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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5732253" data-attributes="member: 57383"><p><strong>Dire Wereweasel Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Dire Wereweasel</span></strong></p><p> <strong></strong></p><p> <strong><span style="font-size: 12px">Dire Wereweasel, Hobgoblin Form</span></strong></p><p><strong></strong> Medium Humanoid (Goblinoid, Shapechanger)</p><p>Hit Dice: 1d8+2 plus 3d8+6 (26 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (+1 Dex, +3 studded leather, +2 natural, +1 light shield), touch 11, flat-footed 16</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Longsword +4 melee (1d8+1/19-20) or javelin +4 ranged (1d6+1)</p><p>Full Attack: Longsword +4 melee (1d8+1/19-20) or javelin +4 ranged (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Alternate form, darkvision 60 ft., low-light vision, scent, weasel empathy</p><p>Saves: Fort +6, Ref +4, Will +5</p><p>Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 11, Cha 8</p><p>Skills: Hide +7, Listen +5, Move Silently +10, Spot +5</p><p>Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B)</p><p>Environment: Temperate or warm hills</p><p>Organization: Solitary, pair, or pack (6-10)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p> <strong><span style="font-size: 12px">Dire Wereweasel, Weasel Form</span></strong></p><p>Medium Humanoid (Goblinoid, Shapechanger)</p><p> Hit Dice: 1d8+2 plus 3d8+6 (26 hp)</p><p> Initiative: +5</p><p> Speed: 40 ft. (8 squares)</p><p> Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14</p><p> Base Attack/Grapple: +3/+6</p><p> Attack: Bite +11 melee (1d6+4)</p><p> Full Attack: Bite +11 melee (1d6+4)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: Attach, blood drain, curse of lycanthropy</p><p> Special Qualities: Alternate form, darkvision 60 ft., damage reduction 10/silver, low-light vision, scent, weasel empathy</p><p> Saves: Fort +6, Ref +8, Will +5</p><p> Abilities: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8</p><p> Skills: Hide +11, Listen +5, Move Silently +14, Spot +5</p><p> Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B)</p><p> Environment: Temperate or warm hills</p><p> Organization: Solitary, pair, or pack (6-10)</p><p> Challenge Rating: 5</p><p> Treasure: Standard</p><p> Alignment: Always lawful evil</p><p> Advancement: By character class</p><p> Level Adjustment: +3</p><p> </p><p> <span style="font-size: 12px"><strong>Dire Wereweasel, Hybrid Form</strong></span></p><p>Medium Humanoid (Goblinoid, Shapechanger)</p><p> Hit Dice: 1d8+2 plus 3d8+6 (26 hp)</p><p> Initiative: +5</p><p> Speed: 30 ft. (6 squares)</p><p> Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14</p><p> Base Attack/Grapple: +3/+6</p><p> Attack: Longsword +6 melee (1d8+4/19-20) or bite +8 melee (1d6+3) or claw +8 melee (1d4+3) or javelin +8 ranged (1d6+3)</p><p> Full Attack: Longsword +6 melee (1d8+3/19-20) and claw +6 melee (1d4+1) and bite +6 melee (1d6+1); or 2 claws +8 melee (1d4+3) and bite +6 melee (1d6+1); or javelin +8 ranged (1d6+3)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: Attach, blood drain, curse of lycanthropy</p><p>Special Qualities: Alternate form, darkvision 60 ft., damage reduction 10/silver, low-light vision, scent, weasel empathy</p><p> Saves: Fort +6, Ref +8, Will +5</p><p> Abilities: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8</p><p> Skills: Hide +11, Listen +5, Move Silently +14, Spot +5</p><p> Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B)</p><p> Environment: Temperate or warm hills</p><p> Organization: Solitary, pair, or pack (6-10)</p><p> Challenge Rating: 5</p><p> Treasure: Standard</p><p> Alignment: Always lawful evil</p><p> Advancement: By character class</p><p> Level Adjustment: +3</p><p> </p><p> <em>A tall, lithe humanoid covered in short, dense fur. Its fur is </em><em>red apart from a</em><em> creamy-white underside. The creature has the pointed face of a stoat or weasel, with small round ears and beady eyes.