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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6195017" data-attributes="member: 57383"><p>I haven't applied any skill ranks, the listed values in the Working Draft are just the creature's ability scores plus racial bonuses.</p><p></p><p>So we've got 12 skill points to apply.</p><p></p><p></p><p></p><p>That depends on the version of the BECMI Wererat. The Basic/RC version does not have weapon immunity in human form. The <em>Night Prowler</em> Wererat gains normal weapon immunity at higher levels (although it has a duration limit for this), but that's for a "Greater Wererat" rather than the "Lesser Wererat" we're currently converting.</p><p></p><p>They are also vulnerable to magic weapons, just like AD&D Wererats.</p><p></p><p>I'd also consider giving them DR/silver or magic instead of DR/silver to shake things up a bit. It also makes them easier to deal with, which somewhat balances out their nastier disease and better stats than a "stock" Wererat.</p><p></p><p>The big question is whether we make the DR a 5 or 10. I'm leaning towards the higher value, since they had complete weapon immunity originally.</p><p></p><p>So how about DR 10/magic or silver for the Ratwere in animal or hybrid form, and we give the Greater Wererat DR 5/silver in all forms and the Wererat Lord DR 10/silver in all forms?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6195017, member: 57383"] I haven't applied any skill ranks, the listed values in the Working Draft are just the creature's ability scores plus racial bonuses. So we've got 12 skill points to apply. That depends on the version of the BECMI Wererat. The Basic/RC version does not have weapon immunity in human form. The [I]Night Prowler[/I] Wererat gains normal weapon immunity at higher levels (although it has a duration limit for this), but that's for a "Greater Wererat" rather than the "Lesser Wererat" we're currently converting. They are also vulnerable to magic weapons, just like AD&D Wererats. I'd also consider giving them DR/silver or magic instead of DR/silver to shake things up a bit. It also makes them easier to deal with, which somewhat balances out their nastier disease and better stats than a "stock" Wererat. The big question is whether we make the DR a 5 or 10. I'm leaning towards the higher value, since they had complete weapon immunity originally. So how about DR 10/magic or silver for the Ratwere in animal or hybrid form, and we give the Greater Wererat DR 5/silver in all forms and the Wererat Lord DR 10/silver in all forms? [/QUOTE]
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