[/B] Fort +9, Ref +6, Will +8 [B]Abilities:[/B] Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 [/FONT][FONT=Arial][B]Skills:[/B] [/FONT]Balance +3, Climb +2, Handle Animal +1, Hide +6*, Intimidate +1, Jump +4, Listen +7, Move Silently +6, Spot +7 (includes -1 armor check penalty) [FONT=Arial][B]Feats:[/B] Alertness[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Dodge, Mobility, Spring Attack[/FONT][FONT=Arial], Iron Will (B), Multiattack (Bonus),[/FONT][FONT=Arial] Power Attack[/FONT] [FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon, Smilodon Form[/FONT][/B][/SIZE][FONT=Arial] Large Humanoid (Human, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 9d8+36 (82 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +7/+19 [B]Attack:[/B] Bite +14 melee (2d6+8/x3) [B]Full Attack:[/B] Bite +14 melee (2d6+8/x3) and 2 claws +12 melee (1d6+4) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4 [B]Special Qualities:[/B] Alternate form, damage reduction 10/silver, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent [B]Saves:[/B] Fort +12, Ref +8, Will +8 [B]Abilities:[/B] Str 27, Dex 15, Con 18, Int 10, Wis 11, Cha 8 [/FONT][FONT=Arial][B]Skills:[/B] [/FONT]Balance +6, Climb +10, Handle Animal +1, Hide +5*, Intimidate +1, Jump +16, Listen +7, Move Silently +9, Spot +7 [FONT=Arial][B]Feats:[/B] [/FONT][FONT=Arial]Alertness[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Dodge, Mobility, Spring Attack[/FONT][FONT=Arial], Iron Will (B), Multiattack (Bonus),[/FONT][FONT=Arial] Power Attack[/FONT][FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon, Hybrid Form[/FONT][/B][/SIZE][FONT=Arial] Large Humanoid (Human, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 9d8+36 (82 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +7/+19 [B]Attack:[/B] Bite +14 melee (2d6+8/x3); or claw +14 melee (1d6+8); or greataxe +14 melee (3d6+12) [B]Full Attack:[/B] Greataxe +14/+9 melee (3d6+12) and bite +12 melee (2d6+4/x3); or 2 claws +14 melee (1d6+8) and bite +12 melee (2d6+4/x3) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] [/FONT][FONT=Arial]Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4[/FONT] [FONT=Arial] [B]Special Qualities:[/B] Alternate form, damage reduction 10/silver, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent [B]Saves:[/B] [/FONT][FONT=Arial]Fort +12, Ref +8, Will +8[/FONT] [FONT=Arial] [B]Abilities:[/B] Str 27, Dex 15, Con 18, Int 10, Wis 11, Cha 8 [B]Skills:[/B] [/FONT]Balance +6, Climb +10, Handle Animal +1, Hide +5*, Intimidate +1, Jump +12, Listen +7, Move Silently +9, Spot +7 [FONT=Arial][B]Feats:[/B] [/FONT][FONT=Arial]Alertness[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Dodge, Mobility, Spring Attack[/FONT][FONT=Arial], Iron Will (B), Multiattack (Bonus),[/FONT][FONT=Arial] Power Attack[/FONT][FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 Weresmilodons in humanoid form tend to be large and formidably muscled, with slightly pronounced upper canines. They prefer to dress in simple garments of leather or fur that are easy to remove, repair, or replace. [/FONT] The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [FONT=Arial] [/FONT][B][FONT=Arial]COMBAT[/FONT][/B][FONT=Arial] [/FONT]Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee. [FONT=Arial] [B]Alternate Form (Su):[/B] A weresmilodon can assume the form of a smilodon or a smilodon-humanoid hybrid. [B]Augmented Critical (Ex):[/B] A weresmilodon deals triple damage if it scores a critical hit with its bite attack. [B]Improved Grab (Ex):[/B] [/FONT][FONT=Arial]To use this ability, a weresmilodon must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.