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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5019278" data-attributes="member: 57383"><p>Hmm, I think I prefer this version to the current Creature Catalogue take. I don't much care for how it has a slam attack doing 1d10 damage - why bother with a scimitar? - and it seems far too strong.</p><p></p><p>So, my preference is for finishing off the "alternative version" we've started. It only needed a few skills and a feat, so it was a simple matter to finish it off like so (I fixed a couple of minor stat errors and added a SQ to explain its good Ref save and an off-hand claw attack to the rapier when it full attacks):</p><p></p><p> <span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Bloody Bones</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Medium Undead</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 3d12 (19 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (+3 Dex, +2 natural), touch 13, flat-footed 12</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +1/+2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Claw +4 melee (1d4+1) or rapier +4 melee (1d6+1/18-20) or shortbow +4 ranged (1d8/×3)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 claws +4 melee (1d4+1); or rapier +4 melee (1d6+1/18-20) and claw –1 melee (1d4); or shortbow +4 ranged (1d8/×3)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Frightful presence, sneak attack +2d6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Damage reduction 5/bludgeoning, darkvision 60 ft., evasion, immunity to cold, nimbleness, +2 turn resistance, undead traits</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +1, Ref +6, Will +5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 13, Dex 17, Con —, Int 8, Wis 12, Cha 14</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Bluff +6, Hide +8, Move Silently +8, Spot +5, Tumble +7</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Improved Initiative (B), Weapon Finesse, Stealthy</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Any land</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or gang (2-12)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> 100% coins, 50% goods and 25% items</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral evil</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4-9 HD (Medium)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>A bloody humanoid skeleton with a few shreds of flesh hanging from its bones. It moves with a terrifying nimbleness.</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bloody bones are the undead, animated corpses of evil criminals cursed to continue their horrid trade long after they should have died. They lair in hidden caves or deep concealed pits, venturing forth only to kill and rob victims.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bloody bones stand 5 to 6 feet tall and weigh 60 pounds.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bloody bones speak any languages they knew in life (usually Common) and are proficient in the same weapons and armour as rogues.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Bloody bones prefer ambushes, feints and back-stabbing to face-to-face combat. Gangs of these monsters will try to flank opponents in order to sneak-attack them.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Frightful Presence (Su):</strong> Any living creature that sees a bloody bones within 60 feet must succeed on a DC 13 Will save or become shaken for 5d6 rounds. An opponent that succeeds on the saving throw is immune to that bloody bones's frightful presence for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Nimbleness (Ex):</strong> A bloody bones has a good Reflex save.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Sneak Attack (Ex):</strong> A bloody bones' sneak attack ability is equivalent to that of a rogue of a level equal to the creature's Hit Dice.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Originally appeared in <em>Dragon Magazine #138</em> (1988).</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5019278, member: 57383"] Hmm, I think I prefer this version to the current Creature Catalogue take. I don't much care for how it has a slam attack doing 1d10 damage - why bother with a scimitar? - and it seems far too strong. So, my preference is for finishing off the "alternative version" we've started. It only needed a few skills and a feat, so it was a simple matter to finish it off like so (I fixed a couple of minor stat errors and added a SQ to explain its good Ref save and an off-hand claw attack to the rapier when it full attacks): [SIZE=2][SIZE=4][B][FONT=Arial]Bloody Bones[/FONT][/B][/SIZE][FONT=Arial] Medium Undead [B]Hit Dice:[/B] 3d12 (19 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] Claw +4 melee (1d4+1) or rapier +4 melee (1d6+1/18-20) or shortbow +4 ranged (1d8/×3) [B]Full Attack:[/B] 2 claws +4 melee (1d4+1); or rapier +4 melee (1d6+1/18-20) and claw –1 melee (1d4); or shortbow +4 ranged (1d8/×3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Frightful presence, sneak attack +2d6 [B]Special Qualities:[/B] Damage reduction 5/bludgeoning, darkvision 60 ft., evasion, immunity to cold, nimbleness, +2 turn resistance, undead traits [B]Saves:[/B] Fort +1, Ref +6, Will +5 [B]Abilities:[/B] Str 13, Dex 17, Con —, Int 8, Wis 12, Cha 14 [B]Skills:[/B] Bluff +6, Hide +8, Move Silently +8, Spot +5, Tumble +7 [B]Feats:[/B] Improved Initiative (B), Weapon Finesse, Stealthy [B]Environment:[/B] Any land [B]Organization:[/B] Solitary or gang (2-12) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] 100% coins, 50% goods and 25% items [B]Alignment:[/B] Always neutral evil [B]Advancement:[/B] 4-9 HD (Medium) [B]Level Adjustment:[/B] — [I]A bloody humanoid skeleton with a few shreds of flesh hanging from its bones. It moves with a terrifying nimbleness.[/I] Bloody bones are the undead, animated corpses of evil criminals cursed to continue their horrid trade long after they should have died. They lair in hidden caves or deep concealed pits, venturing forth only to kill and rob victims. Bloody bones stand 5 to 6 feet tall and weigh 60 pounds. Bloody bones speak any languages they knew in life (usually Common) and are proficient in the same weapons and armour as rogues. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] Bloody bones prefer ambushes, feints and back-stabbing to face-to-face combat. Gangs of these monsters will try to flank opponents in order to sneak-attack them. [B]Frightful Presence (Su):[/B] Any living creature that sees a bloody bones within 60 feet must succeed on a DC 13 Will save or become shaken for 5d6 rounds. An opponent that succeeds on the saving throw is immune to that bloody bones's frightful presence for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based. [B]Nimbleness (Ex):[/B] A bloody bones has a good Reflex save. [B]Sneak Attack (Ex):[/B] A bloody bones' sneak attack ability is equivalent to that of a rogue of a level equal to the creature's Hit Dice. Originally appeared in [I]Dragon Magazine #138[/I] (1988).[/FONT][/SIZE] [/QUOTE]
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