Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5658709" data-attributes="member: 57383"><p><strong>Weresloth Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Ground Weresloth</span></strong></p><p> <strong></strong></p><p><strong><span style="font-size: 12px">Ground Weresloth, Half-Orc Form</span></strong></p><p> <strong></strong>Medium Humanoid (Orc, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 4d8+20 (43 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 15 (+3 studded leather armor, +2 natural), touch 10, flat-footed 15</p><p>Base Attack/Grapple: +4/+6</p><p>Attack: Falchion +6 melee (2d4+3/18-20) or javelin +4 ranged (1d6+2)</p><p>Full Attack: Falchion +6 melee (2d4+3/18-20) or javelin +4 ranged (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Alternate form, darkvision 60 ft., sloth empathy, low-light vision, scent</p><p>Saves: Fort +9, Ref +4, Will +3</p><p>Abilities: Str 15, Dex 11, Con 12, Int 6, Wis 11, Cha 8</p><p>Skills: Listen +6, Spot +5, Swim +3</p><p>Feats: Alertness, Great Fortitude, Iron Will (B)</p><p>Environment: Any forest, hill, or plains</p><p>Organization: Solitary, pair, family (3-4), or pack (6-10)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p><strong><span style="font-size: 12px">Ground </span></strong><strong><span style="font-size: 12px">Weresloth, Sloth Form</span></strong></p><p>Medium Humanoid (Orc, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 4d8+20 (43 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19</p><p>Base Attack/Grapple: +4/+8</p><p>Attack: Claw +8 melee (1d4+4)</p><p>Full Attack: 2 claws +8 melee (1d4+4) and bite +3 melee (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Curse of lycanthropy, improved grab, pin down</p><p>Special Qualities: Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, scent, sloth empathy</p><p>Saves: Fort +13, Ref +5, Will +3</p><p>Abilities: Str 19, Dex 13, Con 20, Int 6, Wis 11, Cha 8</p><p>Skills: Listen +6, Spot +5, Swim +5</p><p>Feats: Alertness, Great Fortitude, Iron Will (B)</p><p> Environment: Any forest, hill, or plains</p><p> Organization: Solitary, pair, family (3-4), or pack (6-10)</p><p> Challenge Rating: 5</p><p> Treasure: Standard</p><p> Alignment: Always neutral</p><p> Advancement: By character class</p><p> Level Adjustment: +3</p><p> </p><p> <strong><span style="font-size: 12px">Ground </span></strong><span style="font-size: 12px"><strong>Weresloth, Hybrid Form</strong></span></p><p>Medium Humanoid (Orc, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 4d8+20 (43 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19</p><p> Base Attack/Grapple: +4/+8</p><p>Attack: Falchion +8 melee (2d4+6/18-20) or claw +8 melee (1d4+4) or javelin +5 ranged (1d6+4)</p><p> Full Attack: Falchion +8 melee (2d4+6/18-20); or 2 claws +8 melee (1d4+4) and bite +3 melee (1d6+2); or javelin +5 ranged (1d6+4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Curse of lycanthropy</p><p>Special Qualities: Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, scent, sloth empathy</p><p>Saves: Fort +13, Ref +5, Will +3</p><p> Abilities: Str 19, Dex 13, Con 20, Int 6, Wis 11, Cha 8</p><p> Skills: Listen +6, Spot +5, Swim +5</p><p> Feats: Alertness, Great Fortitude, Iron Will (B)</p><p> Environment: Any forest, hill, or plains</p><p> Organization: Solitary, pair, family (3-4), or pack (6-10)</p><p> Challenge Rating: 5</p><p> Treasure: Standard</p><p> Alignment: Always neutral</p><p> Advancement: By character class</p><p> Level Adjustment: +3</p><p></p><p><em>A burly creature, half humanoid and half beast, covered in a pelt of foot-long hair. Its head is somewhat sheep-like, with dull eyes and small blunt teeth. The creature's arms are far more formidable, powerfully muscled and ending in long, curved claws.</em></p><p><em></em></p><p>Ground weresloths in humanoid form tend to have pot-bellies and robust arms. Their hair is usually long, unkempt hair and is often tangled with twigs, leaves and other debris. Ground weresloths typically live as forest aborigines, dressing themselves in very basic garments such as breechcloths or skirts, usually woven from the fibers of local plants.</p><p> </p><p>The weresloth presented here is a 1st-level half-orc warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10.</p><p> </p><p> <strong>COMBAT</strong></p><p> </p><p>Ground weresloths are not typically aggressive, but they are violent when roused. Unimaginative combatants, they prefer to rush into melee, usually remembering to change into animal or hybrid for the fight. In humanoid form, they fight with weapons as available, while their strong instinct in sloth form is to pin down their opponent.</p><p> </p><p> <strong>Alternate Form (Su):</strong> A weresloth can assume the form of a lesser ground sloth or a sloth-humanoid hybrid.</p><p> </p><p> <strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a weresloth’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</p><p></p><p> <strong>Improved Grab (Ex):</strong> If a ground weresloth in animal form hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can pin down the opponent on its next successful grapple check.