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<blockquote data-quote="Shade" data-source="post: 5023608" data-attributes="member: 287"><p>Sounds good.</p><p></p><p><a href="http://www.enworld.org/forum/5016829-post814.html" target="_blank">Updated</a>.</p><p></p><p>Here's the next one...</p><p></p><p>Zombies are unnatural creatures to begin with. One simple variation of the listing is a zombie that must be literally chopped apart before it stops attacking. Even then, it can be a nuisance. Dismembered hands will grab victims; severed heads will bite. Such zombies might be termed “walking dead”. Walking dead are superzombies, more difficult to stop than normal ones because they are both stronger and hardier.</p><p></p><p><strong>Walking Dead</strong></p><p>FREQUENCY: Very rare</p><p>NO. APPEARING: 2-12</p><p>ARMOR CLASS: 8</p><p>MOVE: 6.</p><p>HIT DICE: 6</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: Nil</p><p>NO OF ATTACKS. 1</p><p>DAMAGE/ATTACK: 1-12</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: See below</p><p>INTELLIGENCE: Non-</p><p>ALIGNMENT: Neutral evil</p><p>SIZE: M</p><p>PSIONIC ABILITY: Nil</p><p></p><p>Walking dead are undead animated corpses that keep attacking until completely destroyed. Like zombies, they are immune to sleep, charm, hold, and coldbased spells. Their six hit dice represent their extreme tenacity. As the walking dead take damage, however, they become less effective (as they start losing vital parts of their bodies). For every 9 hp damage a walking dead takes (9 hp being the equivalent of losing 2 HD), it gains a -2 to hit and does -2 hp damage (minimum damage is zero hit points). Clerics have the same chances to turn walking dead as they do wights.</p><p></p><p>Originally appeared in Dragon Magazine #138 (1988).</p></blockquote><p></p>
[QUOTE="Shade, post: 5023608, member: 287"] Sounds good. [URL="http://www.enworld.org/forum/5016829-post814.html"]Updated[/URL]. Here's the next one... Zombies are unnatural creatures to begin with. One simple variation of the listing is a zombie that must be literally chopped apart before it stops attacking. Even then, it can be a nuisance. Dismembered hands will grab victims; severed heads will bite. Such zombies might be termed “walking dead”. Walking dead are superzombies, more difficult to stop than normal ones because they are both stronger and hardier. [B]Walking Dead[/B] FREQUENCY: Very rare NO. APPEARING: 2-12 ARMOR CLASS: 8 MOVE: 6. HIT DICE: 6 % IN LAIR: Nil TREASURE TYPE: Nil NO OF ATTACKS. 1 DAMAGE/ATTACK: 1-12 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: See below INTELLIGENCE: Non- ALIGNMENT: Neutral evil SIZE: M PSIONIC ABILITY: Nil Walking dead are undead animated corpses that keep attacking until completely destroyed. Like zombies, they are immune to sleep, charm, hold, and coldbased spells. Their six hit dice represent their extreme tenacity. As the walking dead take damage, however, they become less effective (as they start losing vital parts of their bodies). For every 9 hp damage a walking dead takes (9 hp being the equivalent of losing 2 HD), it gains a -2 to hit and does -2 hp damage (minimum damage is zero hit points). Clerics have the same chances to turn walking dead as they do wights. Originally appeared in Dragon Magazine #138 (1988). [/QUOTE]
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