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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5122024" data-attributes="member: 57383"><p>Shall we do a straight monster to start with based on a human then see whether we can be bothered to reverse-engineer it into a template?</p><p></p><p>If we take a Human Warrior Zombie add an extra Hit Dice and remove the "single action only" special quality we're practically there statwise, we only really need to work out the absorption power.</p><p></p><p>Here's the stats:</p><p></p><p><strong>Absorbing Zombie</strong><strong>, Human Warrior</strong></p><p>Medium Undead </p><p>Hit Dice: 3d12+3 (22 hp) </p><p>Initiative: -1</p><p>Speed: 30 ft. (6 squares; can't run) </p><p>Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11</p><p>Base Attack/Grapple +1/+3 </p><p>Attack: Slam +3 melee (1d6+3) or club +3 melee (1d6+3)</p><p>Full Attack: Slam +3 melee (1d6+3) or club +3 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Electric shock</p><p>Special Qualities: Absorption, damage reduction 5/slashing, darkvision 60 ft., undead traits</p><p>Saves: Fort +1, Ref +0, Will +3 </p><p>Abilities: Str 15, Dex 9, Con —, Int —, Wis 10, Cha 1</p><p>Skills: —</p><p>Feats: Toughness (B)</p><p>Environment: Any </p><p>Organization: Any </p><p>Challenge Rating: <span style="color: Red"><strong>?</strong></span></p><p>Treasure: None </p><p>Alignment: Always neutral evil </p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>As for the Absorption, I don't much care for the original's 1 point of damage per spell level. How about making it like a shocking grasp for 1d6 damage/level?</p><p></p><p>How about this for a start:</p><p><strong></strong></p><p><strong>Absorb Spells (Su):</strong> If an absorbing zombie is struck by a single-target spell or spell-like ability (including ray attacks), it draws the magic into itself, nullifying the spell's effect and storing its potential to power its electric shock attack (see below). A running total of absorbed spell levels should be kept. An absorbing zombie can absorb up to X spell levels, if a spell would exceed this limit the zombie [<span style="color: Red">suffers the </span><span style="color: Red">spell's </span><span style="color: Red">normal effects? is</span><span style="color: Red"> destroyed?</span>].</p><p></p><p><strong>Electric Shock (Su):</strong> An absorbing zombie can discharge all of its absorbed spell levels as an arc of electricity. This is a melee touch attack that does 1d6 electrical damage per absorbed spell level (maximum <span style="color: Red">5d6</span>). If the touch attack misses, the zombie does not lose its absorbed "charge" and may try again with subsequent attacks.</p><p></p><p>Needs a bit of tidying up, but I think the basis is sound.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5122024, member: 57383"] Shall we do a straight monster to start with based on a human then see whether we can be bothered to reverse-engineer it into a template? If we take a Human Warrior Zombie add an extra Hit Dice and remove the "single action only" special quality we're practically there statwise, we only really need to work out the absorption power. Here's the stats: [B]Absorbing Zombie[/B][B], Human Warrior[/B] Medium Undead Hit Dice: 3d12+3 (22 hp) Initiative: -1 Speed: 30 ft. (6 squares; can't run) Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11 Base Attack/Grapple +1/+3 Attack: Slam +3 melee (1d6+3) or club +3 melee (1d6+3) Full Attack: Slam +3 melee (1d6+3) or club +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Electric shock Special Qualities: Absorption, damage reduction 5/slashing, darkvision 60 ft., undead traits Saves: Fort +1, Ref +0, Will +3 Abilities: Str 15, Dex 9, Con —, Int —, Wis 10, Cha 1 Skills: — Feats: Toughness (B) Environment: Any Organization: Any Challenge Rating: [COLOR=Red][B]?[/B][/COLOR] Treasure: None Alignment: Always neutral evil Advancement: — Level Adjustment: — As for the Absorption, I don't much care for the original's 1 point of damage per spell level. How about making it like a shocking grasp for 1d6 damage/level? How about this for a start: [B] Absorb Spells (Su):[/B] If an absorbing zombie is struck by a single-target spell or spell-like ability (including ray attacks), it draws the magic into itself, nullifying the spell's effect and storing its potential to power its electric shock attack (see below). A running total of absorbed spell levels should be kept. An absorbing zombie can absorb up to X spell levels, if a spell would exceed this limit the zombie [[COLOR=Red]suffers the [/COLOR][COLOR=Red]spell's [/COLOR][COLOR=Red]normal effects? is[/COLOR][COLOR=Red] destroyed?[/COLOR]]. [B]Electric Shock (Su):[/B] An absorbing zombie can discharge all of its absorbed spell levels as an arc of electricity. This is a melee touch attack that does 1d6 electrical damage per absorbed spell level (maximum [COLOR=Red]5d6[/COLOR]). If the touch attack misses, the zombie does not lose its absorbed "charge" and may try again with subsequent attacks. Needs a bit of tidying up, but I think the basis is sound. [/QUOTE]
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