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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5178721" data-attributes="member: 57383"><p>Yes, I kept on getting the spelling mixed up with the overgrown gnoll werehyena beast from <em>Dragon #89</em>. I'll edit in some corrections.</p><p></p><p></p><p></p><p>I was just aiming for the closest equivalent to the original's spell-like ability.</p><p></p><p>I'd be fine making it Alternate Form, something like:</p><p></p><p><strong>Alternate Form (Su):</strong> A ghula can assume the form of any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin between the size of Tiny to Huge. It can not assume an incorporeal or gaseous form. A ghula can assume the form of a creature of up to the ghula's Hit Dice, or 15 Hit Dice if this is lower.</p><p></p><p>That's pretty much the same as <em>polymorph</em> at-will.</p><p></p><p>Maybe add "a ghula's favourite alternate form is a giant hyena" with a mini stat block?</p><p></p><p></p><p></p><p>I was going to go for pretty minor illusions - <em>ghost sound</em> and <em>minor image</em> at-will would be enough to produce voices, figures and fires to lure travellers into the desert.</p><p></p><p>Haven't come across any references to them spreading disease or paralysing so I wouldn't go for those.</p><p></p><p>However, I think there's some justification in giving them the ability to cause cause fear by their ghoulish appearance. Maybe modify a Krenshar's Scare power?</p><p></p><p><strong>Scare (Su):</strong> As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus). </p><p> </p><p>As a standard action, it can intensify this ability to produce an unsettling effect which works like a <em>scare</em> spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5178721, member: 57383"] Yes, I kept on getting the spelling mixed up with the overgrown gnoll werehyena beast from [I]Dragon #89[/I]. I'll edit in some corrections. I was just aiming for the closest equivalent to the original's spell-like ability. I'd be fine making it Alternate Form, something like: [B]Alternate Form (Su):[/B] A ghula can assume the form of any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin between the size of Tiny to Huge. It can not assume an incorporeal or gaseous form. A ghula can assume the form of a creature of up to the ghula's Hit Dice, or 15 Hit Dice if this is lower. That's pretty much the same as [I]polymorph[/I] at-will. Maybe add "a ghula's favourite alternate form is a giant hyena" with a mini stat block? I was going to go for pretty minor illusions - [I]ghost sound[/I] and [I]minor image[/I] at-will would be enough to produce voices, figures and fires to lure travellers into the desert. Haven't come across any references to them spreading disease or paralysing so I wouldn't go for those. However, I think there's some justification in giving them the ability to cause cause fear by their ghoulish appearance. Maybe modify a Krenshar's Scare power? [B]Scare (Su):[/B] As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus). As a standard action, it can intensify this ability to produce an unsettling effect which works like a [I]scare[/I] spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based. [/QUOTE]
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