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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5575349" data-attributes="member: 57383"><p><span style="font-family: 'Arial'"><span style="font-size: 15px"><strong>Dire Werewolf</strong></span></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Dire Werewolf, Half-Orc Form</strong></span> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Medium Humanoid (Half-Orc, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 6d8+24 (56 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 16 (+2 natural, +4 chain shirt), touch 10, flat-footed 16</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +5/+7</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Greataxe +8 melee (1d12+3/×3); or heavy crossbow +5 ranged (1d10/19-20)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Greataxe +8 melee (1d12+3/×3); or heavy crossbow +5 ranged (1d10/19-20)</span></p><p><span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> —</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, darkvision 60 ft., low-light vision, dire wolf empathy, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +8, Ref +5, Will +7</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Handle Animal +0*, Hide +1**, Intimidate +0*, Listen +6, Move Silently +2, Spot +6, Survival +1</p><p>** includes -2 armor check penalty<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite), Weapon Focus (greataxe)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Temperate forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 7</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Dire Werewolf, Dire Wolf Form</strong></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Half-Orc, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 6d8+24 (56 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 50 ft. (10 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +5/+18</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +14 melee (1d8+13)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +14 melee (1d8+13)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy, trip</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, dire wolf empathy, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +11, Ref +7, Will +7</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1*</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite)</span><span style="font-family: 'Arial'">, Weapon Focus (greataxe)</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> Temperate forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 7</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Dire Werewolf</strong><strong>, Hybrid Form</strong></span></p><p><span style="font-family: 'Arial'">Large Humanoid (Half-Orc, Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+1 plus 6d8+24 (56 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +5/+18</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Greataxe +14 melee (3d6+13/×3); or bite +14 melee (1d8+9); or claw +13 melee (1d6+9)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Greataxe +14 melee (3d6+13/×3)</span><span style="font-family: 'Arial'"> and bite +12 melee (1d8+4); or 2 claws +13 melee (1d6+9) and bite +12 melee (1d8+4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy, trip</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, </span><span style="font-family: 'Arial'">damage reduction 10/silver, </span><span style="font-family: 'Arial'">darkvision 60 ft., low-light vision, dire wolf empathy, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +11, Ref +7, Will +7</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span>Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1*</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite)</span><span style="font-family: 'Arial'">, Weapon Focus (greataxe)</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> Temperate forests</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 7</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Dire werewolves in humanoid form are powerfully built, with a savage cast to their features. They often have mottled hair, usually grey with dark grey and black spots and patches, but a few have black hair with pale patches or white with darker patches.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The dire werewolf presented here is based on a 1st-level half-orc warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">In </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">wolf or hybrid form, a dire werewolf can trip just as a normal dire wolf does. A </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">werewolf in hybrid form often dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Alternate Form (Su):</strong> A </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">werewolf can assume a bipedal hybrid form or the form of a </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">wolf.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Trip (Ex):</strong> A </span><span style="font-family: 'Arial'">dire </span><span style="font-family: 'Arial'">werewolf in animal or hybrid form that hits with a bite attack can attempt to trip the opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">If the attempt fails, the opponent cannot react to trip the werewolf.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Wolf Empathy (Ex):</strong> Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> A dire werewolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">*A dire werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Skill Breakdown</span></p><p><span style="font-family: 'Arial'"></span>Handle Animal 2, Hide 1, Intimidate 2, Listen 2, Move Silently 0, Spot 2, Survival 1</p><p>Orcform: <span style="font-family: 'Arial'">Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'"></span>Handle Animal +0*, Hide +1**, Intimidate +0*, Listen +6, Move Silently +2, Spot +6, Survival +1</p><p>** includes -2 armor check penalty</p><p><span style="font-family: 'Arial'">Wereform: Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'">Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6</span></p><p><span style="font-family: 'Arial'"></span>Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1*</p></blockquote><p></p>
