Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5080334" data-attributes="member: 57383"><p>Definitely a new monster.</p><p></p><p>There are 3E defiling rules in both Dragon magazine and on athas.org, both of which have WotC's blessing (at least to some extent).</p><p></p><p>We might as well settle on the basics of the monster first, though.</p><p></p><p>Medium Undead, obviously.</p><p></p><p>Their 4+4 HD suggests 4 Hit Dice plus Unholy Toughness to give it its Cha bonus as a per-HD hp bonus.</p><p></p><p>Ability-wise, I was thinking a Ghoul or Ghast would make a good foundation.<p style="margin-left: 20px"><span style="color: PaleGreen"><strong>Ghast</strong> - Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16</span></p> <p style="margin-left: 20px"><span style="color: PaleGreen"><strong>Ghoul</strong> - Str 13, Dex 15, Com -, Int 13, Wis 14, Cha 12</span></p> <p style="margin-left: 20px"><span style="color: PaleGreen"></span></p><p>Keep the physical scores and drop the mental ones, these are mindless so are Int 0. Drop the other two mental abilities by 2 apiece?</p><p></p><p>That would make it:<p style="margin-left: 20px"><strong><span style="color: PaleGreen">Ghastly </span></strong><span style="color: PaleGreen"><strong>Defiler</strong> - Str 17, Dex 17, Con -, Int -, Wis 12, Cha 14</span></p> <p style="margin-left: 20px"><span style="color: PaleGreen"></span><strong><span style="color: PaleGreen">Ghoulish</span></strong><span style="color: PaleGreen"><strong> Defiler</strong> - Str 13, Dex 15, Con -, Int -, Wis 12, Cha 10</span></p> <p style="margin-left: 20px"><span style="color: PaleGreen"></span></p><p>Averaging the two would work out to something like:<p style="margin-left: 20px"><span style="color: PaleGreen"><strong>Defiling Skeleton</strong> - Str 15, Dex 16, Con -, Int -, Wis 12, Cha 12</span></p> <p style="margin-left: 20px"><span style="color: PaleGreen"></span></p><p>I bumped the Charisma up a point so it has 2 odd abilities and 2 even ones. It doesn't make any difference to it bonus-wise.</p><p></p><p>If we give them a standard Medium Skeleton's +2 natural armour they'd have AC15 with that Dex. I think I'll cut a point off its Dexterity so (a) they're AC isn't a point higher than a direct conversion of the original's AC6 and (b) most of their stats are +2 higher than a standard human Skeleton.<p style="margin-left: 20px"><span style="color: PaleGreen"><strong>Defiling Skeleton</strong> - Str 15, Dex 15, Con -, Int -, Wis 12, Cha 12</span></p> <p style="margin-left: 20px"></p><p>Since these are "Undead Soldiers", should they be proficient in armour? Slapping leather armour on top of their current defences would give them AC 16, which I think is reasonable for a creature of their probably CR.</p><p></p><p>What weapons do you fancy for them - I was thinking of 2-handed weapons like Spears or Morningstars. As "Soldiers" they might be proficient in martial weapons, so we could give them Greatswords, Scythes or Heavy Flails. I don't fancy Falchions, since we've been using that weapon quite a bit recently.</p><p></p><p>EDIT: Upon reflection, I would like masterwork greatswords for their main weapon.</p><p></p><p>I'm presuming they'll have two 1d6+2 claw attacks, so a Greatsword at +1 to hit and 2d6+3/19-20 damage will be a near-equivalent. There's little point in them carrying a weaker weapon than their claws, except for ranged attacks.</p><p></p><p>Hmm... ranged attacks.</p><p></p><p>Should we give them a missile weapon too?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5080334, member: 57383"] Definitely a new monster. There are 3E defiling rules in both Dragon magazine and on athas.org, both of which have WotC's blessing (at least to some extent). We might as well settle on the basics of the monster first, though. Medium Undead, obviously. Their 4+4 HD suggests 4 Hit Dice plus Unholy Toughness to give it its Cha bonus as a per-HD hp bonus. Ability-wise, I was thinking a Ghoul or Ghast would make a good foundation.[INDENT][COLOR=PaleGreen][B]Ghast[/B] - Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16 [B]Ghoul[/B] - Str 13, Dex 15, Com -, Int 13, Wis 14, Cha 12 [/COLOR][/INDENT]Keep the physical scores and drop the mental ones, these are mindless so are Int 0. Drop the other two mental abilities by 2 apiece? That would make it:[INDENT][B][COLOR=PaleGreen]Ghastly [/COLOR][/B][COLOR=PaleGreen][B]Defiler[/B] - Str 17, Dex 17, Con -, Int -, Wis 12, Cha 14 [/COLOR][B][COLOR=PaleGreen]Ghoulish[/COLOR][/B][COLOR=PaleGreen][B] Defiler[/B] - Str 13, Dex 15, Con -, Int -, Wis 12, Cha 10 [/COLOR][/INDENT]Averaging the two would work out to something like:[INDENT][COLOR=PaleGreen][B]Defiling Skeleton[/B] - Str 15, Dex 16, Con -, Int -, Wis 12, Cha 12 [/COLOR][/INDENT]I bumped the Charisma up a point so it has 2 odd abilities and 2 even ones. It doesn't make any difference to it bonus-wise. If we give them a standard Medium Skeleton's +2 natural armour they'd have AC15 with that Dex. I think I'll cut a point off its Dexterity so (a) they're AC isn't a point higher than a direct conversion of the original's AC6 and (b) most of their stats are +2 higher than a standard human Skeleton.[INDENT][COLOR=PaleGreen][B]Defiling Skeleton[/B] - Str 15, Dex 15, Con -, Int -, Wis 12, Cha 12[/COLOR] [/INDENT]Since these are "Undead Soldiers", should they be proficient in armour? Slapping leather armour on top of their current defences would give them AC 16, which I think is reasonable for a creature of their probably CR. What weapons do you fancy for them - I was thinking of 2-handed weapons like Spears or Morningstars. As "Soldiers" they might be proficient in martial weapons, so we could give them Greatswords, Scythes or Heavy Flails. I don't fancy Falchions, since we've been using that weapon quite a bit recently. EDIT: Upon reflection, I would like masterwork greatswords for their main weapon. I'm presuming they'll have two 1d6+2 claw attacks, so a Greatsword at +1 to hit and 2d6+3/19-20 damage will be a near-equivalent. There's little point in them carrying a weaker weapon than their claws, except for ranged attacks. Hmm... ranged attacks. Should we give them a missile weapon too? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
Top