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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 7633221" data-attributes="member: 57383"><p><strong>Weregorilla Original Stats</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="color: #C00000">Prof. Arcanus</span></strong></span></p><p><strong>Maledictive Weregorilla, Chaotic Good</strong></p><table style='width: 100%'><tr><td>Armor Class</td><td>6</td><td>Str</td><td>19</td></tr><tr><td>Movement</td><td>12</td><td>Dex</td><td>14</td></tr><tr><td>Level/Hit Dice</td><td>4+1</td><td>Con</td><td>19</td></tr><tr><td>Hit Points</td><td>25</td><td>Int</td><td>14</td></tr><tr><td>THAC0</td><td>17</td><td>Wis</td><td>14</td></tr><tr><td>Morale</td><td>Elite (14)</td><td>Cha</td><td>17</td></tr><tr><td>No. of Attacks</td><td>3</td><td></td><td></td></tr><tr><td>Damage/Attack</td><td>1d3 (fist)/1d3 (fist)/1d6 (bite)</td><td></td><td></td></tr><tr><td>Special Attacks</td><td>Roar</td><td></td><td></td></tr><tr><td>Special Defenses</td><td>Hit only by silver and +1 or better magical weapons</td><td></td><td></td></tr><tr><td>Magic Resistance</td><td>Nil</td><td></td><td></td></tr></table><p>*SNIP*</p><p></p><p><span style="font-size: 15px"><strong><span style="color: #C00000">Combat</span></strong></span></p><p>Arcanus changes form far less frequently than most werebeasts. In battle, the chance that he transforms is based upon the damage he has suffered. At the end of each round, his chance of changing form is equal to the damage he has suffered thus far.</p><p></p><p>In either form, Arcanus can be struck only by wooden weapons or those with at least +1 magical bonus.</p><p></p><p><strong>Human Aspect</strong></p><p>In human form, Arcanus tries to avoid combat, claiming that such is unbecoming a gentleman. If pressed, however, he is a fairly powerful enemy. He retains a fraction of his lycanthropic strength in human form, allowing him to strike twice per round, inflicting 1d3 points of damage with each blow. (This does not spread his lycanthropy.)</p><p></p><p>Over the years, Arcanus has mastered the art of mesmerism. In game terms, he can use this power three times per day, but only if he has some manner of focus with him. Usually, he uses the gleaming stone on his walking stick, but any other shiny object will do. The effects of this talent mimic those of the <em>hypnotism</em> spell, save that it affects only one subject.</p><p></p><p><strong>Gorilla Aspect</strong></p><p>When transformed into a gorilla, Arcanus is a savage and fierce beast who hungers for blood and combat. In this form he can attack thrice per round. The first two attacks are blows from his savage fists, which inflict 1d3 points of damage each. He follows these up with a bite that inflicts 1d4 points of damage and has a chance of infecting his enemy with lycanthropy.</p><p></p><p>In his gorilla form Arcanus has the ability to utter a powerful howl that echoes through the air, touching the simian roots in all humans. Those who hear this roar for the first time must make a fear check. Failure has the normal effects indicated in the <em>Domains of Dread</em> book. Those who have heard this roar before are entitled to a +2 bonus on the check, as are demihumans. Humanoids need not make a check, as the gorilla’s roar has no effect upon such bestial creatures.