Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5042551" data-attributes="member: 57383"><p>I'd be happy with a 1/day 5 foot burst that only affects creatures wounded by the spikes.</p><p></p><p>Shall we keep the 3d4 fire damage per round over three rounds, with a save each round to negate? I'm tempted to make the damage reduce each round (3d4/2d4/1d4) so we have a primary/secondary duration like with flaming oil attacks.</p><p></p><p>What saves shall we use? There are arguments for Reflex (to avoid the initial spray or snuff the resulting fire) or Fort to shake off the "fiery blood infection". I'm thinking Reflex to avoid the initial effects, then Fort for subsequent rounds.</p><p></p><p>Something like:<p style="margin-left: 20px"><strong>Burning Blood (Su):</strong> Once per day a spike skeleton can add a spray of burning blood to a spike burst special attack. In addition to the spike burst's normal effects, all creatures within the 5 ft. burst area of effect that is damaged by a spike skeleton's spikes must make a DC Reflex save or their wounds will burst into flames. Creatures wounded by earlier spike burst or spike melee attacks are also affected, as are creatures wounded by the spikes of another spike skeleton. Any creature without blood or a blood-like fluid such as ichor is unaffected by the burning blood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A creature affected by burning blood takes 3d4 fire damage in the first round. It must then succeed at a DC X Fort save or take an additional 2d4 fire damage in the second round, if it fails it must then succeed at a second DC X Fort save or take an additional 1d4 fire damage in the third round.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The save DCs are Charisma-based.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Cleon, post: 5042551, member: 57383"] I'd be happy with a 1/day 5 foot burst that only affects creatures wounded by the spikes. Shall we keep the 3d4 fire damage per round over three rounds, with a save each round to negate? I'm tempted to make the damage reduce each round (3d4/2d4/1d4) so we have a primary/secondary duration like with flaming oil attacks. What saves shall we use? There are arguments for Reflex (to avoid the initial spray or snuff the resulting fire) or Fort to shake off the "fiery blood infection". I'm thinking Reflex to avoid the initial effects, then Fort for subsequent rounds. Something like:[INDENT][B]Burning Blood (Su):[/B] Once per day a spike skeleton can add a spray of burning blood to a spike burst special attack. In addition to the spike burst's normal effects, all creatures within the 5 ft. burst area of effect that is damaged by a spike skeleton's spikes must make a DC Reflex save or their wounds will burst into flames. Creatures wounded by earlier spike burst or spike melee attacks are also affected, as are creatures wounded by the spikes of another spike skeleton. Any creature without blood or a blood-like fluid such as ichor is unaffected by the burning blood. A creature affected by burning blood takes 3d4 fire damage in the first round. It must then succeed at a DC X Fort save or take an additional 2d4 fire damage in the second round, if it fails it must then succeed at a second DC X Fort save or take an additional 1d4 fire damage in the third round. The save DCs are Charisma-based. [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
Top