</em></p><p> </p><p>There is often something feral and menacing about a dire wereweasel even when they're humanoid. Dire wereweasels in humanoid form tend to have a long, wiry torsos and shorter than average limbs. Their facial features are often pointed and vicious, and they usually wear their hair short. Dire wereweasels have a reputation for cunning and bloodthirstiness.</p><p> </p><p>The dire wereweasel presented here is a 1st-level hobgoblin warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p> </p><p> <strong>COMBAT</strong></p><p></p><p> Dire wereweasels prefer to fight in hybrid form, turning into dire weasels when they need speed. They try to sneak close to ambush opponents. A dire wereweasel is a bloodthirsty foe who often refuses to retreat once it sets its jaws in an opponent, frequently fighting to the death. </p><p></p><p> <strong>Alternate Form (Su):</strong> A dire wereweasel can assume the form of a dire weasel or a weasel-humanoid hybrid.</p><p> </p><p> <strong>Attach (Ex):</strong> A dire wereweasel in animal or hybrid form that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire wereweasel loses its Dexterity bonus to AC and thus has an AC of 14. An attached dire wereweasel can be struck with a weapon or grappled itself. To remove an attached dire wereweasel through grappling, the opponent must achieve a pin against the creature.</p><p></p><p><strong>Blood Drain (Ex):</strong> A dire wereweasel drains blood for 1d4 points of Constitution damage each round it remains attached.</p><p></p><p> <strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a wereweasel's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</p><p> </p><p> <strong>Weasel Empathy (Ex):</strong> Communicate with weasel and dire weasel, and +4 racial bonus on Charisma-based checks against weasel and dire weasel.</p><p> </p><p> <strong>Skills:</strong> Hobgoblins have a +4 racial bonus on Move Silently checks.</p><p> </p><p><strong><span style="font-size: 12px">Skills Breakdown</span></strong></p><p>Humanoid: Str 13, Dex 13, Con 14, Int 10, Wis 11, Cha 8</p><p>Animal: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8</p><p>Hybrid: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8</p><p> </p><p>Hobgoblin racial bonuses: +4 Move Silently</p><p> </p><p> <strong>Ranks:</strong> Hide (Dex) 4 rank, Listen (Wis) 3 ranks, Move Silently (Dex) 3 ranks, Spot (Wis) 4 rank</p></blockquote><p></p>
[QUOTE="Cleon, post: 5732253, member: 57383"] [b]Dire Wereweasel Working Draft[/b] [B][SIZE=4]Dire Wereweasel[/SIZE] [SIZE=3]Dire Wereweasel, Hobgoblin Form[/SIZE] [/B] Medium Humanoid (Goblinoid, Shapechanger) Hit Dice: 1d8+2 plus 3d8+6 (26 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 17 (+1 Dex, +3 studded leather, +2 natural, +1 light shield), touch 11, flat-footed 16 Base Attack/Grapple: +3/+4 Attack: Longsword +4 melee (1d8+1/19-20) or javelin +4 ranged (1d6+1) Full Attack: Longsword +4 melee (1d8+1/19-20) or javelin +4 ranged (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Alternate form, darkvision 60 ft., low-light vision, scent, weasel empathy Saves: Fort +6, Ref +4, Will +5 Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 11, Cha 8 Skills: Hide +7, Listen +5, Move Silently +10, Spot +5 Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B) Environment: Temperate or warm hills Organization: Solitary, pair, or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always lawful evil Advancement: By character class Level Adjustment: +3 [B][SIZE=3]Dire Wereweasel, Weasel Form[/SIZE][/B] Medium Humanoid (Goblinoid, Shapechanger) Hit Dice: 1d8+2 plus 3d8+6 (26 hp) Initiative: +5 Speed: 40 ft. (8 squares) Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+6 Attack: Bite +11 melee (1d6+4) Full Attack: Bite +11 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain, curse of lycanthropy Special Qualities: Alternate