Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5172276" data-attributes="member: 57383"><p>Okay then.</p><p></p><p>Let's take a Janni as our base creature, since that's a genie of the size and type we want.</p><p></p><p>I'm tempted to add the Evil subtype, but I guess the Efreet doesn't have it so the Ghula probably shouldn't either. Furthermore, they can be converted to benevolent faiths so presumably aren't intrinsically evil as an Evil subtype would indicate. I'm thinking "Usually Chaotic Evil". We should probably give them the Shapechanger subtype though.</p><p></p><p>Attacks should be slams, like a downsized Efreet.</p><p></p><p>Intelligence 12 like an Efreet seems right, since they're Very (11-12) intelligent.</p><p></p><p>So how about this for a start:</p><p></p><p><strong>Ghula</strong></p><p>Medium Outsider (Native, Shapechanger)</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p>Base Attack/Grapple: +6/+9</p><p>Attack: Slam +4 melee (1d6+3)</p><p>Full Attack: 2 slams +4 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., immunity to enchantments, <em>invisibility</em>, <em>polymorph</em>, scent</p><p>Saves: Fort +6, Ref +7, Will +7</p><p>Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13</p><p>Feats: <strong><span style="color: Red">3</span></strong></p><p>Skills: <strong><span style="color: Red">9 skills at 9</span></strong></p><p>Environment: Warm deserts</p><p>Organization: Solitary, company (2-4), or band (5-20)</p><p>Challenge Rating: <span style="color: Red"><strong>?</strong></span></p><p>Treasure: None</p><p>Alignment: Usually chaotic evil</p><p>Advancement: 6-9 HD (Medium); 10-15 HD (Huge)</p><p>Level Adjustment: —</p><p></p><p><strong>Immunity to Enchantments (Ex):</strong> A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor.</p><p></p><p><em><strong>Invisibility (Su):</strong></em> A ghula can become invisible as a quick action, as per the spell <em>invisibility</em> (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action.</p><p></p><p><em><strong>Polymorph (Su):</strong></em> A ghula can change its shape as per the spell <em>polymorph</em> (caster level equal to its Hit Dice), except the transformation has an unlimited duration and it does not regain lost hit points as if it had rested for a night.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5172276, member: 57383"] Okay then. Let's take a Janni as our base creature, since that's a genie of the size and type we want. I'm tempted to add the Evil subtype, but I guess the Efreet doesn't have it so the Ghula probably shouldn't either. Furthermore, they can be converted to benevolent faiths so presumably aren't intrinsically evil as an Evil subtype would indicate. I'm thinking "Usually Chaotic Evil". We should probably give them the Shapechanger subtype though. Attacks should be slams, like a downsized Efreet. Intelligence 12 like an Efreet seems right, since they're Very (11-12) intelligent. So how about this for a start: [B]Ghula[/B] Medium Outsider (Native, Shapechanger) Hit Dice: 6d8+6 (33 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +6/+9 Attack: Slam +4 melee (1d6+3) Full Attack: 2 slams +4 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., immunity to enchantments, [I]invisibility[/I], [I]polymorph[/I], scent Saves: Fort +6, Ref +7, Will +7 Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13 Feats: [B][COLOR=Red]3[/COLOR][/B] Skills: [B][COLOR=Red]9 skills at 9[/COLOR][/B] Environment: Warm deserts Organization: Solitary, company (2-4), or band (5-20) Challenge Rating: [COLOR=Red][B]?[/B][/COLOR] Treasure: None Alignment: Usually chaotic evil Advancement: 6-9 HD (Medium); 10-15 HD (Huge) Level Adjustment: — [B]Immunity to Enchantments (Ex):[/B] A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor. [I][B]Invisibility (Su):[/B][/I] A ghula can become invisible as a quick action, as per the spell [I]invisibility[/I] (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action. [I][B]Polymorph (Su):[/B][/I] A ghula can change its shape as per the spell [I]polymorph[/I] (caster level equal to its Hit Dice), except the transformation has an unlimited duration and it does not regain lost hit points as if it had rested for a night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Moldvay's Undead
Top