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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5154576" data-attributes="member: 57383"><p>I went for +4 Dex.</p><p></p><p>I don't much care for the wording of the slam attack. I would prefer it if it has its regular natural weapons OR a high-damage slam attack (1d8 for medium size), with an extra primary attack when full-attacking.</p><p></p><p>I'd also like to explicitly mention all the adjustments for its <em>haste</em>, just so we don't forget them.</p><p></p><p>e.g.:</p><p></p><p><strong>Speed:</strong> due to the quick zombie's haste ability (see below), all of the base creature's modes of movement increase by 30 ft., to a maximum of twice the subject’s normal speed using that form of movement.</p><p></p><p><strong>Armor Class:</strong> A quick zombie gains a +1 dodge bonus due to its haste ability (see below). Its natural armor bonus increases by a number based on the quick zombie's size:</p><p></p><p>Tiny or smaller +0 </p><p>Small +1 </p><p>Medium +2 </p><p>Large +3 </p><p>Huge +4 </p><p>Gargantuan +7 </p><p>Colossal +11 </p><p></p><p><strong>Attacks:</strong> A quick zombie gains a +1 attack bonus due to its haste ability (see below). It retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A quick zombie gains a single slam attack it can use instead of the base creature's attacks.</p><p></p><p>Due to its haste ability, a quick zombie can make an additional attack when making a full attack. It always makes this additional attack with its primary weapon.</p><p></p><p><strong>Damage:</strong> Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the quick zombie's size. (Use the base creature’s slam damage if it's better.)</p><p></p><p>Fine 1d2</p><p>Diminutive 1d3 </p><p>Tiny 1d4</p><p>Small 1d6</p><p>Medium 1d8 </p><p>Large 2d6 </p><p>Huge 3d6 </p><p>Gargantuan 4d6</p><p>Colossal 6d6 </p><p></p><p>Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. A quick zombie gains a +1 bonus on its Reflex saves due to its haste ability (see above).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5154576, member: 57383"] I went for +4 Dex. I don't much care for the wording of the slam attack. I would prefer it if it has its regular natural weapons OR a high-damage slam attack (1d8 for medium size), with an extra primary attack when full-attacking. I'd also like to explicitly mention all the adjustments for its [I]haste[/I], just so we don't forget them. e.g.: [B]Speed:[/B] due to the quick zombie's haste ability (see below), all of the base creature's modes of movement increase by 30 ft., to a maximum of twice the subject’s normal speed using that form of movement. [B]Armor Class:[/B] A quick zombie gains a +1 dodge bonus due to its haste ability (see below). Its natural armor bonus increases by a number based on the quick zombie's size: Tiny or smaller +0 Small +1 Medium +2 Large +3 Huge +4 Gargantuan +7 Colossal +11 [B]Attacks:[/B] A quick zombie gains a +1 attack bonus due to its haste ability (see below). It retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A quick zombie gains a single slam attack it can use instead of the base creature's attacks. Due to its haste ability, a quick zombie can make an additional attack when making a full attack. It always makes this additional attack with its primary weapon. [B]Damage:[/B] Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the quick zombie's size. (Use the base creature’s slam damage if it's better.) Fine 1d2 Diminutive 1d3 Tiny 1d4 Small 1d6 Medium 1d8 Large 2d6 Huge 3d6 Gargantuan 4d6 Colossal 6d6 Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. A quick zombie gains a +1 bonus on its Reflex saves due to its haste ability (see above). [/QUOTE]
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