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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Shade" data-source="post: 5014845" data-attributes="member: 287"><p>Next!</p><p></p><p><strong>Bloody Bones</strong></p><p>FREQUENCY: Very rare</p><p>NO. APPEARING: 1 (30% chance of 2-12)</p><p>ARMOR CLASS: 7</p><p>MOVE: 12.</p><p>HIT DICE: 3</p><p>% IN LAIR: 50%</p><p>TREASURE TYPE: 40% chance each of J-N</p><p>(B in lair if more than 1)</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1-10</p><p>SPECIAL ATTACKS: Fear</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Standard</p><p>lNTELLIGENCE: Low</p><p>ALIGNMENT: Neutral evil</p><p>SIZE: M</p><p>PSIONIC ABILITY: Nil</p><p></p><p>Bloody bones are the undead, animated corpses of evil criminals cursed to continue their horrid trade long after they should have died. They look like bloody skeletons with a few shreds of flesh hanging on the bones. In fact, they resemble corpses left hanging on gibbets (a traditional punishment for criminals). </p><p></p><p>Bloody bones lair in hidden caves or deep concealed pits. They venture forth only to kill and rob victims. At the sight of a bloody bones, a character must make a saving throw vs. spells or else suffer the effects of a fear spell. For the effects of damage vs. a bloody bones, treat the creature as if it were a skeleton (i.e., one-half damage from sharp weapons, etc.). The chance of a cleric turning a bloody bones is the same as the cleric’s chance to turn a shadow.</p><p></p><p>Originally appeared in Dragon Magazine #138 (1988).</p></blockquote><p></p>
[QUOTE="Shade, post: 5014845, member: 287"] Next! [B]Bloody Bones[/B] FREQUENCY: Very rare NO. APPEARING: 1 (30% chance of 2-12) ARMOR CLASS: 7 MOVE: 12. HIT DICE: 3 % IN LAIR: 50% TREASURE TYPE: 40% chance each of J-N (B in lair if more than 1) NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-10 SPECIAL ATTACKS: Fear SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard lNTELLIGENCE: Low ALIGNMENT: Neutral evil SIZE: M PSIONIC ABILITY: Nil Bloody bones are the undead, animated corpses of evil criminals cursed to continue their horrid trade long after they should have died. They look like bloody skeletons with a few shreds of flesh hanging on the bones. In fact, they resemble corpses left hanging on gibbets (a traditional punishment for criminals). Bloody bones lair in hidden caves or deep concealed pits. They venture forth only to kill and rob victims. At the sight of a bloody bones, a character must make a saving throw vs. spells or else suffer the effects of a fear spell. For the effects of damage vs. a bloody bones, treat the creature as if it were a skeleton (i.e., one-half damage from sharp weapons, etc.). The chance of a cleric turning a bloody bones is the same as the cleric’s chance to turn a shadow. Originally appeared in Dragon Magazine #138 (1988). [/QUOTE]
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