</p><p></p><p><strong>Pin Down (Ex):</strong> A ground weresloth in animal form can make a grapple check against an already grappled opponent in an attempt to pin it down. If successful, the opponent is pinned down beneath the weresloth's claw. Pinned opponents take claw damage each round they are pinned, including the round in which the pin is established.</p><p></p><p><strong>Sloth Empathy (Ex):</strong> Communicate with tree sloth, ground sloth and dire sloth, and +4 racial bonus on Charisma-based checks against tree sloth, ground sloth and dire sloth.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5658709, member: 57383"] [b]Weresloth Working Draft[/b] [B][SIZE=4]Ground Weresloth[/SIZE] [SIZE=3]Ground Weresloth, Half-Orc Form[/SIZE] [/B]Medium Humanoid (Orc, Shapechanger) Hit Dice: 1d8+1 plus 4d8+20 (43 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 15 (+3 studded leather armor, +2 natural), touch 10, flat-footed 15 Base Attack/Grapple: +4/+6 Attack: Falchion +6 melee (2d4+3/18-20) or javelin +4 ranged (1d6+2) Full Attack: Falchion +6 melee (2d4+3/18-20) or javelin +4 ranged (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Alternate form, darkvision 60 ft., sloth empathy, low-light vision, scent Saves: Fort +9, Ref +4, Will +3 Abilities: Str 15, Dex 11, Con 12, Int 6, Wis 11, Cha 8 Skills: Listen +6, Spot +5, Swim +3 Feats: Alertness, Great Fortitude, Iron Will (B) Environment: Any forest, hill, or plains Organization: Solitary, pair, family (3-4), or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [B][SIZE=3]Ground [/SIZE][/B][B][SIZE=3]Weresloth, Sloth Form[/SIZE][/B] Medium Humanoid (Orc, Shapechanger) Hit Dice: 1d8+1 plus 4d8+20 (43 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 Base Attack/Grapple: +4/+8 Attack: Claw +8 melee (1d4+4) Full Attack: 2 claws +8 melee (1d4+4) and bite +3 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy, improved grab, pin down Special Qualities: Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, scent, sloth empathy Saves: Fort +13, Ref +5, Will +3 Abilities: Str 19, Dex 13, Con 20, Int 6, Wis 11, Cha 8 Skills: Listen +6, Spot +5, Swim +5 Feats: Alertness, Great Fortitude, Iron Will (B) Environment: Any forest, hill, or plains Organization: Solitary, pair, family (3-4), or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [B][SIZE=3]Ground [/SIZE][/B][SIZE=3][B]Weresloth, Hybrid Form[/B][/SIZE] Medium Humanoid (Orc, Shapechanger) Hit Dice: 1d8+1 plus 4d8+20 (43 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 Base Attack/Grapple: +4/+8 Attack: Falchion +8 melee (2d4+6/18-20) or claw +8 melee (1d4+4) or javelin +5 ranged (1d6+4) Full Attack: Falchion +8 melee (2d4+6/18-20); or 2 claws +8 melee (1d4+4) and bite +3 melee (1d6+2); or javelin +5 ranged (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, damage reduction 10/silver, darkvision 60 ft., low-light vision, scent, sloth empathy Saves: Fort +13, Ref +5, Will +3 Abilities: Str 19, Dex 13, Con 20, Int 6, Wis 11, Cha 8 Skills: Listen +6, Spot +5, Swim +5 Feats: Alertness, Great Fortitude, Iron Will (B) Environment: Any forest, hill, or plains Organization: Solitary, pair, family (3-4), or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [I]A burly creature, half humanoid and half beast, covered in a pelt of foot-long hair. Its head is somewhat sheep-like, with dull eyes and small blunt teeth. The creature's arms are far more formidable, powerfully muscled and ending in long, curved claws. [/I] Ground weresloths in humanoid form tend to have pot-bellies and robust arms. Their hair is usually long, unkempt hair and is often tangled with twigs, leaves and other debris. Ground weresloths typically live as forest aborigines, dressing themselves in very basic garments such as breechcloths or skirts, usually woven from the fibers of local plants. The weresloth presented here is a 1st-level half-orc warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10. [B]COMBAT[/B] Ground weresloths are not typically aggressive, but they are violent when roused. Unimaginative combatants, they prefer to rush into melee, usually remembering to change into animal or hybrid for the fight. In humanoid form, they fight with weapons as available, while their strong instinct in sloth form is to pin down their opponent. [B]Alternate Form (Su):[/B] A weresloth can assume the form of a lesser ground sloth or a sloth-humanoid hybrid. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a weresloth’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B]Improved Grab (Ex):[/B] If a ground weresloth in animal form hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can pin down the opponent on its next successful grapple check. [B]Pin Down (Ex):[/B] A ground weresloth in animal form can make a grapple check against an already grappled opponent in an attempt to pin it down. If successful, the opponent is pinned down beneath the weresloth's claw. Pinned opponents take claw damage each round they are pinned, including the round in which the pin is established. [B]Sloth Empathy (Ex):[/B] Communicate with tree sloth, ground sloth and dire sloth, and +4 racial bonus on Charisma-based checks against tree sloth, ground sloth and dire sloth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
Top