[/FONT] [FONT=Arial] [B]Pounce (Ex):[/B] [/FONT][FONT=Arial]If a weresmilodon in animal or hybrid form charges a foe, it can make a full attack with both its claws, a bite, and two rake attacks.[/FONT][FONT=Arial] [B]Rake (Ex):[/B] [/FONT][FONT=Arial]A weresmilodon in animal or hybrid form gains two additional claw attacks against grappled foes or foes it pounces on (attack bonus +12, damage 1d6+4). Rake attacks are not subject to the normal -4 penalty for attacking with a natural weapon in a grapple.[/FONT] [FONT=Arial] [B]Scent (Ex):[/B] A weresmilodon can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet. [B]Sabre-Tooth Tiger Empathy (Ex):[/B] Communicate with tigers, smilodons, and dire tigers, and +4 racial bonus on Charisma-based checks against tigers, smilodons, and dire tigers. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a weresmilodon’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]Skills:[/B] Weresmilodons gain a +4 racial bonus on Balance, Hide, and Move Silently checks. *In forest terrain, their Hide bonus improves to +8. [/FONT] [B][SIZE=3]In Mystara[/SIZE][/B] Weresmilodon are not known to exist on on the surface of Mystara, but can be encountered in the hollow interior of that world, where they are known as weresabretooths. A Mystaran weresmilodon, like other lycanthropes that live in the Hollow World, is not affected by the full moon — for there are no moons inside Mystara's Hollow World. A weresabretooth gains the Hollow Hunger ability described below, giving it shapeshifting problems based on hunger instead.[INDENT][COLOR=White][B]Hollow Hunger (Ex):[/B] The lycanthropes of Mystara's Hollow World are not tied to the cycle of the moon, their shapeshifting is driven by hunger instead. A Hollow World lycanthrope (both true and afflicted lycanthropes) can only derive nourishment by eating fresh meat while in animal or hybrid form. It may not satisfy its hunger with any other food. If a Hollow World lycanthrope goes for 24 hours without satisfying its hunger for flesh, it must succeed at a DC20 Control Shape check or involuntarily assume animal form and hunt for prey. If it succeeds, the lycanthrope must make additional Control Shape checks every 24 hours (DC 20 plus 5 per additional day), or whenever it is presented with fresh meat or prey. Once a hungry Hollow World lycanthrope makes an involuntarily change, it cannot change back to humanoid form until it has fed. A true lycanthrope with hollow hunger has Control Shape as a class skill for all its classes and its levels of animal. It also has a +5 racial bonus on Control Shape checks.[/COLOR][/INDENT][SIZE=4][B][FONT=Arial]Weresmilodon Sabrelord[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial] [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon Sabrelord, Elf Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT] Elite Weresmilodon Wood Elf 12th-level ranger [FONT=Arial]Medium Humanoid (Elf, Shapechanger) [B]Hit Dice:[/B] 12d8+24 plus 9d8+45 (163 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 18 (+2 natural, +3 Dex, +3 masterwork studded leather armor), touch 13, flat-footed 15 [B]Base Attack/Grapple:[/B] +18/+21 [B]Attack:[/B][/FONT]Battleaxe +21 melee (1d8+4/19-20/×3); or shortsword +21 melee (1d6+4/17-20); or mighty [+3] composite longbow +21 ranged (1d8+3/×3)[FONT=Arial] [B]Full Attack:[/B] [/FONT]Battleaxe +21/+16/+11/+6 melee (1d8+4/19-20/×3); or battleaxe +19/+14/+9/+4 melee (1d8+3/19-20/×3) and shortsword +19/+14/+9 melee (1d6+1/17-20); or mighty [+3] composite longbow +21/+16/+11/+6 ranged (1d8+3/×3) [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] [/FONT][FONT=Arial]Combat style, combat style mastery[/FONT][FONT=Arial], f[/FONT][FONT=Arial]avored