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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5702506" data-attributes="member: 57383"><p><strong>Wereweasel Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Wereweasel</span></strong></p><p> <strong></strong></p><p> <strong><span style="font-size: 12px">Wereweasel, Gnome Form</span></strong></p><p> <strong></strong>Small Humanoid (Gnome, Shapechanger)</p><p>Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 18 (+1 size, +4 chain shirt, +2 natural, +1 light shield), touch 11, flat-footed 18</p><p>Base Attack/Grapple: +1/-3</p><p>Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)</p><p>Full Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Alternate form, gnome traits, low-light vision, scent, weasel empathy</p><p>Saves: Fort +6, Ref +2, Will +2</p><p>Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8</p><p>Skills: Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2</p><p>Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)</p><p>Environment: Temperate hills</p><p>Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p> <strong><span style="font-size: 12px">Wereweasel, Weasel Form</span></strong></p><p>Tiny Humanoid (Gnome, Shapechanger)</p><p>Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), climb 20 ft.</p><p>Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +1/-7</p><p>Attack: Bite +5 melee (1d2-4)</p><p>Full Attack: Bite +5 melee (1d2-4)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Curse of lycanthropy, attach</p><p>Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy</p><p>Saves: Fort +6, Ref +4, Will +2</p><p>Abilities: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8</p><p>Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2</p><p>Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)</p><p>Environment: Temperate hills</p><p>Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p> <span style="font-size: 12px"><strong>Wereweasel, Hybrid Form</strong></span></p><p>Small Humanoid (Gnome, Shapechanger)</p><p>Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), climb 20 ft.</p><p>Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +1/-3</p><p>Attack: Bite +4 melee (1d4); or claw +4 melee (1d3); or longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20)</p><p>Full Attack: Bite +4 melee (1d4) and 2 claws -1 melee (1d3); or longsword +4 melee (1d6/19-20) and bite -1 melee (1d4); or light crossbow +5 ranged (1d6/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Curse of lycanthropy, spell-like abilities</p><p>Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy</p><p>Saves: Fort +6, Ref +6, Will +2</p><p>Abilities: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8</p><p>Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2</p><p>Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow)</p><p>Environment: Temperate hills</p><p>Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p> <em>A slim little humanoid covered in fine fur, creamy white on its belly and red over the rest of its body. It has the head of a stoat or weasel - pointed of feature, with small round ears and beady eyes.</em></p><p> </p><p>A wereweasel in humanoid form tends to be slim and lissom, with a long body and shorter than average limbs. They tend to have sharp features with a pointed nose, and usually were their hair short. Wereweasels have a reputation for cleverness and guile.</p><p> </p><p>The wereweasel presented here is a 1st-level gnome warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Wereweasels are sneaky fighters who prefer to fight in hybrid form. They often turn into weasels to flee from enemies or sneak into an advantageous position to attack from. Wereweasels with dire weasels in their troupe often ride the animals into battle. </p><p> </p><p> <strong>Alternate Form (Su):</strong> A wereweasel can assume the form of a weasel or a weasel-humanoid hybrid.</p><p></p><p><strong>Attach (Ex):</strong> If a wereweasel in animal form hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached wereweasel loses its Dexterity bonus to Armor Class and has an AC of 14. An attached wereweasel can be struck with a weapon or grappled itself. To remove an attached wereweasel through grappling, the opponent must achieve a pin against the creature. </p><p> </p><p> <strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a wereweasel's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</p><p> </p><p><strong>Weasel Empathy (Ex):</strong> Communicate with weasel and dire weasel, and +4 racial bonus on Charisma-based checks against weasel and dire weasel.</p><p> </p><p> <strong>Skills:</strong> Gnomes have a +4 racial bonus on Craft (alchemy) and Listen checks.</p><p> </p><p>In animal or hybrid form, wereweasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A wereweasel in animal or hybrid form can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p><strong><span style="font-size: 12px">Skills Breakdown</span></strong></p><p>Humanoid: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8</p><p>Animal: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8</p><p>Hybrid: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8</p><p></p><p>Gnome racial bonuses: +4 Craft (alchemy), +4 Listen</p><p>Weasel racial bonuses: +4 Move Silently, +8 Balance & Climb</p><p> </p><p><strong>Ranks:</strong> Balance (Dex) 0 ranks, Climb (Str or Weasel-form Dex) 2 ranks, Craft (alchemy) (Int) 0 ranks, Escape Artist (Dex) 0 ranks, Handle Animal (Cha) 2 ranks, Hide (Dex) 1 rank, Listen 0 ranks, Move Silently (Dex) 0 ranks, Ride (Dex) 2 ranks, Spot (Wis) 1 rank, Swim (Str) 2 ranks</p><p> </p><p><strong> Gnome Skills:</strong> Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2</p><p></p><p><strong>Weasel Skills:</strong> Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2</p><p></p><p><strong>Hybrid Skills:</strong> Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2</p><p></p><p>2 Warrior ranks in Climb: </p><p>2 Warrior ranks in Handle Animal:</p><p>1 Weasel rank in Hide:</p><p>2 Warrior ranks in Ride:</p><p>1 Weasel rank in Spot:</p><p>2 Warrior ranks in Swim:</p></blockquote><p></p>
