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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 7465118" data-attributes="member: 57383"><p>In the BECMI sourcebook <em>PC4 Night Howlers</em> even the "standard" werecreatures can gain additional abilities compared to the SRD versions. These powers aren't available to normal specimens, but are special abilities granted when the werecreature has advanced to a high level. i.e. a "normal monster" BECMI Werewolf is basically the same 4+2 HD monster as the AD&D version, but one that has advanced 7 levels is a 9 HD monster with a 1/day ability to <em>howl</em> and panic any creature within 180 yards with fewer levels than itself into fleeing in fear for 10 rounds (save vs. spells applicable).</p><p></p><p>We've already done the PC4 Mystaran Wererats as the greater wererat and ratwere, and the Devil Swine, Werefox, Weremako and Wereseals are already on my list, but that still leaves a fair few.</p><p></p><p>The abilities are:</p><p></p><p><strong>Werebats</strong> have a 3/day stunning shriek</p><p><strong>Werebears</strong> have a <em>pass without trace</em> like ability</p><p><strong>Wereboars</strong> have an earthshaking stomp</p><p><strong>Wererats</strong> gain DR in humanoid form</p><p><strong>Wereseals</strong> have <em>true seeing</em></p><p><strong>Weresharks</strong> can churn the sea</p><p><strong>Weretigers</strong> have a paralyzing roar</p><p><strong>Werewolves</strong> have a terrifying howl</p><p></p><p>In addition, all the PC4 lycanthropes gain the ability to summon animals and their ordinary lycanthrope kin at high enough levels.</p><p></p><p>Do we want to do anything with them? Maybe create a "greater" version of the monster with those powers? Or perhaps do it as a template?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7465118, member: 57383"] In the BECMI sourcebook [I]PC4 Night Howlers[/I] even the "standard" werecreatures can gain additional abilities compared to the SRD versions. These powers aren't available to normal specimens, but are special abilities granted when the werecreature has advanced to a high level. i.e. a "normal monster" BECMI Werewolf is basically the same 4+2 HD monster as the AD&D version, but one that has advanced 7 levels is a 9 HD monster with a 1/day ability to [I]howl[/I] and panic any creature within 180 yards with fewer levels than itself into fleeing in fear for 10 rounds (save vs. spells applicable). We've already done the PC4 Mystaran Wererats as the greater wererat and ratwere, and the Devil Swine, Werefox, Weremako and Wereseals are already on my list, but that still leaves a fair few. The abilities are: [B]Werebats[/B] have a 3/day stunning shriek [B]Werebears[/B] have a [I]pass without trace[/I] like ability [B]Wereboars[/B] have an earthshaking stomp [B]Wererats[/B] gain DR in humanoid form [B]Wereseals[/B] have [I]true seeing[/I] [B]Weresharks[/B] can churn the sea [B]Weretigers[/B] have a paralyzing roar [B]Werewolves[/B] have a terrifying howl In addition, all the PC4 lycanthropes gain the ability to summon animals and their ordinary lycanthrope kin at high enough levels. Do we want to do anything with them? Maybe create a "greater" version of the monster with those powers? Or perhaps do it as a template? [/QUOTE]
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