</p><p></p><p>Anyone who contracts lycanthropy from Arcanus becomes a carnivorous ape (as described in the M<span style="font-size: 10px">ONSTROUS</span> M<span style="font-size: 10px">ANUAL</span> tome). Although technically werebeasts, these creatures cannot change shape. They feel no loyalty to their creator but are not openly hostile to him. They dwell in the wilds, preying on animals and men alike. Only when they are killed does it become apparent that they were once men.</p><p></p><p><em>Originally appeared in Children of the Night - Werebeasts (1998)</em>.</p><p></p><p><span style="color: #00FFFF">Note the statblock and descriptive text have a few discrepancies. The statblock he's vulnerable to silver weapons, the text says wooden. The statblock says a 1d6 bite, the text 1d4.</span></p><p><span style="color: #00FFFF"></span></p><p><span style="color: #00FFFF"></span></p><p><span style="color: #00FFFF">For comparison, here are two AD&D versions of an ordinary Gorilla:</span></p><p></p><p></p><p><span style="font-size: 15px"><strong>GORILLA</strong></span></p><p>FREQUENCY: <em>Very rare</em></p><p>NO. APPEARING: <em>1-20</em></p><p>ARMOR CLASS: <em>6</em></p><p>MOVE: <em>12″</em></p><p>HIT DICE: <em>3 + 1 (females) or 4 + 1 (males)</em></p><p>% IN LAIR: <em>Nil</em></p><p>TREASURE TYPE: <em>Nil </em></p><p>NO. OF ATTACKS: <em>3</em></p><p>DAMAGE/ATTACK: <em>1-3/1-3/1-4 (females) or 1-4/1-4/1-6 (males)</em></p><p>SPECIAL ATTACKS: <em>Rending</em></p><p>SPECIAL DEFENSES: <em>Nil</em></p><p>MAGIC RESISTANCE: <em>Standard</em></p><p>INTELLIGENCE: <em>Low</em></p><p>ALIGNMENT: <em>Neutral</em></p><p>SIZE: <em>M or L (up to 6′ tall and very broad)</em></p><p>PSIONIC ABILITY: <em>Nil</em></p><p>Attack/Defense Modes: <em>Nil</em></p><p>LEVEL/XP VALUE: <em>females III / 85 + 4/hp; males III / 130 + 5/hp</em></p><p></p><p>Gorillas are found only in undisturbed tropical forests, where they live in small bands, moving from clearing to clearing in search of succulent plants. Each band consists of a number of females with their young (one-fifth of any group are individuals too young to have effective attacks) and a single adult male. Gorillas will try to drive away intruders with a display of force, and anyone who does not move away, or who moves quickly — even to flee — is likely to be attacked. Female gorillas weigh about 200 pounds and have strength ratings of 17 or 18. Males are twice as heavy as females and have strength ratings of 18 or 19.</p><p></p><p><em>Originally appeared in Dragon Magazine #95 (“The many shapes of apes – giving primates the attention they deserve” by Stephen Inniss, March 1985)</em></p><p></p><p></p><p><span style="font-size: 15px"><strong>APE,</strong>(<em>Gorilla</em>)</span></p><p>FREQUENCY: <em>Very rare</em></p><p>NO. APPEARING: <em>1-4</em></p><p>ARMOR CLASS: <em>6</em></p><p>MOVE: <em>12″</em></p><p>HIT DICE: <em>4 + 1</em></p><p>% IN LAIR: <em>Nil</em></p><p>TREASURE TYPE: <em>Nil</em></p><p>NO. OF ATTACKS: <em>3</em></p><p>DAMAGE/ATTACK: <em>1-3/1-3/1-6</em></p><p>SPECIAL ATTACKS: <em>Rending</em></p><p>SPECIAL DEFENSES: <em>Nil</em></p><p>MAGIC RESISTANCE: <em>Standard</em></p><p>INTELLIGENCE: <em>Low</em></p><p>ALIGNMENT: <em>Neutral</em></p><p>SIZE: <em>M (6′ tall, broad)</em></p><p>PSIONIC ABILITY: <em>Nil</em></p><p>Attack/Defense Modes: <em>Nil</em></p><p></p><p>The typical ape is found only in lonely tropical forest regions. It is non-aggressive and shy, but if threatened or cornered will fight fiercely. If it scores hits with both of its hands it does an additional 1-6 points grabbing and rending its opponent.