form, darkvision 60 ft., damage reduction 10/silver, low-light vision, scent, weasel empathy Saves: Fort +6, Ref +8, Will +5 Abilities: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8 Skills: Hide +11, Listen +5, Move Silently +14, Spot +5 Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B) Environment: Temperate or warm hills Organization: Solitary, pair, or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always lawful evil Advancement: By character class Level Adjustment: +3 [SIZE=3][B]Dire Wereweasel, Hybrid Form[/B][/SIZE] Medium Humanoid (Goblinoid, Shapechanger) Hit Dice: 1d8+2 plus 3d8+6 (26 hp) Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+6 Attack: Longsword +6 melee (1d8+4/19-20) or bite +8 melee (1d6+3) or claw +8 melee (1d4+3) or javelin +8 ranged (1d6+3) Full Attack: Longsword +6 melee (1d8+3/19-20) and claw +6 melee (1d4+1) and bite +6 melee (1d6+1); or 2 claws +8 melee (1d4+3) and bite +6 melee (1d6+1); or javelin +8 ranged (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain, curse of lycanthropy Special Qualities: Alternate form, darkvision 60 ft., damage reduction 10/silver, low-light vision, scent, weasel empathy Saves: Fort +6, Ref +8, Will +5 Abilities: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8 Skills: Hide +11, Listen +5, Move Silently +14, Spot +5 Feats: Alertness, Iron Will (B), Multiattack (B), Stealthy, Weapon Finesse (B) Environment: Temperate or warm hills Organization: Solitary, pair, or pack (6-10) Challenge Rating: 5 Treasure: Standard Alignment: Always lawful evil Advancement: By character class Level Adjustment: +3 [I]A tall, lithe humanoid covered in short, dense fur. Its fur is [/I][I]red apart from a[/I][I] creamy-white underside. The creature has the pointed face of a stoat or weasel, with small round ears and beady eyes.[/I] There is often something feral and menacing about a dire wereweasel even when they're humanoid. Dire wereweasels in humanoid form tend to have a long, wiry torsos and shorter than average limbs. Their facial features are often pointed and vicious, and they usually wear their hair short. Dire wereweasels have a reputation for cunning and bloodthirstiness. The dire wereweasel presented here is a 1st-level hobgoblin warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]COMBAT[/B] Dire wereweasels prefer to fight in hybrid form, turning into dire weasels when they need speed. They try to sneak close to ambush opponents. A dire wereweasel is a bloodthirsty foe who often refuses to retreat once it sets its jaws in an opponent, frequently fighting to the death. [B]Alternate Form (Su):[/B] A dire wereweasel can assume the form of a dire weasel or a weasel-humanoid hybrid. [B]Attach (Ex):[/B] A dire wereweasel in animal or hybrid form that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire wereweasel loses its Dexterity bonus to AC and thus has an AC of 14. An attached dire wereweasel can be struck with a weapon or grappled itself. To remove an attached dire wereweasel through grappling, the opponent must achieve a pin against the creature. [B]Blood Drain (Ex):[/B] A dire wereweasel drains blood for 1d4 points of Constitution damage each round it remains attached. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a wereweasel's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B]Weasel Empathy (Ex):[/B] Communicate with weasel and dire weasel, and +4 racial bonus on Charisma-based checks against weasel and dire weasel. [B]Skills:[/B] Hobgoblins have a +4 racial bonus on Move Silently checks. [B][SIZE=3]Skills Breakdown[/SIZE][/B] Humanoid: Str 13, Dex 13, Con 14, Int 10, Wis 11, Cha 8 Animal: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8 Hybrid: Str 17, Dex 21, Con 14, Int 10, Wis 11, Cha 8 Hobgoblin racial bonuses: +4 Move Silently [B]Ranks:[/B] Hide (Dex) 4 rank, Listen (Wis) 3 ranks, Move Silently (Dex) 3 ranks, Spot (Wis) 4 rank [/QUOTE]
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