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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5053670" data-attributes="member: 57383"><p>These are looking pretty good. I like the Bleeding Wounds SA and how it ties into Burning Blood.</p><p></p><p>Speaking of Burning Blood, DC11 is pretty weak, especially as it only gets one shot at it. Shall we give it a racial bonus of +2 or +4?</p><p></p><p>I agree with them looking like a CR2, albeit a nasty one.</p><p></p><p>As for creation, I'm thinking <em>create undead</em> from a 12th level caster. We could add a Craft check if we wanted to mirror the "The thorns must be specially carved from bones taken from the same type of creature that is to be animated" - DC10 Craft (sculpting) or Craft (engraving)?</p><p></p><p>There's a couple of minor problems with the current writeup. In the combat tactics there's an "except the never wield" which looks like it should have a "they".</p><p></p><p>Oh, and their melee spike attack should have bleeding wounds <strong>and</strong> spike burst for damage, not just bleeding wounds.</p><p></p><p>Finally, I think their spikes should be a bit longer than an inch, since they can do 1d6 damage with a punch. I'd think 3-6 inches would be more credible.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5053670, member: 57383"] These are looking pretty good. I like the Bleeding Wounds SA and how it ties into Burning Blood. Speaking of Burning Blood, DC11 is pretty weak, especially as it only gets one shot at it. Shall we give it a racial bonus of +2 or +4? I agree with them looking like a CR2, albeit a nasty one. As for creation, I'm thinking [I]create undead[/I] from a 12th level caster. We could add a Craft check if we wanted to mirror the "The thorns must be specially carved from bones taken from the same type of creature that is to be animated" - DC10 Craft (sculpting) or Craft (engraving)? There's a couple of minor problems with the current writeup. In the combat tactics there's an "except the never wield" which looks like it should have a "they". Oh, and their melee spike attack should have bleeding wounds [B]and[/B] spike burst for damage, not just bleeding wounds. Finally, I think their spikes should be a bit longer than an inch, since they can do 1d6 damage with a punch. I'd think 3-6 inches would be more credible. [/QUOTE]
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