[QUOTE="Cleon, post: 5575349, member: 57383"] [FONT=Arial][SIZE=4][B]Dire Werewolf[/B][/SIZE][/FONT][FONT=Arial] [B]Dire Werewolf, Half-Orc Form[/B][/FONT] [FONT=Arial] Medium Humanoid (Half-Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 6d8+24 (56 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 16 (+2 natural, +4 chain shirt), touch 10, flat-footed 16 [B]Base Attack/Grapple:[/B] +5/+7 [B]Attack:[/B] Greataxe +8 melee (1d12+3/×3); or heavy crossbow +5 ranged (1d10/19-20) [B]Full Attack:[/B] [/FONT][FONT=Arial]Greataxe +8 melee (1d12+3/×3); or heavy crossbow +5 ranged (1d10/19-20)[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Alternate form, darkvision 60 ft., low-light vision, dire wolf empathy, scent [B]Saves:[/B] Fort +8, Ref +5, Will +7 [B]Abilities:[/B] Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6 [B]Skills:[/B] [/FONT]Handle Animal +0*, Hide +1**, Intimidate +0*, Listen +6, Move Silently +2, Spot +6, Survival +1 ** includes -2 armor check penalty[FONT=Arial] [B]Feats:[/B] Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite), Weapon Focus (greataxe) [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [B]Dire Werewolf, Dire Wolf Form[/B] Large Humanoid (Half-Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 6d8+24 (56 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 50 ft. (10 squares) [B]Armor Class:[/B] 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 [B]Base Attack/Grapple:[/B] +5/+18 [B]Attack:[/B] Bite +14 melee (1d8+13) [B]Full Attack:[/B] Bite +14 melee (1d8+13) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Curse of lycanthropy, trip [B]Special Qualities:[/B] Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, dire wolf empathy, scent [B]Saves:[/B] Fort +11, Ref +7, Will +7 [B]Abilities:[/B] Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6 [B]Skills:[/B] [/FONT]Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1* [FONT=Arial] [B]Feats:[/B] Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite)[/FONT][FONT=Arial], Weapon Focus (greataxe)[/FONT] [FONT=Arial] [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [B]Dire Werewolf[/B][B], Hybrid Form[/B] Large Humanoid (Half-Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 6d8+24 (56 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 [B]Base Attack/Grapple:[/B] +5/+18 [B]Attack:[/B] Greataxe +14 melee (3d6+13/×3); or bite +14 melee (1d8+9); or claw +13 melee (1d6+9) [B]Full Attack:[/B] [/FONT][FONT=Arial]Greataxe +14 melee (3d6+13/×3)[/FONT][FONT=Arial] and bite +12 melee (1d8+4); or 2 claws +13 melee (1d6+9) and bite +12 melee (1d8+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Curse of lycanthropy, trip [B]Special Qualities:[/B] Alternate form, [/FONT][FONT=Arial]damage reduction 10/silver, [/FONT][FONT=Arial]darkvision 60 ft., low-light vision, dire wolf empathy, scent [B]Saves:[/B] Fort +11, Ref +7, Will +7 [B]Abilities:[/B] Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6 [B]Skills:[/B] [/FONT]Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1* [FONT=Arial] [B]Feats:[/B] Alertness (B), Iron Will (B), Run, Track (B), Multiattack (B), Weapon Focus (bite)[/FONT][FONT=Arial], Weapon Focus (greataxe)[/FONT] [FONT=Arial] [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary, pair, family (3-4), or troupe (2-4 plus 3-12 dire wolves) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][FONT=Arial] Dire werewolves in humanoid form are powerfully built, with a savage cast to their features. They often have mottled hair, usually grey with dark grey and black spots and patches, but a few have black hair with pale patches or white with darker patches. The dire werewolf presented here is based on a 1st-level half-orc warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]COMBAT[/B] In [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]wolf or hybrid form, a dire werewolf can trip just as a normal dire wolf does. A [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]werewolf in hybrid form often dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack. [B]Alternate Form (Su):[/B] A [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]werewolf can assume a bipedal hybrid form or the form of a [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]wolf. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B]Trip (Ex):[/B] A [/FONT][FONT=Arial]dire [/FONT][FONT=Arial]werewolf in animal or hybrid form that hits with a bite attack can attempt to trip the opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf. [B]Wolf Empathy (Ex):[/B] Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves. [B]Skills:[/B] A dire werewolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *A dire werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent. Skill Breakdown [/FONT]Handle Animal 2, Hide 1, Intimidate 2, Listen 2, Move Silently 0, Spot 2, Survival 1 Orcform: [FONT=Arial]Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6 [/FONT]Handle Animal +0*, Hide +1**, Intimidate +0*, Listen +6, Move Silently +2, Spot +6, Survival +1 ** includes -2 armor check penalty [FONT=Arial]Wereform: Str 29, Dex 15, Con 18, Int 8, Wis 11, Cha 6[/FONT] [FONT=Arial]Str 15, Dex 11, Con 12, Int 8, Wis 11, Cha 6 [/FONT]Handle Animal +0*, Hide -1, Intimidate +0*, Listen +6, Move Silently +4, Spot +6, Survival +1* [/QUOTE]
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