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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6795751" data-attributes="member: 57383"><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?p=6662200#post6662200" target="_blank">Panther Lord Working Draft</a></strong>.</p><p></p><p></p><p></p><p>I don't mind giving it <em>read magic</em> if you prefer that orison.</p><p></p><p></p><p></p><p>Of those I prefer <em>pass without trace</em> and <em>longstrider</em>. For the fifth, <em>shillelagh</em> is very tempting - especially if we cheat and say it works with a pantherpaw...</p><p></p><p>Come to think of it, should the Panther Lord get any of a druid's class abilities? I'm thinking Nature Sense, Trackless Step and Woodland Stride would be appropriate.</p><p></p><p>That'd make it:</p><p></p><p><strong>Spells:</strong> A panther lord can cast divine spells as an 8th-level druid (6/5/4/4/3; save DC 14 + spell level).</p><p></p><p>0— <em>cure minor wounds</em>, <em>detect magic</em>, <em>detect poison</em>, <em>guidance</em>, <em>purify food and drink</em>, <em>resistance</em>;</p><p>1st—<em>entangle</em>, <em>faerie fire</em>, <em>longstrider</em>, <em>pass without trace</em>, <em>shillelagh</em>*;</p><p>2nd—one, two, three, four;</p><p>3rd—one, two, three, four;</p><p>4th—one, two, three.</p><p>* A panther lord's version of <em>shillelagh</em> can enhance a pantherpaw as well as a club or quarterstaff.</p><p></p><p style="text-align: center">* * *</p> <p style="text-align: center"></p><p></p><p>For the second level spells, how about <em>barkskin</em>, <em>owl's wisdom</em>, <em>resist energy</em>, <em>summon swarm</em>.</p><p></p><p>For the third level spells, I think <em>dominate animal</em>, <em>poison</em>, <em>snare</em>, <em>spike growth</em>.</p><p></p><p>Finally, for the fourth level spells I like <em>dispel magic</em>, <em>flame strike</em>, <em>freedom of movement</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6795751, member: 57383"] Updating the [B][URL="http://www.enworld.org/forum/showthread.php?p=6662200#post6662200"]Panther Lord Working Draft[/URL][/B]. I don't mind giving it [I]read magic[/I] if you prefer that orison. Of those I prefer [I]pass without trace[/I] and [I]longstrider[/I]. For the fifth, [I]shillelagh[/I] is very tempting - especially if we cheat and say it works with a pantherpaw... Come to think of it, should the Panther Lord get any of a druid's class abilities? I'm thinking Nature Sense, Trackless Step and Woodland Stride would be appropriate. That'd make it: [B]Spells:[/B] A panther lord can cast divine spells as an 8th-level druid (6/5/4/4/3; save DC 14 + spell level). 0— [I]cure minor wounds[/I], [I]detect magic[/I], [I]detect poison[/I], [I]guidance[/I], [I]purify food and drink[/I], [I]resistance[/I]; 1st—[I]entangle[/I], [I]faerie fire[/I], [I]longstrider[/I], [I]pass without trace[/I], [I]shillelagh[/I]*; 2nd—one, two, three, four; 3rd—one, two, three, four; 4th—one, two, three. * A panther lord's version of [I]shillelagh[/I] can enhance a pantherpaw as well as a club or quarterstaff. [CENTER]* * * [/CENTER] For the second level spells, how about [I]barkskin[/I], [I]owl's wisdom[/I], [I]resist energy[/I], [I]summon swarm[/I]. For the third level spells, I think [I]dominate animal[/I], [I]poison[/I], [I]snare[/I], [I]spike growth[/I]. Finally, for the fourth level spells I like [I]dispel magic[/I], [I]flame strike[/I], [I]freedom of movement[/I]. [/QUOTE]
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