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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5156835" data-attributes="member: 57383"><p>Well I fear I won't be able to sway you all. If we are giving it three slams full attacking I would want to drop it to 1d6 damage for a Medium Zombie as per the SRD template (which is what Shade had originally).</p><p></p><p>Three 1d6s is only one sixth more average damage than two 1d8s. (10.5/9), but three 1d8s is half more damage. The damage adjustment more or less balances out too, since the "single attack version" would have got 1.5 times Str - i.e. a Str 14-15 zombie would have three 1d6+2 (paired slams) vs two 1d8+3 (single slam), for 10% more damage (16.5/15).</p><p></p><p>Attacks: A quick zombie gains a +1 attack bonus due to its haste ability (see below). It retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A quick zombie gains two slam attacks it can use instead of the base creature's attacks.</p><p> </p><p>Full Attacks: Due to its haste ability, a quick zombie can make an additional attack when making a full attack. It always makes this additional attack with its primary weapon.</p><p> </p><p>Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the quick zombie's size. (Use the base creature’s slam damage if it's better.)</p><p> </p><p>Fine 1</p><p>Diminutive 1d2</p><p>Tiny 1d3</p><p>Small 1d4</p><p>Medium 1d6 </p><p>Large 1d8 </p><p>Huge 2d6 </p><p>Gargantuan 3d6</p><p>Colossal 4d6 </p><p></p><p><span style="color: Red"><em>I changed the Gargantuan damage from the SRD's 2d8 since it broke standard progression.</em></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5156835, member: 57383"] Well I fear I won't be able to sway you all. If we are giving it three slams full attacking I would want to drop it to 1d6 damage for a Medium Zombie as per the SRD template (which is what Shade had originally). Three 1d6s is only one sixth more average damage than two 1d8s. (10.5/9), but three 1d8s is half more damage. The damage adjustment more or less balances out too, since the "single attack version" would have got 1.5 times Str - i.e. a Str 14-15 zombie would have three 1d6+2 (paired slams) vs two 1d8+3 (single slam), for 10% more damage (16.5/15). Attacks: A quick zombie gains a +1 attack bonus due to its haste ability (see below). It retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A quick zombie gains two slam attacks it can use instead of the base creature's attacks. Full Attacks: Due to its haste ability, a quick zombie can make an additional attack when making a full attack. It always makes this additional attack with its primary weapon. Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the quick zombie's size. (Use the base creature’s slam damage if it's better.) Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 3d6 Colossal 4d6 [COLOR=Red][I]I changed the Gargantuan damage from the SRD's 2d8 since it broke standard progression.[/I][/COLOR] [/QUOTE]
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