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Special Conversion Thread: Moldvay's Undead
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<blockquote data-quote="Cleon" data-source="post: 5182261" data-attributes="member: 57383"><p>Ah yes, somehow I forgot it was in the SRD.</p><p></p><p>I think I'd make its Alternate Form a Large Hyena, just for giggles.</p><p></p><p>A hyena has low-light vision and I fancy giving the ghula that trait as well, it seems appropriate for a nocturnal monster.</p><p></p><p>Putting that together with the other proposed alterations we've now got:</p><p></p><p><span style="font-size: 15px"><strong>Ghula</strong></span></p><p>Medium Outsider (Native, Shapechanger)</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p>Base Attack/Grapple: +6/+9</p><p>Attack: Slam +9 melee (1d6+3)</p><p>Full Attack: 2 slams +9 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Scare, spell-like abilities</p><p>Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, <em>invisibility</em>, scent, shadow guise</p><p>Saves: Fort +6, Ref +7, Will +7</p><p>Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13</p><p>Feats: <strong><span style="color: Red">3</span></strong></p><p>Skills: <strong><span style="color: Red">9 skills at 9</span></strong></p><p>Environment: Warm deserts</p><p>Organization: Solitary, company (2-4), or band (5-20)</p><p>Challenge Rating: <span style="color: Red"><strong>?</strong></span></p><p>Treasure: <span style="color: Red"><strong>?</strong></span></p><p>Alignment: Usually chaotic evil</p><p>Advancement: 7-9 HD (Medium); 10-15 HD (Huge)</p><p>Level Adjustment: —</p><p> </p><p><strong>Combat</strong></p><p></p><p><strong>Alternate Form (Su):</strong> A ghula can assume the form of a Large hyena with the following changes to its attributes:</p><p></p><p><strong>Hyena Form</strong></p><p>Initiative: +1</p><p>Speed: 50 ft. (10 squares) </p><p>Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +6/+16</p><p>Attack: Bite +11 melee (1d8+9)</p><p>Full Attack: Bite +11 melee (1d8+9)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Scare, trip</p><p>Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, <em>invisibility</em>, scent, shadow guise</p><p>Saves: Fort +9, Ref +6, Will +7</p><p>Abilities: Str 22, Dex 13, Con 18, Int 12, Wis 15, Cha 13</p><p>Skills: ?</p><p></p><p><strong>Trip (Ex):</strong> If a ghula in hyena form hits with its bite attack it can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ghula. </p><p></p><p> <strong>Immunity to Enchantments (Ex):</strong> A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor.</p><p> </p><p> <em><strong>Invisibility (Su):</strong></em> A ghula can become invisible as a quick action, as per the spell <em>invisibility</em> (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action.</p><p></p><p> <strong>Scare (Su):</strong> As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus). </p><p> </p><p>As a standard action, it can intensify this ability to produce an unsettling effect which works like a <em>scare</em> spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based. </p><p></p><p><strong>Shadow Guise (Su):</strong> A ghula can take on the form of any living, corporeal creature from two sizes smaller than itself to two sizes larger. Thus a Medium-sized ghula can take on a form between Tiny and Huge in size. Although this guise looks, sounds and smells real the changes to its body are mostly quasi-real illusion, similar to creatures created by a <em>shadow conjuration</em> spell. The ghula's stats do not change except as follows: It gains the Aquatic subtype or the Amphibious special quality if it takes the form of a creature with those traits; It gains the natural movement rates of its new form; It applies the size adjustments of its new form to its grapple checks, AC, attacks and skill checks; The damage caused by its attacks is reduced if it diminishes in size, but does not increase it it enlarges itself. Shadow guise gives a ghula a +10 bonus on its Disguise checks.</p><p></p><p><em><strong>Spell-Like Abilities (Sp):</strong></em> A ghula can use <em>ghost sound</em> and <em>minor image</em> at-will (caster level 6th).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5182261, member: 57383"] Ah yes, somehow I forgot it was in the SRD. I think I'd make its Alternate Form a Large Hyena, just for giggles. A hyena has low-light vision and I fancy giving the ghula that trait as well, it seems appropriate for a nocturnal monster. Putting that together with the other proposed alterations we've now got: [SIZE=4][B]Ghula[/B][/SIZE] Medium Outsider (Native, Shapechanger) Hit Dice: 6d8+6 (33 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +6/+9 Attack: Slam +9 melee (1d6+3) Full Attack: 2 slams +9 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Scare, spell-like abilities Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, [I]invisibility[/I], scent, shadow guise Saves: Fort +6, Ref +7, Will +7 Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13 Feats: [B][COLOR=Red]3[/COLOR][/B] Skills: [B][COLOR=Red]9 skills at 9[/COLOR][/B] Environment: Warm deserts Organization: Solitary, company (2-4), or band (5-20) Challenge Rating: [COLOR=Red][B]?[/B][/COLOR] Treasure: [COLOR=Red][B]?[/B][/COLOR] Alignment: Usually chaotic evil Advancement: 7-9 HD (Medium); 10-15 HD (Huge) Level Adjustment: — [B]Combat[/B] [B]Alternate Form (Su):[/B] A ghula can assume the form of a Large hyena with the following changes to its attributes: [B]Hyena Form[/B] Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +6/+16 Attack: Bite +11 melee (1d8+9) Full Attack: Bite +11 melee (1d8+9) Space/Reach: 10 ft./5 ft. Special Attacks: Scare, trip Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, [I]invisibility[/I], scent, shadow guise Saves: Fort +9, Ref +6, Will +7 Abilities: Str 22, Dex 13, Con 18, Int 12, Wis 15, Cha 13 Skills: ? [B]Trip (Ex):[/B] If a ghula in hyena form hits with its bite attack it can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ghula. [B]Immunity to Enchantments (Ex):[/B] A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor. [I][B]Invisibility (Su):[/B][/I] A ghula can become invisible as a quick action, as per the spell [I]invisibility[/I] (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action. [B]Scare (Su):[/B] As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus). As a standard action, it can intensify this ability to produce an unsettling effect which works like a [I]scare[/I] spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based. [B]Shadow Guise (Su):[/B] A ghula can take on the form of any living, corporeal creature from two sizes smaller than itself to two sizes larger. Thus a Medium-sized ghula can take on a form between Tiny and Huge in size. Although this guise looks, sounds and smells real the changes to its body are mostly quasi-real illusion, similar to creatures created by a [I]shadow conjuration[/I] spell. The ghula's stats do not change except as follows: It gains the Aquatic subtype or the Amphibious special quality if it takes the form of a creature with those traits; It gains the natural movement rates of its new form; It applies the size adjustments of its new form to its grapple checks, AC, attacks and skill checks; The damage caused by its attacks is reduced if it diminishes in size, but does not increase it it enlarges itself. Shadow guise gives a ghula a +10 bonus on its Disguise checks. [I][B]Spell-Like Abilities (Sp):[/B][/I] A ghula can use [I]ghost sound[/I] and [I]minor image[/I] at-will (caster level 6th). [/QUOTE]
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