</p><p></p><p><em>Originally appeared in Monster Manual (Gary Gygax, 1977).</em></p><p></p><p></p><p><span style="color: #00FFFF">The <em>Monster Manual</em> one looks a slightly closer match to Arcanus than the <em>Dragon Magazine</em> one.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7633221, member: 57383"] [b]Weregorilla Original Stats[/b] [SIZE=4][B][COLOR=#C00000]Prof. Arcanus[/COLOR][/B][/SIZE] [B]Maledictive Weregorilla, Chaotic Good[/B] [TABLE="class: MsoNormalTable"] [TR] [TD]Armor Class[/TD] [TD]6[/TD] [TD]Str[/TD] [TD]19[/TD] [/TR] [TR] [TD]Movement[/TD] [TD]12[/TD] [TD]Dex[/TD] [TD]14[/TD] [/TR] [TR] [TD]Level/Hit Dice[/TD] [TD="width: 96"]4+1[/TD] [TD="width: 77"]Con[/TD] [TD="width: 77"]19[/TD] [/TR] [TR] [TD]Hit Points[/TD] [TD="width: 96"]25[/TD] [TD="width: 77"]Int[/TD] [TD="width: 77"]14[/TD] [/TR] [TR] [TD]THAC0[/TD] [TD="width: 96"]17[/TD] [TD="width: 77"]Wis[/TD] [TD="width: 77"]14[/TD] [/TR] [TR] [TD]Morale[/TD] [TD="width: 96"]Elite (14)[/TD] [TD="width: 77"]Cha[/TD] [TD="width: 77"]17[/TD] [/TR] [TR] [TD]No. of Attacks[/TD] [TD="width: 250, colspan: 3"]3[/TD] [/TR] [TR] [TD]Damage/Attack[/TD] [TD="width: 250, colspan: 3"]1d3 (fist)/1d3 (fist)/1d6 (bite)[/TD] [/TR] [TR] [TD]Special Attacks[/TD] [TD="width: 250, colspan: 3"]Roar[/TD] [/TR] [TR] [TD]Special Defenses[/TD] [TD="width: 250, colspan: 3"]Hit only by silver and +1 or better magical weapons[/TD] [/TR] [TR] [TD]Magic Resistance[/TD] [TD="width: 250, colspan: 3"]Nil[/TD] [/TR] [/TABLE] *SNIP* [SIZE=4][B][COLOR=#C00000]Combat[/COLOR][/B][/SIZE] Arcanus changes form far less frequently than most werebeasts. In battle, the chance that he transforms is based upon the damage he has suffered. At the end of each round, his chance of changing form is equal to the damage he has suffered thus far. In either form, Arcanus can be struck only by wooden weapons or those with at least +1 magical bonus. [B]Human Aspect[/B] In human form, Arcanus tries to avoid combat, claiming that such is unbecoming a gentleman. If pressed, however, he is a fairly powerful enemy. He retains a fraction of his lycanthropic strength in human form, allowing him to strike twice per round, inflicting 1d3 points of damage with each blow. (This does not spread his lycanthropy.) Over the years, Arcanus has mastered the art of mesmerism. In game terms, he can use this power three times per day, but only if he has some manner of focus with him. Usually, he uses the gleaming stone on his walking stick, but any other shiny object will do. The effects of this talent mimic those of the [I]hypnotism[/I] spell, save that it affects only one subject. [B]Gorilla Aspect[/B] When transformed into a gorilla, Arcanus is a savage and fierce beast who hungers for blood and combat. In this form he can attack thrice per round. The first two attacks are blows from his savage fists, which inflict 1d3 points of damage each. He follows these up with a bite that inflicts 1d4 points of damage and has a chance of infecting his enemy with lycanthropy. In his gorilla form Arcanus has the ability to utter a powerful howl that echoes through the air, touching the simian roots in all humans. Those who hear this roar for the first time must make a fear check. Failure has the normal effects indicated in the [I]Domains of Dread[/I] book. Those