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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5151140" data-attributes="member: 57383"><p>Sure, why not.</p><p></p><p>They look pretty straighforward. Take a standard zombie and either give it the SRD Choker's Quickness power or permanent haste instead of "single actions only". I think I prefer permanent <em>haste</em> myself.</p><p></p><p>Boost its Dex and speed a bit and add <em>haste</em> to the creation prereqs.</p><p></p><p>How does this look:</p><p></p><p><strong>Zombie, Quick</strong></p><p>Medium Undead</p><p>Hit Dice: 2d12+3 (16 hp)</p><p>Initiative: +2</p><p>Speed: 60 ft. (12 squares) </p><p>Armor Class: 16 (+2 Dex, +1 dodge, +3 natural), touch 13, flat-footed 12</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Slam +3 melee (1d8+1)</p><p>Full Attack: 2 slams +3 melee (1d8+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Haste</p><p>Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., immunity to acid, undead traits</p><p>Saves: Fort +0, Ref +3, Will +3</p><p>Abilities: Str 12, Dex 15, Con —, Int —, Wis 10, Cha 1</p><p>Skills: —</p><p>Feats: Toughness (B)</p><p>Environment: Any</p><p>Organization: Solitary, gang (2-12), or mob (10-20)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: 3-4 HD (Medium);</p><p>Level Adjustment: —</p><p> </p><p> <em>This animated corpse constantly twitches and jerks, </em><em>as if it can barely contain its movement.</em></p><p> </p><p>Quick zombies are specialized undead that move and attack with supernatural speed. In combat, they run as swiftly as horses and are used as shock troops. Quick zombies decay very rapidly, lasting no more than a few months before crumbling into dust.</p><p> </p><p>A quick zombie can be created with the spells create undead and haste. The caster level must be at least 12th.</p><p> </p><p>COMBAT</p><p> </p><p>Quick zombies charge toward whatever foes their master designates, then deliver a shower of lightning-fast blows until they or their opponents are destroyed.</p><p> </p><p>Haste (Su): A quick zombie is continuously accelerated as if it was under a <em>haste</em> spell (caster level 12th). This effect is unaffected by <em>dispel magic</em>, <em>break enchantment</em> or similar spells, but it can be temporarily neutralized by an <em>anti-magic field</em> or a <em>slow </em>spell. A quick zombie that is unable to use its haste power has the following changes to its stats:</p><p></p><p>Speed: 30 ft. (6 squares) </p><p> Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 12</p><p> Base Attack/Grapple: +1/+2</p><p> Attack: Slam +2 melee (1d8+1)</p><p> Full Attack: Slam +2 melee (1d8+1)</p><p>Saves: Fort +0, Ref +2, Will +3</p></blockquote><p></p>
[QUOTE="Cleon, post: 5151140, member: 57383"] Sure, why not. They look pretty straighforward. Take a standard zombie and either give it the SRD Choker's Quickness power or permanent haste instead of "single actions only". I think I prefer permanent [I]haste[/I] myself. Boost its Dex and speed a bit and add [I]haste[/I] to the creation prereqs. How does this look: [B]Zombie, Quick[/B] Medium Undead Hit Dice: 2d12+3 (16 hp) Initiative: +2 Speed: 60 ft. (12 squares) Armor Class: 16 (+2 Dex, +1 dodge, +3 natural), touch 13, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Slam +3 melee (1d8+1) Full Attack: 2 slams +3 melee (1d8+1) Space/Reach: 5 ft./5 ft. Special Attacks: Haste Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., immunity to acid, undead traits Saves: Fort +0, Ref +3, Will +3 Abilities: Str 12, Dex 15, Con —, Int —, Wis 10, Cha 1 Skills: — Feats: Toughness (B) Environment: Any Organization: Solitary, gang (2-12), or mob (10-20) Challenge Rating: 2 Treasure: None Alignment: Always neutral evil Advancement: 3-4 HD (Medium); Level Adjustment: — [I]This animated corpse constantly twitches and jerks, [/I][I]as if it can barely contain its movement.[/I] Quick zombies are specialized undead that move and attack with supernatural speed. In combat, they run as swiftly as horses and are used as shock troops. Quick zombies decay very rapidly, lasting no more than a few months before crumbling into dust. A quick zombie can be created with the spells create undead and haste. The caster level must be at least 12th. COMBAT Quick zombies charge toward whatever foes their master designates, then deliver a shower of lightning-fast blows until they or their opponents are destroyed. Haste (Su): A quick zombie is continuously accelerated as if it was under a [I]haste[/I] spell (caster level 12th). This effect is unaffected by [I]dispel magic[/I], [I]break enchantment[/I] or similar spells, but it can be temporarily neutralized by an [I]anti-magic field[/I] or a [I]slow [/I]spell. A quick zombie that is unable to use its haste power has the following changes to its stats: Speed: 30 ft. (6 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Slam +2 melee (1d8+1) Full Attack: Slam +2 melee (1d8+1) Saves: Fort +0, Ref +2, Will +3 [/QUOTE]
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