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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5091300" data-attributes="member: 57383"><p>I've been thinking a bit more about the Turning question.</p><p></p><p>How about we make the caster level of its Defiling Rejuvenation equal to its HD+turn resistance?</p><p></p><p>I'm also thinking we should add something to the effect "A defiling skeleton can not use defiling rejuvenation if its body is completely destroyed by a cleric's turn attempt, <em>disintegrate</em> spell or other means."</p><p></p><p>Plus, could we add that a successful turn attempt can prevent the defiling skeleton reviving?</p><p></p><p>Adding that in would produce something like:</p><p></p><p><strong>Defiling Rejuvenation:</strong> When a defiling skeleton is reduced to 0 hp, it collapses and becomes inert for one round. The next round, it draws life-force from all vegetation within a 30-foot radius, killing all normal plants within the area. Plant creatures take <span style="color: Red">1d6 damage per hit dice the defiling skeleton possesses</span> (DC <span style="color: Red"><strong>X</strong></span> Fort save for half damage). The obsidian jewel in the skeleton’s forehead glows brightly while this defiling of nearby plant life takes place. The next round the defiling skeleton rises up, restored to full hit points. Striking the skeleton while it is inert has no effect, nor does it delay the rejuvenating. The save DC is <span style="color: Red">Charisma</span>-based. </p><p></p><p>A defiling skeleton can not use defiling rejuvenation if its body is completely destroyed by a cleric's turn attempt, <em>disintegrate</em> spell or the like. Such effects will cause its immediate and permanent destruction.</p><p></p><p>The destruction of the jewel embedded in the defiling skeleton's forehead (<span style="color: Red">AC 13, hp 6</span>) stops the rejuvenation, as does a successful application of turn undead or a dispelling effect such as <em>dispel magic</em> or <em>break enchantment</em>. Defiling rejuvenation is considered an <span style="color: Red">4th</span> level spell with a Caster Level equal to the skeleton's<span style="color: Red"> Hit Dice plus its turn resistance</span> (<span style="color: Red">CL 8th </span>for a standard defiling skeleton).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5091300, member: 57383"] I've been thinking a bit more about the Turning question. How about we make the caster level of its Defiling Rejuvenation equal to its HD+turn resistance? I'm also thinking we should add something to the effect "A defiling skeleton can not use defiling rejuvenation if its body is completely destroyed by a cleric's turn attempt, [I]disintegrate[/I] spell or other means." Plus, could we add that a successful turn attempt can prevent the defiling skeleton reviving? Adding that in would produce something like: [B]Defiling Rejuvenation:[/B] When a defiling skeleton is reduced to 0 hp, it collapses and becomes inert for one round. The next round, it draws life-force from all vegetation within a 30-foot radius, killing all normal plants within the area. Plant creatures take [COLOR=Red]1d6 damage per hit dice the defiling skeleton possesses[/COLOR] (DC [COLOR=Red][B]X[/B][/COLOR] Fort save for half damage). The obsidian jewel in the skeleton’s forehead glows brightly while this defiling of nearby plant life takes place. The next round the defiling skeleton rises up, restored to full hit points. Striking the skeleton while it is inert has no effect, nor does it delay the rejuvenating. The save DC is [COLOR=Red]Charisma[/COLOR]-based. A defiling skeleton can not use defiling rejuvenation if its body is completely destroyed by a cleric's turn attempt, [I]disintegrate[/I] spell or the like. Such effects will cause its immediate and permanent destruction. The destruction of the jewel embedded in the defiling skeleton's forehead ([COLOR=Red]AC 13, hp 6[/COLOR]) stops the rejuvenation, as does a successful application of turn undead or a dispelling effect such as [I]dispel magic[/I] or [I]break enchantment[/I]. Defiling rejuvenation is considered an [COLOR=Red]4th[/COLOR] level spell with a Caster Level equal to the skeleton's[COLOR=Red] Hit Dice plus its turn resistance[/COLOR] ([COLOR=Red]CL 8th [/COLOR]for a standard defiling skeleton). [/QUOTE]
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