enemy[/FONT][FONT=Arial], improved combat style[/FONT][FONT=Arial] [B]Special Qualities:[/B] Alternate form, animal companion, evasion, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent, swift tracker, wild empathy, woodland stride [B]Saves:[/B] Fort +16, Ref +17, Will +11 [B]Abilities:[/B] [/FONT]Str 16, Dex 16, Con 15, Int 10, Wis 10, Cha 10 [FONT=Arial] [B]Skills:[/B] [/FONT] Balance +7, Handle Animal +9, Hide +25*, Intimidate +12, Jump +5, Listen +19, Move Silently +25, Ride +5, Spot +19, Survival +15 [FONT=Arial] [B]Feats:[/B][/FONT] Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B) [FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon Sabrelord, [/FONT][/B][/SIZE][SIZE=3][B][FONT=Arial]Smilodon Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT] Elite Weresmilodon Wood Elf 12th-level ranger [FONT=Arial]Large Humanoid (Elf, Shapechanger) [B]Hit Dice:[/B] [/FONT][FONT=Arial]12d8+24 plus 9d8+45 (163 hp)[/FONT] [FONT=Arial] [B]Initiative:[/B] +5 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15 [B]Base Attack/Grapple:[/B] +18/+32 [B]Attack:[/B] [/FONT]Attack: Bite +27 melee (2d6+10/x3) [FONT=Arial][B]Full Attack:[/B][/FONT] Bite +27 melee (2d6+10/x3) and 2 claws +25 melee (1d6+5)[FONT=Arial] [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Augmented critical, curse of lycanthropy, improved grab, pounce, rake 1d6+4 [B]Special Qualities:[/B] [/FONT][FONT=Arial]Alternate form, animal companion, [/FONT][FONT=Arial]damage reduction 10/silver, [/FONT][FONT=Arial]evasion, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent, swift tracker, wild empathy, woodland stride[/FONT] [FONT=Arial] [B]Saves:[/B] [/FONT][FONT=Arial]Fort +19, Ref +19, Will +11[/FONT] [FONT=Arial] [B]Abilities:[/B] [/FONT]Str 30, Dex 20, Con 21, Int 10, Wis 10, Cha 10 [FONT=Arial] [B]Skills:[/B] [/FONT]Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +16, Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15 [FONT=Arial] [B]Feats:[/B] [/FONT]Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B)[FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Weresmilodon Sabrelord, [/FONT][/B][/SIZE][SIZE=3][B][FONT=Arial]Hybrid Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT] Elite Weresmilodon Wood Elf 12th-level ranger [FONT=Arial]Large Humanoid (Elf, Shapechanger) [/FONT][FONT=Arial][B]Hit Dice:[/B] [/FONT][FONT=Arial]12d8+24 plus 9d8+45 (163 hp)[/FONT] [FONT=Arial] [B]Initiative:[/B] +5 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15 [B]Base Attack/Grapple:[/B] +18/+32[/FONT] [FONT=Arial] [B]Attack:[/B] Bite +27 melee (2d6+10/x3); or claw +27 melee (1d6+10)[/FONT][FONT=Arial]; or battleaxe +27 melee (2d6+15/[/FONT][FONT=Arial]x3[/FONT][FONT=Arial])[/FONT][FONT=Arial]; or shortsword +27 melee (1d8+15/19-20[/FONT][FONT=Arial])[/FONT][FONT=Arial] [B]Full Attack:[/B] [/FONT]Battleaxe +25/+20/+15/+10 melee (2d6+10) and shortsword +25/+20/+15 melee (1d8+5/19-20) and bite +25 melee (2d6+5/x3); or battleaxe +25/+20/+15/+10 melee (2d6+10) and claw +25 melee (1d6+5) and bite +25 melee (2d6+5/x3); or 2 claws +27 melee (1d6+10) and bite +25 melee (2d6+5/x3)[FONT=Arial] [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] [/FONT][FONT=Arial]Augmented critical, [/FONT][FONT=Arial]c[/FONT][FONT=Arial]ombat style, combat style mastery, [/FONT][FONT=Arial]curse of lycanthropy[/FONT][FONT=Arial], [/FONT][FONT=Arial]f[/FONT][FONT=Arial]avored enemy[/FONT][FONT=Arial], improved grab, [/FONT][FONT=Arial]improved combat style, [/FONT][FONT=Arial]pounce, rake 1d6+4[/FONT] [FONT=Arial] [B]Special Qualities:[/B] [/FONT][FONT=Arial]Alternate form, animal companion, [/FONT][FONT=Arial]damage reduction 10/silver, [/FONT][FONT=Arial]evasion, low-light