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<blockquote data-quote="Cleon" data-source="post: 5044899" data-attributes="member: 57383"><p>I'd have thought the "all creatures within the 5 ft. burst" bit was reasonably clear that only creatures within the spike burst would be affected, but I'd be happy to rephrase it.</p><p></p><p></p><p></p><p>The original description is quite clear that the spike skeleton can only 'cast' burning blood once per day, but can use spike burst multiple times. It makes sense to make them separate special attacks.</p><p></p><p>So, how would you like to rephrase the burning blood special attack?</p><p></p><p>Something like:<p style="margin-left: 20px">Burning Blood: Once per day, a spike skeleton can add a spray of burning blood when making a spike burst special attack. The burning blood ca n affect all opponents within the area affected by the spike burst, a 5 foot burst centered on the skeleton. Any opponent within this area that has unhealed wounds from a spike skeleton's spike burst or spike melee attacks must must make a DC X Reflex save or their wounds will burst into flames, taking 3d4 fire damage per round over the next three rounds. They can make an additional DC X Reflex save after each round of fire damage to extinguish the flames and stop any further damage from that instance of burning blood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Creature without blood or a blood-like fluid such as ichor are unaffected by the burning blood. The save DCs are Charisma-based.</p> <p style="margin-left: 20px"></p><p>Is that better?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5044899, member: 57383"] I'd have thought the "all creatures within the 5 ft. burst" bit was reasonably clear that only creatures within the spike burst would be affected, but I'd be happy to rephrase it. The original description is quite clear that the spike skeleton can only 'cast' burning blood once per day, but can use spike burst multiple times. It makes sense to make them separate special attacks. So, how would you like to rephrase the burning blood special attack? Something like:[INDENT]Burning Blood: Once per day, a spike skeleton can add a spray of burning blood when making a spike burst special attack. The burning blood ca n affect all opponents within the area affected by the spike burst, a 5 foot burst centered on the skeleton. Any opponent within this area that has unhealed wounds from a spike skeleton's spike burst or spike melee attacks must must make a DC X Reflex save or their wounds will burst into flames, taking 3d4 fire damage per round over the next three rounds. They can make an additional DC X Reflex save after each round of fire damage to extinguish the flames and stop any further damage from that instance of burning blood. Creature without blood or a blood-like fluid such as ichor are unaffected by the burning blood. The save DCs are Charisma-based. [/INDENT]Is that better? [/QUOTE]
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