who have heard this roar before are entitled to a +2 bonus on the check, as are demihumans. Humanoids need not make a check, as the gorilla’s roar has no effect upon such bestial creatures. Anyone who contracts lycanthropy from Arcanus becomes a carnivorous ape (as described in the M[SIZE=2]ONSTROUS[/SIZE] M[SIZE=2]ANUAL[/SIZE] tome). Although technically werebeasts, these creatures cannot change shape. They feel no loyalty to their creator but are not openly hostile to him. They dwell in the wilds, preying on animals and men alike. Only when they are killed does it become apparent that they were once men. [I]Originally appeared in Children of the Night - Werebeasts (1998)[/I]. [COLOR="#00FFFF"]Note the statblock and descriptive text have a few discrepancies. The statblock he's vulnerable to silver weapons, the text says wooden. The statblock says a 1d6 bite, the text 1d4. For comparison, here are two AD&D versions of an ordinary Gorilla:[/COLOR] [SIZE=4][B]GORILLA[/B][/SIZE] FREQUENCY: [I]Very rare[/I] NO. APPEARING: [I]1-20[/I] ARMOR CLASS: [I]6[/I] MOVE: [I]12″[/I] HIT DICE: [I]3 + 1 (females) or 4 + 1 (males)[/I] % IN LAIR: [I]Nil[/I] TREASURE TYPE: [I]Nil [/I] NO. OF ATTACKS: [I]3[/I] DAMAGE/ATTACK: [I]1-3/1-3/1-4 (females) or 1-4/1-4/1-6 (males)[/I] SPECIAL ATTACKS: [I]Rending[/I] SPECIAL DEFENSES: [I]Nil[/I] MAGIC RESISTANCE: [I]Standard[/I] INTELLIGENCE: [I]Low[/I] ALIGNMENT: [I]Neutral[/I] SIZE: [I]M or L (up to 6′ tall and very broad)[/I] PSIONIC ABILITY: [I]Nil[/I] Attack/Defense Modes: [I]Nil[/I] LEVEL/XP VALUE: [I]females III / 85 + 4/hp; males III / 130 + 5/hp[/I] Gorillas are found only in undisturbed tropical forests, where they live in small bands, moving from clearing to clearing in search of succulent plants. Each band consists of a number of females with their young (one-fifth of any group are individuals too young to have effective attacks) and a single adult male. Gorillas will try to drive away intruders with a display of force, and anyone who does not move away, or who moves quickly — even to flee — is likely to be attacked. Female gorillas weigh about 200 pounds and have strength ratings of 17 or 18. Males are twice as heavy as females and have strength ratings of 18 or 19. [I]Originally appeared in Dragon Magazine #95 (“The many shapes of apes – giving primates the attention they deserve” by Stephen Inniss, March 1985)[/I] [SIZE=4][B]APE,[/B]([I]Gorilla[/I])[/SIZE] FREQUENCY: [I]Very rare[/I] NO. APPEARING: [I]1-4[/I] ARMOR CLASS: [I]6[/I] MOVE: [I]12″[/I] HIT DICE: [I]4 + 1[/I] % IN LAIR: [I]Nil[/I] TREASURE TYPE: [I]Nil[/I] NO. OF ATTACKS: [I]3[/I] DAMAGE/ATTACK: [I]1-3/1-3/1-6[/I] SPECIAL ATTACKS: [I]Rending[/I] SPECIAL DEFENSES: [I]Nil[/I] MAGIC RESISTANCE: [I]Standard[/I] INTELLIGENCE: [I]Low[/I] ALIGNMENT: [I]Neutral[/I] SIZE: [I]M (6′ tall, broad)[/I] PSIONIC ABILITY: [I]Nil[/I] Attack/Defense Modes: [I]Nil[/I] The typical ape is found only in lonely tropical forest regions. It is non-aggressive and shy, but if threatened or cornered will fight fiercely. If it scores hits with both of its hands it does an additional 1-6 points grabbing and rending its opponent. [I]Originally appeared in Monster Manual (Gary Gygax, 1977).[/I] [COLOR="#00FFFF"]The [I]Monster Manual[/I] one looks a slightly closer match to Arcanus than the [I]Dragon Magazine[/I] one.[/COLOR] [/QUOTE]
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