vision[/FONT][FONT=Arial], sabre-tooth tiger empathy[/FONT][FONT=Arial], scent, swift tracker, wild empathy, woodland stride[/FONT] [FONT=Arial] [B]Saves:[/B] [/FONT][FONT=Arial]Fort +19, Ref +19, Will +11[/FONT] [FONT=Arial] [B]Abilities:[/B] [/FONT]Str 30, Dex 20, Con 21, Int 10, Wis 10, Cha 10 [FONT=Arial] [B]Skills:[/B] [/FONT]Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +12, Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15 [FONT=Arial] [B]Feats:[/B] [/FONT]Alertness (B), Cleave, Dodge, Endurance (B), Greater Two-Weapon Fighting (B), Improved Critical (battleaxe), Improved Critical (short sword), Improved Two-Weapon Fighting (B), Iron Will (B), Mobility, Multiattack (Bonus), Power Attack, Spring Attack, Two-Weapon Fighting (B), Two-Weapon Rend, Track (B)[FONT=Arial] [B]Environment:[/B] Cold forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 smilodons) [B]Challenge Rating:[/B] 17 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 The sabrelord presented here is a 12th-level wood elf ranger and natural lycanthrope, using the following base ability scores: [/FONT]Str 16, Dex 16, Con 15, Int 10, Wis 8, Cha 10[FONT=Arial]. [/FONT][B][FONT=Arial]COMBAT[/FONT][/B][FONT=Arial] [/FONT]Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee. [FONT=Arial] [B]Alternate Form (Su):[/B] A weresmilodon can assume the form of a smilodon or a smilodon-humanoid hybrid. [B]Augmented Critical (Ex):[/B] A weresmilodon deals triple damage if it scores a critical hit with its bite attack. [B]Improved Grab (Ex):[/B] [/FONT][FONT=Arial]To use this ability, a weresmilodon must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.[/FONT] [FONT=Arial] [B]Pounce (Ex):[/B] [/FONT][FONT=Arial]If a weresmilodon in animal or hybrid form charges a foe, it can make a full attack with both its claws, a bite, and two rake attacks.[/FONT][FONT=Arial] [B]Rake (Ex):[/B] [/FONT][FONT=Arial]A weresmilodon in animal or hybrid form gains two additional claw attacks against grappled foes or foes it pounces on (attack bonus +12, damage 1d6+4). Rake attacks are not subject to the normal -4 penalty for attacking with a natural weapon in a grapple.[/FONT] [FONT=Arial] [B]Scent (Ex):[/B] A weresmilodon can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet. [B]Sabre-Tooth Tiger Empathy (Ex):[/B] Communicate with tigers, smilodons, and dire tigers, and +4 racial bonus on Charisma-based checks against tigers, smilodons, and dire tigers. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a weresmilodon’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. The weresmilodon presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]Skills:[/B] Weresmilodons gain a +4 racial bonus on Balance, Hide, and Move Silently checks. *In forest terrain, their Hide bonus improves to +8. SKILL BREAKDOWN [/FONT] [COLOR=Red][B]Human:[/B] Balance 0+4+0Dex-1^, Climb 2+1Str-1^, Handle Animal 2-1Cha*, Hide 3+4*+0Dex-1^, Intimidate 2-1Cha*, Jump 4+1Str-1^, Listen 5+0Wis+2, Move Silently 3+4+0Dex-1^, Spot 5[/COLOR][COLOR=Red]+0Wis+2 [/COLOR][FONT=Arial][B]Skills:[/B] [/FONT]Balance +3^, Climb +2^, Handle Animal +1*, Hide +7*^, Intimidate +1*, Jump +4^, Listen +7, Move Silently +6^, Spot +7 ^includes -1 armor check penalty [COLOR=Red][B]Smilodon/Hybrid[/B][B]:[/B] [/COLOR][COLOR=Red]Balance 0+4+2Dex, Climb 2+8Str, Handle Animal 2-1Cha*, Hide 3+4*+2Dex-4siz, Intimidate 2-1Cha*, Jump 4+8Str+4spd, Listen 5+0Wis+2, Move Silently 3+4+2Dex, Spot 5[/COLOR][COLOR=Red]+0Wis+2[/COLOR] [FONT=Arial][B] Skills:[/B] [/FONT]Balance +6, Climb +10, Handle Animal +1*, Hide +5*, Intimidate +1*, Jump +16, Listen +7, Move Silently +9, Spot +7 [/QUOTE]
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