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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Shade" data-source="post: 5055052" data-attributes="member: 287"><p>Here's the next variant...</p><p></p><p><strong>Dust skeleton</strong></p><p>CLIMATE/TERRAIN: Any</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Band</p><p>ACTIVITY CYCLES: Any</p><p>DIET: Nil</p><p>INTELLIGENCE: Non- (0)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 2-20 (2d10)</p><p>ARMOR CLASS: 10</p><p>MOVEMENT: 9</p><p>HIT DICE: 1-1</p><p>THACO: 20</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1 point</p><p>SPECIAL ATTACKS: Choking cloud</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: As skeleton</p><p>SIZE: M (5’-6’)</p><p>MORALE: Special</p><p>XP VALUE: 65</p><p></p><p>Although they look like normal skeletons, dust skeletons weigh about one-fifth as much, as their bones are dried almost to the point of disintegration. Wherever they walk, they leave a trail of blue-gray dust hanging in the air. This dust is poisonous, and anyone approaching within 10’ feels mildly nauseous. Dust skeletons are used to break enemy formations by disabling large numbers of troops.</p><p></p><p>Combat: Since they were created specifically to be destroyed, dust skeletons never carry weapons and cause very little damage in melee. Unlike regular skeletons, dust skeletons take full damage from edged and piercing weapons. When they are reduced to 0 hp, the skeletons shatter, spreading a cloud of dust in a 10’ radius. Anyone breathing in the dust must make a save vs. poison or be paralyzed for 2-12 rounds. Those who make their saves spend one round coughing and choking, and are unable to attack or cast spells but are otherwise unaffected.</p><p></p><p>Special ingredients: Bones used to create dust skeletons must be specially dried to the point where they are ready to crumble. A special resin containing a paralyzing venom is then used to coat the bones. Transmute water to dust is used in conjunction with animate dead to dry the bones further.</p><p></p><p>Originally appeared in Dragon Magazine #234 (1996).</p></blockquote><p></p>
[QUOTE="Shade, post: 5055052, member: 287"] Here's the next variant... [B]Dust skeleton[/B] CLIMATE/TERRAIN: Any FREQUENCY: Very rare ORGANIZATION: Band ACTIVITY CYCLES: Any DIET: Nil INTELLIGENCE: Non- (0) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 2-20 (2d10) ARMOR CLASS: 10 MOVEMENT: 9 HIT DICE: 1-1 THACO: 20 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1 point SPECIAL ATTACKS: Choking cloud SPECIAL DEFENSES: See below MAGIC RESISTANCE: As skeleton SIZE: M (5’-6’) MORALE: Special XP VALUE: 65 Although they look like normal skeletons, dust skeletons weigh about one-fifth as much, as their bones are dried almost to the point of disintegration. Wherever they walk, they leave a trail of blue-gray dust hanging in the air. This dust is poisonous, and anyone approaching within 10’ feels mildly nauseous. Dust skeletons are used to break enemy formations by disabling large numbers of troops. Combat: Since they were created specifically to be destroyed, dust skeletons never carry weapons and cause very little damage in melee. Unlike regular skeletons, dust skeletons take full damage from edged and piercing weapons. When they are reduced to 0 hp, the skeletons shatter, spreading a cloud of dust in a 10’ radius. Anyone breathing in the dust must make a save vs. poison or be paralyzed for 2-12 rounds. Those who make their saves spend one round coughing and choking, and are unable to attack or cast spells but are otherwise unaffected. Special ingredients: Bones used to create dust skeletons must be specially dried to the point where they are ready to crumble. A special resin containing a paralyzing venom is then used to coat the bones. Transmute water to dust is used in conjunction with animate dead to dry the bones further. Originally appeared in Dragon Magazine #234 (1996). [/QUOTE]
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