[QUOTE="Cleon, post: 5702506, member: 57383"] [b]Wereweasel Working Draft[/b] [B][SIZE=4]Wereweasel[/SIZE] [SIZE=3]Wereweasel, Gnome Form[/SIZE] [/B]Small Humanoid (Gnome, Shapechanger) Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 18 (+1 size, +4 chain shirt, +2 natural, +1 light shield), touch 11, flat-footed 18 Base Attack/Grapple: +1/-3 Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Full Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Alternate form, gnome traits, low-light vision, scent, weasel empathy Saves: Fort +6, Ref +2, Will +2 Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8 Skills: Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2 Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow) Environment: Temperate hills Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels) Challenge Rating: 2 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [B][SIZE=3]Wereweasel, Weasel Form[/SIZE][/B] Tiny Humanoid (Gnome, Shapechanger) Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp) Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 Base Attack/Grapple: +1/-7 Attack: Bite +5 melee (1d2-4) Full Attack: Bite +5 melee (1d2-4) Space/Reach: 2½ ft./0 ft. Special Attacks: Curse of lycanthropy, attach Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy Saves: Fort +6, Ref +4, Will +2 Abilities: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8 Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2 Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow) Environment: Temperate hills Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels) Challenge Rating: 2 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [SIZE=3][B]Wereweasel, Hybrid Form[/B][/SIZE] Small Humanoid (Gnome, Shapechanger) Hit Dice: 1d8+2 plus 1/2d8+2 (10 hp) Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 Base Attack/Grapple: +1/-3 Attack: Bite +4 melee (1d4); or claw +4 melee (1d3); or longsword +4 melee (1d6/19-20) or light crossbow +5 ranged (1d6/19-20) Full Attack: Bite +4 melee (1d4) and 2 claws -1 melee (1d3); or longsword +4 melee (1d6/19-20) and bite -1 melee (1d4); or light crossbow +5 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy, spell-like abilities Special Qualities: Alternate form, damage reduction 10/silver, gnome traits, low-light vision, scent, weasel empathy Saves: Fort +6, Ref +6, Will +2 Abilities: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8 Skills: Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2 Feats: Agile (B), Iron Will (B), Weapon Finesse (B), Weapon Focus (light crossbow) Environment: Temperate hills Organization: Solitary, pair, family (3-4), or troupe (3-4 plus 2-5 weasels and 0-2 dire weasels) Challenge Rating: 2 Treasure: Standard Alignment: Always neutral Advancement: By character class Level Adjustment: +3 [I]A slim little humanoid covered in fine fur, creamy white on its belly and red over the rest of its body. It has the head of a stoat or weasel - pointed of feature, with small round ears and beady eyes.[/I] A wereweasel in humanoid form tends to be slim and lissom, with a long body and shorter than average limbs. They tend to have sharp features with a pointed nose, and usually were their hair short. Wereweasels have a reputation for cleverness and guile. The wereweasel presented here is a 1st-level gnome warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]COMBAT[/B] Wereweasels are sneaky fighters who prefer to fight in hybrid form. They often turn into weasels to flee from enemies or sneak into an advantageous position to attack from. Wereweasels with dire weasels in their troupe often ride the animals into battle. [B]Alternate Form (Su):[/B] A wereweasel can assume the form of a weasel or a weasel-humanoid hybrid. [B]Attach (Ex):[/B] If a wereweasel in animal form hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached wereweasel loses its Dexterity bonus to Armor Class and has an AC of 14. An attached wereweasel can be struck with a weapon or grappled itself. To remove an attached wereweasel through grappling, the opponent must achieve a pin against the creature. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a wereweasel's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B]Weasel Empathy (Ex):[/B] Communicate with weasel and dire weasel, and +4 racial bonus on Charisma-based checks against weasel and dire weasel. [B]Skills:[/B] Gnomes have a +4 racial bonus on Craft (alchemy) and Listen checks. In animal or hybrid form, wereweasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A wereweasel in animal or hybrid form can always choose to take 10 on a Climb check, even if rushed or threatened. [B][SIZE=3]Skills Breakdown[/SIZE][/B] Humanoid: Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8 Animal: Str 3, Dex 15, Con 14, Int 8, Wis 11, Cha 8 Hybrid: Str 11, Dex 15, Con 14, Int 8, Wis 11, Cha 8 Gnome racial bonuses: +4 Craft (alchemy), +4 Listen Weasel racial bonuses: +4 Move Silently, +8 Balance & Climb [B]Ranks:[/B] Balance (Dex) 0 ranks, Climb (Str or Weasel-form Dex) 2 ranks, Craft (alchemy) (Int) 0 ranks, Escape Artist (Dex) 0 ranks, Handle Animal (Cha) 2 ranks, Hide (Dex) 1 rank, Listen 0 ranks, Move Silently (Dex) 0 ranks, Ride (Dex) 2 ranks, Spot (Wis) 1 rank, Swim (Str) 2 ranks [B] Gnome Skills:[/B] Balance +2, Climb +2, Craft (alchemy) +4, Escape Artist +2, Handle Animal +1*, Hide +5, Listen +4, Move Silently +0, Ride +2, Spot +1, Swim +2 [B]Weasel Skills:[/B] Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim --2 [B]Hybrid Skills:[/B] Balance +12, Climb +12, Craft (alchemy) +4, Escape Artist +4, Handle Animal +1*, Hide +11, Listen +4, Move Silently +6, Ride +4, Spot +1, Swim +2 2 Warrior ranks in Climb: 2 Warrior ranks in Handle Animal: 1 Weasel rank in Hide: 2 Warrior ranks in Ride: 1 Weasel rank in Spot: 2 Warrior ranks in Swim: [/QUOTE]
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