Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6081302" data-attributes="member: 57383"><p>Here's the stats of the Seawolf in <em>Stormwrack</em>, which is pretty much the same as the AD&D "Lesser Seawolf" (2E stats <strong><a href="http://www.enworld.org/forum/showthread.php?299942-Special-Conversion-Thread-Lycanthropes-and-their-ilk&p=6081299&viewfull=1#post6081299" target="_blank">here</a></strong>):</p><p></p><p><span style="font-size: 15px"><strong>Seawolf</strong></span></p><p>Medium Magical Beast (Shapechanger) </p><p><strong>Hit Dice:</strong> 4d10+8 (30 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 40 ft.; or 30 ft., swim 20 ft. in hybrid form; or 30 ft. in humanoid form</p><p><strong>Armor Class:</strong> 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 in seawolf or hybrid form;</p><p>or 20 (+3 Dex, +4 natural, +2 leather armor, +1 light shield), touch 13, flat-footed 17 in human form</p><p><strong>Base Attack/Grapple:</strong> +4/+6</p><p><strong>Attack:</strong> Bite +7 melee (1d6+3) in seawolf or hybrid form;</p><p>or longsword +6 melee (1d8+2/19–20) in human form</p><p><strong>Full Attack:</strong> Bite +7 melee (1d6+3) in seawolf form,</p><p>or bite +7 melee (1d6+2) and 2 claws +1 melee (1d4+1) in hybrid form,</p><p>or longsword +6 melee (1d8+2/19–20) in human form</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Curse</p><p><strong>Special Qualities:</strong> Change shape, darkvision 60 ft., hold breath, low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +7, Will +5</p><p><strong>Abilities:</strong> Str 15, Dex 17, Con 14, Int 10, Wis 14, Cha 12</p><p><strong>Skills:</strong> Bluff +3, Disguise +3, Hide +5, Listen +6, Move Silently +5, Profession (sailor) +4, Spot +6, Swim +10</p><p><strong>Feats:</strong> Iron Will, Stealthy (B), Weapon Focus (bite)</p><p><strong>Environment:</strong> Temperate aquatic</p><p><strong>Organization:</strong> Solitary, pair, or pack (5–11)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 5–12 HD (Medium)</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p><strong>Curse (Su):</strong> Any human bitten by a seawolf must succeed on DC 13 Will save or fall prey to a unique curse. On the night of the next new moon, the character transforms into a seawolf. The character’s ability scores, class levels (and racial HD, if any), racial traits, and other special abilities are replaced by those of a seawolf. He or she also becomes chaotic evil in alignment. The curse can be broken by a successful <em>break enchantment</em> or <em>remove curse</em> spell or effect, but the caster must succeed on a caster level check (DC 15) to successfully undo the curse (which restores the character’s race to human).</p><p></p><p>The save DC is Charisma-based.</p><p></p><p><strong>Change Shape (Su):</strong> A seawolf’s natural form is that of a wolf-headed seal, but it can assume two other forms: a human or a wolf-human hybrid. The human form is unique; a seawolf in human form always assumes the same appearance and traits, much as a lycanthrope would. In human form, a seawolf cannot use its bite attack, and it does not convey its curse.</p><p></p><p>In hybrid form, a seawolf’s swim speed is reduced to 20 feet, but it has a much faster land speed, and it gains two claw attacks (or can use its claws to wield weapons, if it prefers). This form otherwise resembles the seawolf form.</p><p></p><p>A seawolf remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, not does a seawolf revert to its natural form when killed. A <em>true seeing </em>spell, however, reveals its natural form if it is in human form.</p><p></p><p><strong>Hold Breath (Ex):</strong> A seawolf can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning. For a typical seawolf, this is 84 rounds, or over 8 minutes.</p><p></p><p><strong>Skills:</strong> A seawolf has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6081302, member: 57383"] Here's the stats of the Seawolf in [I]Stormwrack[/I], which is pretty much the same as the AD&D "Lesser Seawolf" (2E stats [B][URL="http://www.enworld.org/forum/showthread.php?299942-Special-Conversion-Thread-Lycanthropes-and-their-ilk&p=6081299&viewfull=1#post6081299"]here[/URL][/B]): [SIZE=4][B]Seawolf[/B][/SIZE] Medium Magical Beast (Shapechanger) [B]Hit Dice:[/B] 4d10+8 (30 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares), swim 40 ft.; or 30 ft., swim 20 ft. in hybrid form; or 30 ft. in humanoid form [B]Armor Class:[/B] 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 in seawolf or hybrid form; or 20 (+3 Dex, +4 natural, +2 leather armor, +1 light shield), touch 13, flat-footed 17 in human form [B]Base Attack/Grapple:[/B] +4/+6 [B]Attack:[/B] Bite +7 melee (1d6+3) in seawolf or hybrid form; or longsword +6 melee (1d8+2/19–20) in human form [B]Full Attack:[/B] Bite +7 melee (1d6+3) in seawolf form, or bite +7 melee (1d6+2) and 2 claws +1 melee (1d4+1) in hybrid form, or longsword +6 melee (1d8+2/19–20) in human form [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Curse [B]Special Qualities:[/B] Change shape, darkvision 60 ft., hold breath, low-light vision, scent [B]Saves:[/B] Fort +6, Ref +7, Will +5 [B]Abilities:[/B] Str 15, Dex 17, Con 14, Int 10, Wis 14, Cha 12 [B]Skills:[/B] Bluff +3, Disguise +3, Hide +5, Listen +6, Move Silently +5, Profession (sailor) +4, Spot +6, Swim +10 [B]Feats:[/B] Iron Will, Stealthy (B), Weapon Focus (bite) [B]Environment:[/B] Temperate aquatic [B]Organization:[/B] Solitary, pair, or pack (5–11) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 5–12 HD (Medium) [B]Level Adjustment:[/B] +2 [B]Curse (Su):[/B] Any human bitten by a seawolf must succeed on DC 13 Will save or fall prey to a unique curse. On the night of the next new moon, the character transforms into a seawolf. The character’s ability scores, class levels (and racial HD, if any), racial traits, and other special abilities are replaced by those of a seawolf. He or she also becomes chaotic evil in alignment. The curse can be broken by a successful [I]break enchantment[/I] or [I]remove curse[/I] spell or effect, but the caster must succeed on a caster level check (DC 15) to successfully undo the curse (which restores the character’s race to human). The save DC is Charisma-based. [B]Change Shape (Su):[/B] A seawolf’s natural form is that of a wolf-headed seal, but it can assume two other forms: a human or a wolf-human hybrid. The human form is unique; a seawolf in human form always assumes the same appearance and traits, much as a lycanthrope would. In human form, a seawolf cannot use its bite attack, and it does not convey its curse. In hybrid form, a seawolf’s swim speed is reduced to 20 feet, but it has a much faster land speed, and it gains two claw attacks (or can use its claws to wield weapons, if it prefers). This form otherwise resembles the seawolf form. A seawolf remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, not does a seawolf revert to its natural form when killed. A [I]true seeing [/I]spell, however, reveals its natural form if it is in human form. [B]Hold Breath (Ex):[/B] A seawolf can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning. For a typical seawolf, this is 84 rounds, or over 8 minutes. [B]Skills:[/B] A seawolf has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
Top